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This page lists all Monk skills. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.

Useful skill links:

  • Skills - General skill design and mechanics.
    • Skill runes - The huge skill customization and improvement system.
  • Monk - a melee-oriented class of great dexterity and skill.
    • Spirit - The Monk's energy resource.
    • Monk skills - A list of all the Monk's active skills.
      • Spirit generators - Skills that generate the Monk's resource, and used to be called "combos".
      • Mantras - Skills that provide buffs to party members and/or debuffs to enemies.
    • Monk passives - A list of all the Monk's passive skills.
  • Monk skill archive - Monk skills removed or modified during development.
  • Monk traits - Passive skills in Diablo III were called traits for a while before reverting back.


Contents

[edit] Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, skill rune information, blue quotes, and much more.

[edit] Primary

Name Level Description
IconFistsOfThunder.png
Fists of Thunder
(database)

Primary
1 Generate: 6 Spirit per attack


Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.

IconDeadlyReach.png
Deadly Reach
(database)

Primary
3 Generate: 6 Spirit per attack


Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.

IconCripplingWave.png
Crippling Wave
(database)

Primary
11 Generate: 7 Spirit per attack


Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

IconWayOfTheHundredFists.png
Way of the Hundred Fists
(database)

Primary
15 Generate: 8 Spirit per attack


Unleash a rapid series of punches that strikes enemies for 140% weapon damage.


[edit] Secondary

Name Level Description
IconLashingTailKick.png
Lashing Tail Kick
(database)

Secondary
2 Cost: 30 Spirit


Unleash a deadly roundhouse kick that knocks enemies back and deals 235% weapon damage.

IconTempestRush.png
Tempest Rush
(database)

Secondary
5 Cost: 15 Spirit plus an additional 10 Spirit while channeling


Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% weapon damage while running.

IconWaveOfLight.png
Wave of Light
(database)

Secondary
12 Cost: 75 Spirit


Focuses a wave of light that crushes enemies for 390% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.


[edit] Defensive

Name Level Description
IconBlindingFlash.png
Blinding Flash
(database)

Defensive
4 Cost: 10 Spirit

Cooldown: 15 seconds

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

IconBreathOfHeaven.png
Breath of Heaven
(database)

Defensive
8 Cost: 25 Spirit

Cooldown: 15 seconds

A blast of divine energy heals you and all allies within 12 yards for 6201.94 - 7442 Life.

IconSerenity.png
Serenity
(database)

Defensive
16 Cost: 10 Spirit

Cooldown: 20 seconds

You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.

IconInnerSanctuary.png
Inner Sanctuary
(database)

Defensive
22 Cost: 30 Spirit

Cooldown: 20 seconds

Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.


[edit] Techniques

Name Level Description
IconDashingStrike.png
Dashing Strike
(database)

Techniques
9 Cost: 25 Spirit


Quickly dash at the targeted enemy or location, striking for 160% weapon damage and rooting the target for 1 second.

IconExplodingPalm.png
Exploding Palm
(database)

Techniques
13 Cost: 40 Spirit


Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.

IconSweepingWind.png
Sweeping Wind
(database)

Techniques
21 Cost: 75 Spirit


Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.


[edit] Focus

Name Level Description
IconCycloneStrike.png
Cyclone Strike
(database)

Focus
14 Cost: 50 Spirit


Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.

IconSeven-SidedStrike.png
Seven-Sided Strike
(database)

Focus
17 Cost: 50 Spirit

Cooldown: 30 seconds

Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7 hits.

IconMysticAlly.png
Mystic Ally
(database)

Focus
22 Cost: 25 Spirit


Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.


[edit] Mantras

Name Level Description
IconMantraOfEvasion.png
Mantra of Evasion
(database)

Mantra
Mantras
19 Cost: 50 Spirit


Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.

For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.

This is a Mantra. You can only have one Mantra active at a time.

IconMantraOfRetribution.png
Mantra of Retribution
(database)

Mantra
Mantras
21 Cost: 50 Spirit


Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.

For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.

This is a Mantra. You can only have one Mantra active at a time.

IconMantraOfHealing.png
Mantra of Healing
(database)

Mantra
Mantras
26 Cost: 50 Spirit


Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.

For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.

This is a Mantra. You can only have one Mantra active at a time.

IconMantraOfConviction.png
Mantra of Conviction
(database)

Mantra
Mantras
30 Cost: 50 Spirit


Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.

For 3 seconds after activation, the effect is increased to 24% additional damage.

This is a Mantra. You can only have one Mantra active at a time.


[edit] Passive Skills

Passive skills do not need activating. The player can choose up to three Passives and they each become available at different characters levels which is indicated in the 'level' column.


Name Level Description
IconFleetFooted.png
Fleet Footed
(database)

Passive
10 Increases movement speed by 10%.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconResolve.png
Resolve
(database)

Passive
10 Damage you deal reduces enemy damage by 20% for 2.5 seconds.
IconExaltedSoul.png
Exalted Soul
(database)

Passive
13 Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second.


Spirit fuels your defensive and offensive abilities.

This skill is affected by your characters: Skill Level (set to 1 for example above)

IconTranscendence.png
Transcendence
(database)

Passive
16 Every point of Spirit spent heals you for 62.0 Life.
IconChantOfResonance.png
Chant of Resonance
(database)

Passive
20 Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
IconSeizeTheInitiative.png
Seize the Initiative
(database)

Passive
20 Your Armor is increased by 50% of your Dexterity.
IconTheGuardian'sPath.png
The Guardian's Path
(database)

Passive
24 While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.
IconSixthSense.png
Sixth Sense
(database)

Passive
27 Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
IconPacifism.png
Pacifism
(database)

Passive
30 While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%.
IconBeaconOfYtar.png
Beacon of Ytar
(database)

Passive
35 Reduces all cooldowns by 20%.
IconGuidingLight.png
Guiding Light
(database)

Passive
40 Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconOneWithEverything.png
One With Everything
(database)

Passive
45 Your resistance to all elements is equal to your highest elemental resistance.
IconCombinationStrike.png
Combination Strike
(database)

Passive
50 Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
IconNearDeathExperience.png
Near Death Experience
(database)

Passive
58 When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.


This effect cannot occur more than once every 60 seconds.

[edit] Skill Distribution

A player-made chart showing when the Monk gains access to skills, passives, and rune effects.

Monk skill progression. Stats as of May 5, 2012.


[edit] Development

[edit] Removed Skills

The following skills were removed or renamed prior to the July 2011 Press Event:


Changed/Removed during the beta test period:


Impenetrable Defense, Radiant Visage, and Force Without Thought were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010.


[edit] Monk Builds

[edit] Inferno Act 1 Monk Solo Build

[edit] Inferno Act 2 Monk Tank Build


[edit] References