Wizard passives

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Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.


Wizard Passive Skills[edit]

There are half a dozen fairly popular Wizard passives, and half a dozen others that are hardly used at all in the end game.

For Softcore Wizards the damage boosting passives are most popular, with Cold Blooded and Glass Cannon the top two. Hardcore Wizards tend more to the defensive bonuses, with Unstable Anomaly, Blur, and Galvanizing Ward the three most popular.

See all Wizard skills sorted by use rate on the ranking page in Diablo3Ladders.com.


Name Level Description
Power Hungry
(database)

Passive
1 Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free.


You can have up to 10 charges of Power Hungry.

Blur
(database)

Passive
1 Decrease damage taken by 17%.
Evocation
(database)

Passive
1 Reduce all cooldowns by 20%.
Glass Cannon
(database)

Passive
1 Increase all damage done by 15%, but decrease Armor and resistances by 10%.
Prodigy
(database)

Passive
1 When you cast a Signature spell, you gain 5 Arcane Power.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

Astral Presence
(database)

Passive
1 Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
Illusionist
(database)

Passive
1 When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.


When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

Cold Blooded
(database)

Passive
1 Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
Conflagration
(database)

Passive
1 Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
Paralysis
(database)

Passive
1 Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
Galvanizing Ward
(database)

Passive
1 As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
Temporal Flux
(database)

Passive
1 Enemies that take Arcane damage are slowed by 80% for 2 seconds.
Dominance
(database)

Passive
1 Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.


Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.

Arcane Dynamo
(database)

Passive
1 When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

Unstable Anomaly
(database)

Passive
1 When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.


This effect may occur once every 60 seconds.

Unwavering Will
(database)

Passive
1 Standing still for 1.5 seconds increases the following attributes:


Armor: 20%
All Resistances: 20%
Damage: 10%

Audacity
(database)

Passive
1 You deal 30% additional damage to enemies within 15 yards.
Elemental Exposure
(database)

Passive
1 Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.


Elemental damage from your weapon contributes to Elemental Exposure.

Development[edit]

  • See the Wizard skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.

The list of Wizard passives shown at the press event is likely still in development and may change before game release.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


References[edit]