Sentry

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IconSentry.png

Sentry is a Discipline Demon Hunter skill unlocked at Level 22. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's Hydra skill.




Background

Sentry in action

The Demon Hunter throws a sphere onto the ground that fires arrows at nearby enemies.


Skill Effects

The following is a very quick list. See the Sentry rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconSentry.png Sentry
Discipline
(Level 21)

[e]

Cost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.

IconCrimson.jpg Chain of Torment Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
IconIndigo.jpg Vigilant Watcher Increases duration of the turret to 48 seconds.
IconObsidian.jpg Spitfire Turret The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.
IconGolden.jpg Aid Station Heals nearby allies for 8% of their maximum Life per second.
IconAlabaster.jpg Guardian Turret The turret also creates a shield that reduces damage taken by allies by 32%.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap of sorts that fires arrows at enemies. It's not known if the Sentry will go into action as soon as it's cast, or if it only activates when enemies move into range, as the Demon Hunter's other traps do.

It is assumed that much like the Wizard's Hydra, players may only have a set number of traps and/or Sentries active at once.


Synergies


Development

Sentry was first announced in a Blizzard tweet in early January 2011. [1]

Demon Hunter is getting a few new toys. One of the coolest has to be the Sentry. --Diablo

It was explained in a bit more detail later that month: [2]

So the Sentry was given to the Demon Hunter. Is this identical to the Assassin’s sentry? I’m dying to know how runes change it. --NocturneGS
The assassin sentries were more like stationary magic dispensers. The demon hunter sentry is more like something a spy would sap. --Diablo

Fuller details came in February 2011, when Jason Bender spoke about Sentry in an interview:[3]

So like I was saying, there are different kinds of traps and they are sort of the usual to some extent and then we have weird some stuff. The Sentry is by default your standard trap as you would expect, it’s a lot like Hydra. I will say that the runes will change how that works.

I don’t want to get into too much specifics about the runes yet, because those are still in development. But you have seen what the runes can do to the Wizard and what kinds of things it can do specifically for the Hydra, but with the gadget theme we can do even crazier and funkier stuff with gadgets, because we’ve learned so much from running for the Wizard’s powers that we can take a lot of that knowledge forward and take some ideas off the shelf and put those into things like the Sentry.

Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.

Skill tiers were removed for the July 2011 Press Event, and Sentry became a level 22 skill.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References

  1. New Demon Hunter Skill Sentry -- Incgamers 8th Jan 2011
  2. Demon Hunter Sentries -- Incgamers 19th Jan 2011
  3. Jason Bender and Christian Lichtner Interview -- DiabloFans 18th Feb 2011