Difference between revisions of "Zombie Charger"

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| If the charger kills a target, at the end of its path it will reappear as a new charger that deals {{c_lime|50 - 70}} Poison damage. This effect can repeat up to {{c_lime|8}} times.
 
| If the charger kills a target, at the end of its path it will reappear as a new charger that deals {{c_lime|50 - 70}} Poison damage. This effect can repeat up to {{c_lime|8}} times.
 
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Revision as of 11:53, 16 September 2011

IconZombieCharger.png

Zombie Charger is a Physical Realm Witch Doctor skill unlocked at level 5. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it deals considerable poison damage, but the range is quite short.

Zombie Charger in action


Background

The base version of this skill essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.


Skill Effects

The following is a very quick list. See the Zombie Charger rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconZombieCharger.png Zombie Charger
Physical Realm
(Level 5)

[e]

Cost: 229 Mana

Call forth a reckless, suicidal zombie that deals 150% weapon damage as Poison to all enemies in its way.

| IconCrimson.jpg | Zombie Bears | A stampede of three Zombie Bears deal 53 - 75 damage to enemies in the area. |- | width="40px" | IconIndigo.jpg | Wave of Zombies | Summon 8 zombie chargers that deal 99 - 139 damage each. |- | width="40px" | IconObsidian.jpg | Leperous Zombie | The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it. |- | width="40px" | IconGolden.jpg | Undeath | If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50 - 70 Poison damage. This effect can repeat up to 8 times. |- | width="40px" | IconAlabaster.jpg | Explosive Beast | Summon an explosive zombie dog that deals 124 - 174 Fire damage to all enemies within 9 yards. |-

|}

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

The zombie is humanoid, but it disintegrates so quickly into a green acid that it's hard to get a good look at it.


Synergies


Development

Zombie Charger first appeared at BlizzCon 2009 at Tier II in the Zombie Skill Tree, but wasn't implemented yet. At BlizzCon 2010, it was one of the Witch Doctor's starting skills, but was nearly useless unruned. Flux explained:[1]

It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.

Skill tiers were removed for the July 2011 Press Event, and Zombie Charger became a level 5 skill.


Media

Zombie Charger can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References