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The skill tree, circa 2009. Skills no longer appear in anything like this format. Image by Muldric.

This page lists all the Wizard skills. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.

Useful skill links:


Contents

Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, skill rune information, blue quotes, and much more.

Primary

Name Level Description
IconMagicMissile.png
Magic Missile
(database)

Primary
Signature spell
1 This is a Signature spell. Signature spells are free to cast.


Launch a missile of magic energy, causing 110% weapon damage as Arcane.

IconShockPulse.png
Shock Pulse
(database)

Primary
Signature spell
3 This is a Signature spell. Signature spells are free to cast.


Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.

IconSpectralBlade.png
Spectral Blade
(database)

Primary
Signature spell
11 This is a Signature spell. Signature spells are free to cast.


Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.

IconElectrocute.png
Electrocute
(database)

Primary
Signature spell
15 This is a Signature spell. Signature spells are free to cast.


Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.


Secondary

Name Level Description
IconRayOfFrost.png
Ray of Frost
(database)

Secondary
2 Cost: 20 Arcane Power


Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.

IconArcaneOrb.png
Arcane Orb
(database)

Secondary
5 Cost: 35 Arcane Power


Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.

IconArcaneTorrent.png
Arcane Torrent
(database)

Secondary
12 Cost: 20 Arcane Power


Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.

IconDisintegrate.png
Disintegrate
(database)

Secondary
21 Cost: 20 Arcane Power


Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.


Defensive

Name Level Description
IconFrostNova.png
Frost Nova
(database)

Defensive
4 Cooldown: 12 seconds


Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.

IconDiamondSkin.png
Diamond Skin
(database)

Defensive
8 Cooldown: 15 seconds


Transform your skin to diamond for 6 seconds, absorbing up to 10853.395 damage from incoming attacks.

IconSlowTime.png
Slow Time
(database)

Defensive
16 Cooldown: 20 seconds


Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.

IconTeleport.png
Teleport
(database)

Defensive
Movement ability
22 Cost: 15 Arcane Power

Cooldown: 16 seconds

Teleport through the ether to the selected location up to 35 yards away.


Force

Name Level Description
IconWaveOfForce.png
Wave of Force
(database)

Force
9 Cost: 25 Arcane Power

Cooldown: 15 seconds

Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.

IconEnergyTwister.png
Energy Twister
(database)

Force
13 Cost: 35 Arcane Power


Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.

IconHydra.png
Hydra
(database)

Force
21 Cost: 15 Arcane Power


Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.

IconMeteor.png
Meteor
(database)

Force
25 Cost: 60 Arcane Power


Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

IconBlizzard.png
Blizzard
(database)

Force
27 Cost: 45 Arcane Power


Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.


Conjuration

Name Level Description
IconIceArmor.png
Ice Armor
(database)

Conjuration
Armor spell
14 Cost: 25 Arcane Power


Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

IconStormArmor.png
Storm Armor
(database)

Conjuration
Armor spell
17 Cost: 25 Arcane Power


Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

IconMagicWeapon.png
Magic Weapon
(database)

Conjuration
20 Cost: 25 Arcane Power


Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.

IconFamiliar.png
Familiar
(database)

Conjuration
22 Cost: 20 Arcane Power


Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.

IconEnergyArmor.png
Energy Armor
(database)

Conjuration
Armor spell
28 Cost: 25 Arcane Power


Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.


Mastery

Name Level Description
IconExplosiveBlast.png
Explosive Blast
(database)

Mastery
19 Cost: 20 Arcane Power

Cooldown: 6 seconds

Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.

IconMirrorImage.png
Mirror Image
(database)

Mastery
25 Cooldown: 15 seconds


Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.

IconArchon.png
Archon
(database)

Mastery
30 Cost: 25 Arcane Power

Cooldown: 120 seconds

Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 seconds to the duration of Archon.


Passive Skills

Passive skills replaced Traits during late game development in 2011. A few Traits were simply changed to passive skills, but most are all new. See the Wizard traits page for a full list of those passives.

Name Level Description
IconBlur.png
Blur
(database)

Passive
10 Decreases melee damage taken by 20%.
IconPowerHungry.png
Power Hungry
(database)

Passive
10 Gain 30 Arcane Power whenever you are healed by a health globe.
IconEvocation.png
Evocation
(database)

Passive
13 Reduces all cooldowns by 15%.
IconGlassCannon.png
Glass Cannon
(database)

Passive
16 Increases all damage done by 15%, but decreases Armor and resistances by 10%.
IconProdigy.png
Prodigy
(database)

Passive
20 When you deal damage with a Signature spell, you gain 4 Arcane Power.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

IconAstralPresence.png
Astral Presence
(database)

Passive
24 Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
IconIllusionist.png
Illusionist
(database)

Passive
27 Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
IconColdBlooded.png
Cold Blooded
(database)

Passive
30 Cold damage dealt to chilled and frozen targets is increased by 20%.
IconConflagration.png
Conflagration
(database)

Passive
34 Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
IconParalysis.png
Paralysis
(database)

Passive
37 Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds.
IconGalvanizingWard.png
Galvanizing Ward
(database)

Passive
40 Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310.097 Life per second.


The following skills are improved:
Energy Armor
Ice Armor
Storm Armor

IconTemporalFlux.png
Temporal Flux
(database)

Passive
45 Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
IconCriticalMass.png
Critical Mass
(database)

Passive
50 Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
IconArcaneDynamo.png
Arcane Dynamo
(database)

Passive
55 When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

IconUnstableAnomaly.png
Unstable Anomaly
(database)

Passive
60 When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.


Skill Distribution

A useful player-made chart showing when the Wizard gains access to skills, passives, and rune effects.

Wizard skill progression. Stats as of May 5, 2012.


Development


July 2011 Press Event

The following skills were removed or renamed prior to the July 2011 Press Event:


References