On Hit Modifiers

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Revision as of 16:01, 19 June 2012 by Lajekahr (talk | contribs) (Monk Skill Modifiers)
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Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to static value "on Hits". For this reason, the static values are charted out to help you decided how best to refresh your life or mana. The chart below shows the scaling percentage.

The existing "on Hits" are:

  • Bleed (%)
  • Blind (%)
  • Chill (%)
  • Fear (%)
  • Freeze (%)
  • Immobilize (%)
  • Knockback (%)
  • Life (static)
  • Mana (static)
  • Slow (%)
  • Stun (%)

Chart is scaling percentage and unless noted the percentage applies to all runes. If any rune changes the percentage another entry will be added below the primary entry with the rune name.


Barbarian Skill Modifiers

Skill Life on Hit Rage on Hit (Not implemented, yet)
Bash
Cleave
Frenzy
Hammer of the Ancients
Rend
Seismic Slam
Whirlwind
Leap
Ancient Spear
Revenge
Furious Charge
Overpower
Weapon Throw

Demon Hunter Skill Modifiers

Skill Life on Hit Hate/Discipline on Hit (Not implemented, yet)


Monk Skill Modifiers

Skill Life on Hit Spirit on Hit (Not implemented, yet)
Fists of Thunder 100%/100%/75%
Fists of Thunder with Thunder Clap 75% on all 3 hits
Deadly Reach with Piercing Trident 85%/85%/75%
Deadly Reach with Piercing Trident 85%/75%/50%
Deadly Reach with Scattered Blows 85%/75%/35%
Crippling Wave 75%/75%/50%
Crippling Wave with Tsunami 75%/75%/50%

Wizard Skill Modifiers

Skill Life on Hit Mana on Hit


Witch Doctor Skill Modifiers

Skill Life on Hit  ??? on Hit (Not implemented, yet)