Difference between revisions of "Legendary Affixes"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Amulets)
Line 137: Line 137:
 
|
 
|
 
This rarely-found amulet grants immunity to [[Fire]] damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects, as well as [[Thunderstorm]].
 
This rarely-found amulet grants immunity to [[Fire]] damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects, as well as [[Thunderstorm]].
 +
 
|-
 
|-
 +
|
 
[[Eye of Etlich]]
 
[[Eye of Etlich]]
 
[[Rondal's Locket]]<br>
 
[[Rondal's Locket]]<br>
Line 145: Line 147:
 
[[Ouroboros]]
 
[[Ouroboros]]
 
|
 
|
Other Legendary Amulets
+
Other {{c_orange|Legendary Amulets}}
 
|
 
|
 
These legendary amulets have no special legendary affixes, though they may gain them in future patches.  
 
These legendary amulets have no special legendary affixes, though they may gain them in future patches.  
Line 161: Line 163:
 
These set amulets have no individual legendary affixes.
 
These set amulets have no individual legendary affixes.
 
|}
 
|}
 
 
 
 
 
  
 
==Rings==
 
==Rings==

Revision as of 09:54, 30 June 2015

Below is a listing of all Legendary Affixes in Diablo 3: Reaper of Souls, along with the item that the affix is tied to. New legendary items, plus new Affixes on old legs, are added in every content patch, so this list is ever expanding.

This is a useful reference for theorycrafting what you might use via the Kanai's Cube, added to the game in Patch 2.3.0.

  • Updated June 29, 2015 for Patch 2.2.



Jewelry

Amulets

Amulets count as jewelry for the Kanai's Cube passive bonus.

Legendary Item Affix Text Affix Properties

Ancestors' Grace

  • When receiving fatal damage, you are instead restored to 100% of maximum Life and resources.
    This item is destroyed in the process.

When losing all Life, you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters.

Countess Julia's Cameo

  • Prevent all Arcane damage taken and heal yourself for 20–25% of the amount prevented.

This very rare amulet grants immunity to Arcane damage, and allows a character to heal when taking Arcane damage. Nullifies the threat of Arcane Enchanted effects which include Arcane Enchanted needles, Jailer, and Wormhole.

Dovu Energy Trap

  • Increases duration of Stun effects by 20–25%.

Does not create a stun, but does increases the duration that Stun affects enemies. Effective for locking down targets or Stun-based builds.

Golden Gorget of Leoric

  • After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 10 seconds.

Summons Skeletons after a Massacre Bonus. These count as pets, which are enhanced by buffs for pets

Halcyon's Ascent

Affected enemies nearby leap up and down in place, rather than attacking. The effect is the same with all the different skills.

  • Graphic and function inspired by DJ Deadmou5, a well-known Diablo 3 fan.

Haunt of Vaxo

  • Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.

Summons shadow clones of yourself when an enemy is Stunned. These count as pets, which are enhanced by buffs for pets.

Hellfire Amulet

Gain the use of one extra Passive Skill while wearing the amulet. Passive Skill is randomly-rolled from one passive of the class that crafts the amulet.

Kymbo's Gold

  • Picking up gold heals you for an amount equal to the gold that was picked up..

This amulet that grants healing equivalent to the amount of gold picked up. Can provide a great deal of life on high difficulties, especially for characters with high gold find and/or using Boon of the Hoarder.

Mara's Kaleidoscope

  • Prevent all Poison damage taken and heal yourself for 10–15% of the amount prevented.

Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of Poison Enchanted and Plagued effects, plus all other sources of poison, such as from exploding corpses and traps.

Moonlight Ward

  • Hitting an enemy within 15 yards has a chance to ward
    you with shards of Arcane energy that explode when
    enemies get close, dealing 240–320% weapon damage as
    Arcane to enemies within 15 yards.

When attacking close range enemies, you have a chance of gaining an Arcane energy ward that damages enemies when they get close.

Overwhelming Desire

  • Chance on hit to charm the enemy. While charmed,
    the enemy takes 35% more damage.

When hitting an enemy, has a chance to Charm the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm. A very powerful amulet on a Follower, as charmed enemies will attack other monsters, rather than heroes.

  • Drops only from Act Two Horadric Caches.

Rakoff's Glass of Life

  • Enemies you kill have a 3–4% additional chance to drop a health globe.

Slightly increases the chances of enemies dropping health globes.

Talisman of Aranoch

  • Prevent all Cold damage taken and heal yourself
    for 10–15% of the amount prevented.

This rarely-found amulet grants immunity to Cold damage and prevents being frozen or chilled as well. Cold damage will heal your hero. Entirely Nullifies the threat of Frozen and Frozen Pulse effects.

