Difference between revisions of "Deadly Reach"

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The following is a very quick summary. See the [[Deadly Reach rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick summary. See the [[Deadly Reach rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
  
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{{skill description header}}
 
<skill class="Monk">Deadly Reach</skill>
 
<skill class="Monk">Deadly Reach</skill>
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<skill class="Monk" rune="Piercing Trident">Deadly Reach</skill>
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<skill class="Monk" rune="Keen Eye">Deadly Reach</skill>
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<skill class="Monk" rune="Scattered Blows">Deadly Reach</skill>
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<skill class="Monk" rune="Strike from Beyond">Deadly Reach</skill>
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<skill class="Monk" rune="Foresight">Deadly Reach</skill>
  
  
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==Synergies==
 
==Synergies==
The following [[Monk passives]] provide a benefit to Deadly Reach:
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The following [[Monk passives]] provide a benefit to Deadly Reach, runed or not:
{{Passive skills header}}
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{{skill description header}}
{{Monk Passive Resolve}}
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<skill class="Monk">Resolve</skill>
{{Monk Passive Combination Strike}}
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<skill subcat="Spirit Generator" class="Monk">Combination Strike</skill>
  
  
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{{Skill navbox Diablo III|Monk}}
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{{Skill navbox Diablo III|Monk|primary}}
  
 
[[category:Monk skills]]
 
[[category:Monk skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]

Revision as of 22:47, 13 May 2012

IconDeadlyReach.png

Deadly Reach is a Primary Monk skill unlocked at Level 3. It projects lines of force in front of the Monk, dealing damage to everything in its (short) range. Every third hit extends its range.




Background

Deadly Reach in action.

The Monk punches the air hard enough to create a shock wave that damage all enemies in its path.


Skill Rune Effects

The following is a very quick summary. See the Deadly Reach rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="Monk">Deadly Reach</skill> <skill class="Monk" rune="Piercing Trident">Deadly Reach</skill> <skill class="Monk" rune="Keen Eye">Deadly Reach</skill> <skill class="Monk" rune="Scattered Blows">Deadly Reach</skill> <skill class="Monk" rune="Strike from Beyond">Deadly Reach</skill> <skill class="Monk" rune="Foresight">Deadly Reach</skill>


Skill Design

During the beta, all the skills previously known as combos were simplified down so much that only three of them (Fists of Thunder, Deadly Reach, and Crippling Wave) still contain any semblance of combo functionality. These three skills now provide simply an additional effect on every third strike, while the others (Way of the Hundred Fists, Exploding Palm, and Sweeping Wind) now have a single function on every strike. Combos previously consisted of: the normal spell attack on the first strike; a stronger attack on the second; and on the third, an even stronger attack coupled with an additional effect.


Synergies

The following Monk passives provide a benefit to Deadly Reach, runed or not:

Name Level Description

<skill class="Monk">Resolve</skill> <skill subcat="Spirit Generator" class="Monk">Combination Strike</skill>


Development

Deadly Reach was first seen at the July 2011 Press Event (when skill tiers were removed), as a level 5 skill. Unfortunately, no information about the skill's function was then available.

Beta

The beta started in September 2011, and Deadly Reach became a level 4 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Deadly Reach was classified as a Primary skill and moved to level 3. For Beta Patch 14, it was buffed a bit.


Media

Deadly Reach can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References