Difference between revisions of "Sentry"

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'''Sentry''' is a [[Demon Hunter]] Tier X [[Demon Hunter skills|skill]] unlocked at [[clvl|level]] Y. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's [[Hydra]] skill.
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[[File:IconSentry.png|left]]
 
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'''Sentry''' is a Devices [[Demon Hunter skill]] unlocked at [[clvl|Level]] 25. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's [[Hydra]] skill.
Sentry has not yet been seen or tested, only described in forum posts and interviews.
 
 
 
  
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<br><br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox
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[[File:Diablo_III_Logo.jpg|thumb|200px|Sentry in action.]]
|game= Diablo III
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The Demon Hunter throws a turret onto the ground that fires arrows at nearby enemies.
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|active= Active
 
<!-- |name= -->
 
|ranks= 5
 
|user= Demon Hunter
 
|tree= Tier 2
 
|description= A trap that shoots targets.
 
|type= Damage
 
<!-- |quantity= -->
 
|effect= Target
 
|school= [[Physical]]
 
|resource= Unknown
 
|cost= Low
 
|cast-time= Instant
 
|duration= Unknown
 
|cooldown= None
 
|synergies= None
 
}}
 
The Demon Hunter throws a sphere onto the ground that fires arrows at nearby enemies.
 
  
  
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==Skill Rune Effects==
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{{skill description header}}
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<skill class="DemonHunter">Sentry</skill>
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<skill class="DemonHunter" rune="Spitfire Turret">Sentry</skill>
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<skill class="DemonHunter" rune="Impaling Bolt">Sentry</skill>
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<skill class="DemonHunter" rune="Chain of Torment">Sentry</skill>
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<skill class="DemonHunter" rune="Polar Station">Sentry</skill>
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<skill class="DemonHunter" rune="Guardian Turret">Sentry</skill>
  
 
==Skill Design==
 
==Skill Design==
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It is assumed that much like the [[Wizard]]'s [[Hydra]], players may only have a set number of traps and/or Sentries active at once.
 
It is assumed that much like the [[Wizard]]'s [[Hydra]], players may only have a set number of traps and/or Sentries active at once.
 
 
 
==Skill Rank Table==
 
* '''Rank 1:''' Unknown.
 
 
The Demon Hunter can have a maximum of X traps active at one time.
 
 
  
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[Demon Hunter traits]] are known.
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The following [[Demon Hunter passives]] provide a benefit to Sentry, runed or not:
 
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{{skill description header}}
 
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<skill class="DemonHunter">Steady Aim</skill>
 
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<skill class="DemonHunter">Perfectionist</skill>
==Skill Rune Effects==
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<skill class="DemonHunter">Custom Engineering</skill>
* None known.
 
 
 
  
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Also, if using the Spitfire rune on Sentry, then the Passive skill Ballistics will boost the rockets' damage by 50%
  
 
==Development==
 
==Development==
'''Sentry''' was first announced in a Blizzard tweet<ref>[http://diablo.incgamers.com/blog/comments/new-demon-hunter-skill-sentry/ New Demon Hunter Skill Sentry] -- Incgamers 8th Jan 2011</ref> in Jan. 2011.
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'''Sentry''' was first announced in a Blizzard tweet in early January 2011. <ref>[http://diablo.incgamers.com/blog/comments/new-demon-hunter-skill-sentry/ New Demon Hunter Skill Sentry] Incgamers 8th Jan 2011</ref>
 
<blue>Demon Hunter is getting a few new toys. One of the coolest has to be the Sentry. --Diablo</blue>
 
<blue>Demon Hunter is getting a few new toys. One of the coolest has to be the Sentry. --Diablo</blue>
  
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It was explained in a bit more detail later that month: <ref>[http://diablo.incgamers.com/blog/comments/diablo-on-demon-hunter-sentries/ Demon Hunter Sentries] — Incgamers 19th Jan 2011</ref>
 +
<blue>So the Sentry was given to the Demon Hunter. Is this identical to the Assassin’s sentry? I’m dying to know how runes change it. --NocturneGS<br>
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The assassin sentries were more like stationary magic dispensers. The demon hunter sentry is more like something a spy would sap. --Diablo</blue>
  
It was explained in a bit more detail later that month: <ref>[http://diablo.incgamers.com/blog/comments/diablo-on-demon-hunter-sentries/ Demon Hunter Sentries] -- Incgamers 19th Jan 2011</ref>
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Fuller details came in February 2011, when Jason Bender spoke about Sentry in an interview:<ref>[http://www.diablofans.com/topic/23770-diablofans-presents-the-male-demon-hunter/ Jason Bender and Christian Lichtner Interview] DiabloFans 18th Feb 2011</ref>
 
 
::So the Sentry was given to the Demon Hunter. Is this identical to the Assassin’s sentry? I’m dying to know how runes change it. --NocturneGS
 
<blue>The assassin sentries were more like stationary magic dispensers. The demon hunter sentry is more like something a spy would sap. --Diablo</blue>
 
 
 
 
 
Fuller details came in February 2011, when Jason Bender spoke about Sentry in an interview:
 
 
 