The Ess of Johan

  • Chance on hit to pull in enemies toward your
    target and Slow them by 60–80%.

When hitting an enemy, has a chance to pull enemies in and Slow them, just like the Monk's Cyclone Strike skill. Effective with tanking builds or high damage builds that require enemies to be near you. Also a very popular amulet on Followers.

The Star of Azkaranth

  • Prevent all Fire damage taken and heal yourself
    for 10–15% of the amount prevented.

This rarely-found amulet grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Molten, Mortar, and Desecrator effects as well as Molten post-death explosions

Xephirian Amulet

  • Prevent all Lightning damage taken and heal yourself
    for 10–15% of the amount prevented.

This rarely-found amulet grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Electrified effects and Orbiter effects, as well as Thunderstorm.

Eye of Etlich Rondal's Locket
Squirt's Necklace
Holy Beacon
The Flavor of Time
Ouroboros

Other Legendary Amulets

These legendary amulets have no special legendary affixes, though they may gain them in future patches.

  • Legendary items do not change properties once found. If a patch adds a new legendary affix, players must find the item anew.

Blackthorne's Duncraig Cross
Tal Rasha's Allegiance
The Traveler's Pledge
Sunwuko's Shines

Set Amulets

These set amulets have no individual legendary affixes.

Rings

Rings count as jewelry for the Kanai's Cube passive bonus.

Nagelring

Arcstone

  • Lightning pulses periodically between all wearers of this item, dealing 1000–1500% weapon damage.

Creates a spark of lightning between all wearers of this item within range (about 70 yards), working something like a lightning version of Fire Chains. Not a much-used item; it seems potentially powerful to use with a Follower, but the hero has to use one Arcstone, and the damage is averaged between the wearers, thus Follower damage drags it down to negligible levels.

Avarice Band

  • Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.

When gold is picked up, increases pickup radius for gold, potions, and health globes. Very useful when paired with items that grant effects upon gold pickup, such as or Boon of the Hoarder.

Band of Hollow Whispers

  • This ring occasionally haunts nearby enemies.

Occasionally casts Haunt on a random nearby enemy

Band of the Rue Chambers

  • Your Spirit Generators generate 40–50% more Spirit.

Increases the Spirit generated by a Monk's Spirit generator moves.

  • Smart drops only for Monks.

Broken Promises

  • After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.

The property sounds potentially very strong and potentially build-defining, but the ring only counts one hit per attack, no matter how many targets are struck, giving this item only one hit check per IAS, rather than 50+ every second against larger groups.

Bul-Kathos's Wedding Band

  • You drain life from enemies around you.

You drain life from nearby enemies, healing you for the same amount. The life gained is too small to be of much use, and this ring is most often used on Followers, as the life drain counts as an attack and can trigger procs from other gear.


Convention of Elements

  • Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in alphabetical order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.

A very powerful ring property, potentially granting 4x damage. Players who can time their big bomb skill to when the correct element is buffed will see huge results. This is tricky, as the color of the belt buff icon or the on-character graphics are not easily seen during the heat of battle.

  • Most classes have just four of the elements spread over their skills, meaning this ring has essentially a 25% up-time for their best skill.
  • Added in Patch 2.2.0.

Eternal Union

  • Increases the duration of Phalanx avatars by 200%.

Ring boosts the duration of the attacking avatars created by the Crusader's Phalanx skill.

  • Smart drops only for Crusaders.


Halo of Arlyse

  • Your Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.

Grants a powerful damage reduction and useful defensive property via the Frost Nova.

  • Smart drops only for Wizards.

Hellfire Ring

  • +35% Experience gain. Chance to launch an explosive ball of Hellfire when you attack. (Vanilla Diablo 3)
  • +45% Experience gain. Chance on hit to engulf the ground in lava, dealing 200%
    weapon damage per second for 6 seconds. (Reaper of Souls)
  • When attacking, has a chance to launch an explosive fireball, dealing ~20k damage (does not scale up with level or gear) to enemies in a small area
  • When hitting an enemy, has a chance to engulf the area of impact in lava to deal 200% weapon damage as Fire damage per second for 6 seconds

Krede's Flame

  • Taking Fire damage restores your primary resource.

A much less powerful effect than the various "immunity amulets." This ring does not provide healing or immunity to fire, but does allow the hero to rapidily regenerate their primary resource when taking fire damage.

Leoric's Signet

  • Increases Bonus Experience by 20–30%

Increases base experience gained. Experience modifiers from Massacres, Shrines, or other sources are factored in multiplicatively. This does NOT increase experience gained from +Experience per kill items

  • Summons a Fallen Lunatic to your side every 10–12 seconds.

