Difference between revisions of "Marked for Death"

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<noinclude>
 
 
[[File:IconMarkedDeath.png|left]]
 
[[File:IconMarkedDeath.png|left]]
'''Marked for Death''' is a [[Demon Hunter skill]] unlocked at [[clvl|Level]] 8.
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'''Marked for Death''' is a Hunting [[Demon Hunter skill]] unlocked at [[clvl|Level]] 21. This skill places a curse on a selected enemy, causing them to take additional damage for the duration of the effect.
  
<br><br><br>__TOC__
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It is best used in conjunction with a full Hatred bulb and a readiness to inflict massive damage. It's a useful ability in multiplayer games as well, when everyone teams up to take out a powerful [[Elite]] monster.
==Background==
 
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Marked for Death in action]]
 
Unknown.
 
  
  
==Skill Effects==
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<br><br>__TOC__
The following is a very quick list. See the [[Marked for Death rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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==Skill Rune Effects==
 +
See the [[Marked for Death rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skills header}}
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{{skill description header}}
</noinclude>{{Demon Hunter Skill Marked for Death}}
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<skill class="DemonHunter">Marked for Death</skill>
{{Blank header}}
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<skill class="DemonHunter" rune="Contagion">Marked for Death</skill>
| width="55px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
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<skill class="DemonHunter" rune="Valley of Death">Marked for Death</skill>
| width="140px" | [[Grim Reaper]]
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<skill class="DemonHunter" rune="Grim Reaper">Marked for Death</skill>
| An additional {{c_lime|40%}} of damage done to the target is also divided among all enemies within {{c_lime|20}} yards.
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<skill class="DemonHunter" rune="Mortal Enemy">Marked for Death</skill>
|-
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<skill class="DemonHunter" rune="Death Toll">Marked for Death</skill>
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
 
| [[Contagion]]
 
| When the target is killed the ability spreads to {{c_lime|8}} other nearby targets. This effect can chain repeatedly.
 
|-
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| [[Valley of Death]]
 
| Mark an area on the ground {{c_lime|15}} yards wide for {{c_lime|22}} seconds. Enemies in the area take {{c_lime|20%}} additional damage.
 
|-
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| [[Mortal Enemy]]
 
| Attacks by the Demon Hunter against the Marked target have a {{c_lime|40%}} chance to generate {{c_lime|35}} Hatred. This effect cannot occur more than once every {{c_lime|1}} second.
 
|-
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| [[Death Toll]]
 
| {{c_lime|10%}} of damage done to the marked target heals the attacker.
 
|-
 
<noinclude>
 
|}
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
  
  
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==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[Demon Hunter passives]] are yet known.
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The following [[Demon Hunter passives]] provide a benefit to Marked for Death, runed or not:
 +
{{skill description header}}
 +
<skill class="DemonHunter">Steady Aim</skill>
 +
<skill class="DemonHunter">Perfectionist</skill>
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<skill class="DemonHunter">Custom Engineering</skill>
  
  
 
==Development==
 
==Development==
 
'''Marked for Death''' was first seen at the [[July 2011 Press Event]], where it was a level 8 skill. Unfortunately, no information about the skill's function was available.
 
'''Marked for Death''' was first seen at the [[July 2011 Press Event]], where it was a level 8 skill. Unfortunately, no information about the skill's function was available.
 +
 +
===Beta===
 +
When the [[beta]] started in September 2011, Marked for Death became a level 23 skill. The skill system was once again overhauled for the [[Beta Patch 13]], and Marked for Death was classified as an Archery skill and moved to level 15. For [[Beta Patch 14]], it was re-classified as a Hunting skill and moved to level 21. The "Hunting" category replaced "Shadow".
  
  
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Image:Diablo_III_Logo.jpg|Skill use 4
 
Image:Diablo_III_Logo.jpg|Skill use 4
 
</gallery>
 
</gallery>
-->
 
<!--
 
==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
 
-->
 
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==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage - The Demon Hunter (Translated by Zediono)]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site
  
  
{{Skill navbox Diablo III|DH}}
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{{Skill navbox Diablo III|DH|hunting}}
  
 
[[category:Demon Hunter skills]]
 
[[category:Demon Hunter skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]
</noinclude>
 

Latest revision as of 12:58, 28 May 2012

IconMarkedDeath.png

Marked for Death is a Hunting Demon Hunter skill unlocked at Level 21. This skill places a curse on a selected enemy, causing them to take additional damage for the duration of the effect.

It is best used in conjunction with a full Hatred bulb and a readiness to inflict massive damage. It's a useful ability in multiplayer games as well, when everyone teams up to take out a powerful Elite monster.




Skill Rune Effects[edit | edit source]

See the Marked for Death rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="DemonHunter">Marked for Death</skill> <skill class="DemonHunter" rune="Contagion">Marked for Death</skill> <skill class="DemonHunter" rune="Valley of Death">Marked for Death</skill> <skill class="DemonHunter" rune="Grim Reaper">Marked for Death</skill> <skill class="DemonHunter" rune="Mortal Enemy">Marked for Death</skill> <skill class="DemonHunter" rune="Death Toll">Marked for Death</skill>


Skill Design[edit | edit source]

Unknown.


Synergies[edit | edit source]

The following Demon Hunter passives provide a benefit to Marked for Death, runed or not:

Name Level Description

<skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Perfectionist</skill> <skill class="DemonHunter">Custom Engineering</skill>


Development[edit | edit source]

Marked for Death was first seen at the July 2011 Press Event, where it was a level 8 skill. Unfortunately, no information about the skill's function was available.

Beta[edit | edit source]

When the beta started in September 2011, Marked for Death became a level 23 skill. The skill system was once again overhauled for the Beta Patch 13, and Marked for Death was classified as an Archery skill and moved to level 15. For Beta Patch 14, it was re-classified as a Hunting skill and moved to level 21. The "Hunting" category replaced "Shadow".


Media[edit | edit source]

Marked for Death can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]