<ref>[http://www.diablofans.com/topic/23770-diablofans-presents-the-male-demon-hunter/ Jason Bender and Christian Lichtner Interview] -- DiabloFans 18th Feb 2011</ref>
 
  
 
<blue>So like I was saying, there are different kinds of traps and they are sort of the usual to some extent and then we have weird some stuff. The Sentry is by default your standard trap as you would expect, it’s a lot like Hydra. I will say that the runes will change how that works. <br>
 
<blue>So like I was saying, there are different kinds of traps and they are sort of the usual to some extent and then we have weird some stuff. The Sentry is by default your standard trap as you would expect, it’s a lot like Hydra. I will say that the runes will change how that works. <br>
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Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.</blue>
 
Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.</blue>
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Sentry was first seen at the [[July 2011 Press Event]], where it was a level 22 skill.
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===Beta===
 +
When the [[beta]] started in September 2011, Sentry was still a level 22 skill, but was soon changed to 21. The skill system was once again overhauled for the [[Beta Patch 13]], and Sentry was classified as an Archery skill (but stayed at level 21). For [[Beta Patch 14]], it was re-classified as a Devices skill and moved to level 25.
  
  
 
<!--
 
<!--
 
==Trivia==
 
==Trivia==
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
-->
 
-->
 
==Media==
 
==Media==
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Sentry can be seen in action on video here:
 +
* None yet.
 +
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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<!--
 
 
<gallery>
 
<gallery>
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Image:DH_sentry.jpg|Sentry in use.
 
</gallery>
 
</gallery>
-->
 
  
  
 
==References==
 
==References==
<font size="-3">
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<span style="font-size: 10px;"><references/></span>
<references>
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
</font>
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] — IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site
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{{Skill navbox Diablo III|DH|devices}}
  
{{Slave navbox Diablo III|Demon_Hunter}}
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[[category:Demon Hunter skills]]
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[[category:Active skills]]

Latest revision as of 19:21, 14 April 2015

IconSentry.png

Sentry is a Devices Demon Hunter skill unlocked at Level 25. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's Hydra skill.




Background[edit | edit source]

Sentry in action.

The Demon Hunter throws a turret onto the ground that fires arrows at nearby enemies.


Skill Rune Effects[edit | edit source]

Name Level Description

<skill class="DemonHunter">Sentry</skill> <skill class="DemonHunter" rune="Spitfire Turret">Sentry</skill> <skill class="DemonHunter" rune="Impaling Bolt">Sentry</skill> <skill class="DemonHunter" rune="Chain of Torment">Sentry</skill> <skill class="DemonHunter" rune="Polar Station">Sentry</skill> <skill class="DemonHunter" rune="Guardian Turret">Sentry</skill>

Skill Design[edit | edit source]

The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap of sorts that fires arrows at enemies. It's not known if the Sentry will go into action as soon as it's cast, or if it only activates when enemies move into range, as the Demon Hunter's other traps do.

It is assumed that much like the Wizard's Hydra, players may only have a set number of traps and/or Sentries active at once.


Synergies[edit | edit source]

The following Demon Hunter passives provide a benefit to Sentry, runed or not:

Name Level Description

<skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Perfectionist</skill> <skill class="DemonHunter">Custom Engineering</skill>

Also, if using the Spitfire rune on Sentry, then the Passive skill Ballistics will boost the rockets' damage by 50%

Development[edit | edit source]

Sentry was first announced in a Blizzard tweet in early January 2011. [1]

Demon Hunter is getting a few new toys. One of the coolest has to be the Sentry. --Diablo

It was explained in a bit more detail later that month: [2]

So the Sentry was given to the Demon Hunter. Is this identical to the Assassin’s sentry? I’m dying to know how runes change it. --NocturneGS
The assassin sentries were more like stationary magic dispensers. The demon hunter sentry is more like something a spy would sap. --Diablo

Fuller details came in February 2011, when Jason Bender spoke about Sentry in an interview:[3]

So like I was saying, there are different kinds of traps and they are sort of the usual to some extent and then we have weird some stuff. The Sentry is by default your standard trap as you would expect, it’s a lot like Hydra. I will say that the runes will change how that works.

I don’t want to get into too much specifics about the runes yet, because those are still in development. But you have seen what the runes can do to the Wizard and what kinds of things it can do specifically for the Hydra, but with the gadget theme we can do even crazier and funkier stuff with gadgets, because we’ve learned so much from running for the Wizard’s powers that we can take a lot of that knowledge forward and take some ideas off the shelf and put those into things like the Sentry.

Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.

Sentry was first seen at the July 2011 Press Event, where it was a level 22 skill.

Beta[edit | edit source]

When the beta started in September 2011, Sentry was still a level 22 skill, but was soon changed to 21. The skill system was once again overhauled for the Beta Patch 13, and Sentry was classified as an Archery skill (but stayed at level 21). For Beta Patch 14, it was re-classified as a Devices skill and moved to level 25.


Media[edit | edit source]

Sentry can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]

  1. New Demon Hunter Skill Sentry — Incgamers 8th Jan 2011
  2. Demon Hunter Sentries — Incgamers 19th Jan 2011
  3. Jason Bender and Christian Lichtner Interview — DiabloFans 18th Feb 2011