The Fallen Lunatics are lively little suicide bombers who rush at enemies and detonate, dealing considerable damage. This ring can be very fun to equip, even on a Follower. Half a dozen or so Lunatics will build up while in town, and provide a useful first strike force when you re-enter the dungeons.


Obsidian Ring of the Zodiac

  • Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack.

A powerful ring for builds that rely on cooldown reduction (CDR) to unlock their power. Note that the CDR only works on one of the skills on cooldown, which makes this best for builds that only have 1 or 2 skills on cooldown at a time.

Oculus Ring

  • Chance to create an area of focused power on killing a monster. Damage is increased by 35–40% while standing in the area.

The ring proc creates a small yellow circle, which heroes must stand in to reap the benefit. Useful in parties as it can boost every character's damage, and often equipped on Followers as well.

Pandemonium Loop

  • Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.

When an enemy is killed while Feared, they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs Elite monsters.

Puzzle Ring

  • Summon a treasure goblin who picks up normal-quality items for you. After picking up (12–16) items, he drops a rare item with a chance for a legendary.

Creates an untargetable Treasure Goblin minion that grabs up normal (white) items and drops a rare or very occasionally a legendary item when it has picked up enough. The item type and quality is entirely random and not affected by difficulty, magic find gear, etc, though it does seem to fall under the smart drop system. The white items picked up counter resets when the hero dies, or begins a new game.

There is no in-game display of how many items have been picked up. Also, many players find themselves short on white materials, and salvaging white items is one of the best sources of white materials, making this ring fairly unpopular.

Rechel's Ring of Larceny

  • Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.

When an enemy is Feared, gives you a significant Movement Speed bonus. Useful in Fear-based builds. Not effective vs Elite monster.

Ring of Royal Grandeur

  • Reduces the number of items required for Set Bonuses by 1 (To a minimum of 2.)

Effectively substitutes for one piece of Set equipment when determining Set bonuses obtained. Does not give Set bonuses with only 1 piece of a Set, so cannot be used to fill 2 piece Sets

Rogar's Huge Stone

  • Increase your Life per Second by up to 75–100% based on your missing Life.

Increases Life per Second based on how much Life you are missing. More effective when used with Life per Second versus Life on Hit. Ideal for tank builds

Skull Grasp

  • Increase the damage of Whirlwind by 300–400% weapon damage.

The ring sounds great, but the damage adds on (rather than multiplying) and is thus an underperformer for well-geared characters, compared to other rings.

  • Smart drops only for Barbarians.
  • Legendary Affix added in Patch 2.2.0.

The Short Man's Finger

  • Gargantuan instead summons three smaller gargantuans, each more powerful than before.

Alters the Witch Doctor's Gargantuan skill to create three of the pet, basically turning the Gargantuan into much stronger Zombie Dogs.

  • Smart drops only for Witch Doctors.
  • Added in Patch 2.2.0.

The Tall Man's Finger

  • Zombie Dogs instead summons a single gargantuan dog with more damage and health than all other dogs combined.

Alters the Zombie Dogs skill for Witch Doctor, instead summoning one giant dog that has statistics equal to combined stats of all Zombie Dogs that would be summoned previously.

Unity

  • All damage taken is split between wearers of this item.

Splits all damage dealt to wearers of Unity amongst all wearers of Unity, which can be very dangerous when in multiplayer games. Most often used with one on the hero and the other on the Follower, and when the Follower can not die, half of all damage taken by the hero and 100% of the damage taken by the follower, simply vanishes.

Wyrdward

  • Lightning damage has a 25-35 chance to Stun for 1.5 seconds.

When dealing Lightning damage to an enemy, has a chance to Stun the enemy. Works with Lightning skills or with weapons that possess Lightning damage.


Manald Heal
Stolen Ring
Justice Lantern
Stone of Jordan

Other Template:C

These legendary rings have no special legendary affixes, though they may gain them in future patches. Existing legendary items do not gain new affixes in future patches; you must find the ring again in the appropriate patch to get any new special property.

Litany of the Undaunted
Natalya's Reflection
The Compass Rose
The Wailing Host
Zunimassa's Pox
Focus
Restraint

Set Rings

These set rings have no individual legendary affixes.




Armor: Helms

Regular Helmets

Pride's Fall

  • Your resource costs are reduced by 30% after not taking damage for 5 seconds.

Significantly reduces the resource cost of skills so long as damage is not being taken. Much more useful for ranged characters and builds.

Deathseer's Cowl

  • 15–20% chance on being hit by an Undead enemy to charm it for 2 seconds.

When hit by an Undead enemy, has a chance to Charm the enemy briefly. Not extremely useful for any build

Skull of Resonance

  • Threatening Shout has a chance to Charm enemies
    and cause them to join your side.

