Passive skill

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Passive skills are skills that add bonuses, usually modifying other skills, that work all the time. They boost overall stats, or modify other skills, but are not used directly.

For instance, an active skill would be one that shot a Fireball. A passive skill would add say, +50% damage to all Fire Skills. Passive skills differ slightly from buffs, which can be very similar bonuses, but with a fixed duration.

In 2010 Blizzard announced that due to recent game changes, there were no longer any passive skills in the Diablo III skill trees. Passive skills remained in the game, but as was revealed at BlizzCon 2010, they were accessed via the traits system. [1] [2]

In July 2011 Blizzard announced that the traits system had been revamped and turned back into a passive skills system.

See the various class skills pages for more details.


Description[edit]

Passive skills are not used directly for attacks, and tend to provide bonuses to numerous other skills, or add percentages to damage, to hit, defense, resistances, and other useful stats. Some effects also comes from passive skills, such as activating a bonus under special circumstances, such as a critical hit, or being hit.

Passive skills are often as or more important than some active skills, but usually receive less attention since they are not flashy or obvious in their effects. An example is making the possibility

Passive skills seldom possess synergistic properties. Passive skills are not signature skills.


Passive Skills Master List[edit]

Below find an alphabetical listing of all known passive skills. There were 64 of these seen in July 2011 when the new skill tree system was revealed, and many of them were shared between classes. The number of passive skills increased during further development, and all passive skills are now unique to each class, with none shared between classes.

Name Level Description
Animosity
(database)

Passive
1 Increase all Fury generation by 10%.

Increase maximum Fury by 20.

Fury is used to fuel your most powerful attacks.

Arcane Dynamo
(database)

Passive
1 When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

Archery
(database)

Passive
1 Gain a bonus based on your weapon type:

Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second

Astral Presence
(database)

Passive
1 Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
Bad Medicine
(database)

Passive
1 When you deal Poison damage to an enemy, its damage is reduced by 25% for 5 seconds.
Ballistics
(database)

Passive
1 Increase damage of rockets by 100%.


In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.

Beacon of Ytar
(database)

Passive
1 Reduce all cooldowns by 20%.
Berserker Rage
(database)

Passive
1 You deal 25% additional damage while near maximum Fury.
Blood Ritual
(database)

Passive
1 20% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
Bloodthirst
(database)

Passive
1 Each point of Fury spent heals you for 965.5578 Life.


Heal amount is increased by 1% of your Health Globe Healing Bonus.

Blur
(database)

Passive
1 Decrease damage taken by 17%.
Boon of Bul-Kathos
(database)

Passive
1 Reduce the cooldowns of your:

Earthquake by 15 seconds.
Call of the Ancients by 30 seconds.
Wrath of the Berserker by 30 seconds.

This skill is affected by your characters:

Brawler
(database)

Passive
1 As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.


This skill is affected by your characters:

Brooding
(database)

Passive
1 Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
Chant of Resonance
(database)

Passive
1 The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.
Circle of Life
(database)

Passive
1 When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge.


The range of this effect is increased by your gold pickup radius.

Cold Blooded
(database)

Passive
1 Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
Combination Strike
(database)

Passive
1 Each different Spirit Generator you use increases your damage by 10% for 3 seconds.
Conflagration
(database)

Passive
1 Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
Critical Mass
(database)

Passive
1 Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
Cull the Weak
(database)

Passive
1 Increase damage against Slowed or Chilled enemies by 20%.
Custom Engineering
(database)

Passive
1 Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.


Increase the maximum number and charges of Sentries to 1 and number of Spike Traps to 3.

This skill is affected by your characters:

Evocation
(database)

Passive
1 Reduce all cooldowns by 20%.
Exalted Soul
(database)

Passive
1 Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.


Spirit fuels your defensive and offensive abilities.

This skill is affected by your characters:

Fetish Sycophants
(database)

Passive
1 When you hit enemies with your spells, you have up to a 15% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
Fierce Loyalty
(database)

Passive
1 While you have a Gargantuan, Zombie Dog, or Fetish summoned, your movement speed is increased by 15%.


This bonus is increased to 30% while a Gargantuan, Zombie Dog, or Fetish is not in combat.

Additionally, you may have 1 additional Zombie Dog summoned at one time.

Fleet Footed
(database)

Passive
1 Increase movement speed by 10%.


This skill is affected by your characters:

Galvanizing Ward
(database)

Passive
1 As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
Glass Cannon
(database)

Passive
1 Increase all damage done by 15%, but decrease Armor and resistances by 10%.
Grave Injustice
(database)

Passive
1 Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.


The range is extended by items that increase your gold pickup radius.

Grenadier
(database)

Passive
1 Increase the damage of grenades by 10%.

Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.

Gruesome Feast
(database)

Passive
1 When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times.
Guiding Light
(database)

Passive
1 Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30%, for 10 seconds.
Hot Pursuit
(database)

Passive
1 Increase movement speed by 20% for 4 seconds when you hit an enemy.
Illusionist
(database)

Passive
1 When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.


When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

Inspiring Presence
(database)

Passive
1 The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 3% of maximum Life per second for 120 seconds.


Your shouts are:
Battle Rage
Threatening Shout
War Cry

Juggernaut
(database)

Passive
1 The duration of control-impairing effects on you are reduced by 50%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life.
Jungle Fortitude
(database)

Passive
1 Reduce all damage taken by you and your pets by 15%.
Near Death Experience
(database)

Passive
1 When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.


This effect may occur once every 60 seconds.

Nerves of Steel
(database)

Passive
1 Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects.


This effect may occur once every 60 seconds.

Night Stalker
(database)

Passive
1 Your primary skills generate an additional 4 Hatred.
No Escape
(database)

Passive
1 Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.
Numbing Traps
(database)

Passive
1 Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
One With Everything
(database)

Passive
1 Your resistance to all elements is equal to your highest elemental resistance.
Pacifism
(database)

Passive
1 The duration of control-impairing effects on you are reduced by 25%.


Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds.

Paralysis
(database)

Passive
1 Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
Perfectionist
(database)

Passive
1 Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.


Discipline is used to fuel many of your tactical and defensive skills.

Pierce the Veil
(database)

Passive
1 All of your damage is increased by 20%, but your Mana costs are increased by 30%.
Pound of Flesh
(database)

Passive
1 When you are healed by a health globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
Power Hungry
(database)

Passive
1 Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free.


You can have up to 10 charges of Power Hungry.

Prodigy
(database)

Passive
1 When you cast a Signature spell, you gain 5 Arcane Power.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

Relentless
(database)

Passive
1 While below 35% Life, all skills cost 50% less Fury, Life per Fury Spent is doubled, and all damage taken is reduced by 50%.
Resolve
(database)

Passive
1 Damage you deal reduces enemy damage by 20% for 4 seconds.
Rush of Essence
(database)

Passive
1 Spirit spells return 100 Mana over 10 seconds.


Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk

Ruthless
(database)

Passive
1 You deal 40% additional damage to enemies below 30% health.
Seize the Initiative
(database)

Passive
1 Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
Sharpshooter
(database)

Passive
1 Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.


This skill is affected by your characters:

Sixth Sense
(database)

Passive
1 Reduce all non-Physical damage taken by 25%.
Spirit Vessel
(database)

Passive
1 When you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life.


This effect may occur once every 60 seconds.

Spiritual Attunement
(database)

Passive
1 Maximum Mana is increased by 10%. Regenerate 2% of your maximum Mana per second.


Mana fuels your offensive and defensive skills.

Steady Aim
(database)

Passive
1 As long as there are no enemies within 10 yards, all damage is increased by 20%.
Superstition
(database)

Passive
1 Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury.
Tactical Advantage
(database)

Passive
1 Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Temporal Flux
(database)

Passive
1 Enemies that take Arcane damage are slowed by 80% for 2 seconds.
The Guardian's Path
(database)

Passive
1 While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
Thrill of the Hunt
(database)

Passive
1 Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds.
Tough as Nails
(database)

Passive
1 Increase Armor by 25%.

Increase Thorns by 100%.

Transcendence
(database)

Passive
1 Every point of Spirit spent heals you for 429 Life.


Heal amount is increased by 0.4% of your Health Globe Healing Bonus.

Tribal Rites
(database)

Passive
1 Reduce the cooldowns of the following skills by 25%:

Hex
Gargantuan
Fetish Army
Summon Zombie Dogs
Big Bad Voodoo
Mass Confusion

Unforgiving
(database)

Passive
1 You no longer degenerate Fury. Instead, you generate 2 Fury every 1 seconds.
Unstable Anomaly
(database)

Passive
1 When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.


This effect may occur once every 60 seconds.

Vengeance
(database)

Devices
1 Cooldown: 90 seconds


Turn into the physical embodiment of Vengeance for 20 seconds.

Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.
Vengeance: Gain 100% increased damage.

Vision Quest
(database)

Passive
1 When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 40% for 5 seconds.
Weapons Master
(database)

Passive
1 Gain a bonus based on the weapon type of your main hand weapon:

Swords/Daggers: 8% increased damage
Maces/Axes: 5% Critical Hit Chance
Polearms/Spears: 8% attack speed
Mighty Weapons: 2 Fury per hit

Zombie Handler
(database)

Passive
1 Your Life, and that of your Zombie Dogs and Gargantuan are increased by 20%.


Additionally, you may have 1 additional Zombie Dog summoned at one time.


Development[edit]

At BlizzCon 2008, there were far more passive than active skills in the three character trees, bit it changed in May 2009 and was shown with more detail at BlizzCon 2009.

Over time the number of passive skills were reduced, and as of Blizzcon 2009 there were about 35 skills for the Wizard, Witch Doctor, and Barbarian, with around a dozen of those passive.

The first big change came in 2010, when the skill trees were completely overhauled, more active skills were introduced, and all of the passive skills were removed. Removed from the skill trees, not from the game, they were turned into the traits system.

The second big change came in July 2011, when passive skills were re-introduced into the game and the traits were removed.

Over the course of development, many passives that were introduced to the game have been later removed.


References[edit]