When using Threatening Shout, there is a small chance that enemies affected will also be Charmed to fight for you. Very useful with crowd-control based Barbarian builds

Andariel's Visage

  • Chance on hit to release a Poison Nova that deals 100–130%
    weapon damage as Poison to enemies within 10 yards.

When hit by an enemy, has a chance to retaliate with a Poison Nova that deals moderate damage to enemies in a short radius. More useful for Poison-based builds and characters who take many blows.

Spirit Stones

Gyana Na Kashu

  • Lashing Tail Kick releases a piercing fireball
    that deals 300–400% weapon damage as Fire to enemies
    within 10 yards on impact.

When using the Lashing Tail Kick skill, a fireball is released that pierces enemies and explodes for 300-400% weapon damage as Fire to all enemies within 10 yards.

The Mind's Eye

  • Inner Sanctuary increases Spirit Regeneration per second by 10–15.

When the Inner Sanctuary skill is active, Spirit regeneration is increased significantly

Eye of Peshkov

  • Reduce the cooldown of Breath of Heaven by 38–50%.

Reduces the cooldown of the Breath of Heaven skill, allowing its buffs to be kept active at all times

Kekegi's Unbreakable Spirit

  • Damaging enemies has a chance to grant you an effect that removes
    the Spirit cost of your abilities for 2–4 seconds.

When hitting an enemy, has a chance to remove the Spirit cost of all Monk abilities for a brief period of time. More effective with higher Attack Speed or otherwise fast hitting builds

The Laws of Seph

  • Using Blinding Flash restores 75–100 Spirit.

When the skill Blinding Flash is used, restores a significant amount of Spirit. Useful for builds that utilize Blinding Flash frequently

Tzo Krin's Gaze

  • Wave of Light is now cast at your enemy.

Increases the maximum range of the Wave of Light skill to approximately 30 yards, allowing it to be used on distant targets. Effective vs Elite monsters

Wizard Hats

Dark Mage's Shade

  • Automatically cast Diamond Skin when you fall below 35% Life.
    This effect may occur once every 15–20 seconds.

When Life is reduced to critical levels, automatically casts Diamond Skin on you. More effective in Hardcore mode, but still useful in saving you in a difficult situation

Archmage's Vicalyke

  • Your Mirror Images have a chance to multiply when killed by enemies.

When clones generated by Mirror Image die, there is a small chance that they generate additional Mirror Images, prolonging the effect of the spell

The Magistrate

  • Frost Hydra now periodically casts Frost Nova.

While Frost Hydra is active, it will occasionally cast Frost Nova. Adds effective crowd control effects to the already powerful Hydra skill.

Velvet Camaral

  • Double the number of enemies your Electrocute jumps to.

Potentially doubles the effectiveness of the Electrocute spell. Works better when dealing with large groups of monsters

Storm Crow

  • 20–40% chance to cast a fiery ball when attacking.

When attacking an enemy, has a moderate chance of launching a fireball (similar to the Diablo 3 Vanilla Hellfire Ring effect). Reportedly does about 50% weapon damage as Fire

Voodoo Masks

Quetzalcoatl

  • Locust Swarm and Haunt now deal their damage in half of the normal duration.

Speeds up the duration of Locust Swarm and Haunt, dealing the same damage in less time. Be aware that the spells will need to be applied twice as often on tougher enemies to keep the effects in use

Carnevil

  • Your Fetishes shoot a Poison Dart every time you do.

Enables Fetishes to shoot a Poison Dart whenever you use the skill. This allows for the use of a rune besides Head Hunters and still gain the benefits of having multiple ranged attacks from Fetishes.

Mask of Jeram

  • Pets deal 75-100% more damage.

Increases the amount of damage all pets deals, including those not directly summoned by Witch Doctor skills (such as shadow clones or Skeletons via Golden Gorget of Leoric)

The Grin Reaper

  • Chance to summon horrific Mimics when attacking.

When attacking, has a chance of summoning Mimics of yourself. These Mimics deal 100% of your damage, and have access to many of the skills available to the Witch Doctor.

Tiklandian Visage

  • Horrify causes you to Fear and Root enemies around you for 6–8 seconds.

Effectively increase the duration of Horrify's effects on enemies by 100-150%.

Visage of Giyua

  • Summon a Fetish Army after you kill 2 Elites.

Automatically casts Fetish Army when you kill 2 Elite monsters. Extremely useful in thinning out Horde elites or multiple Elite group spawns



Bows, Crossbows, and Quivers

Bows

The Raven's Wing

  • A raven flies to your side.

Permanently summons a Raven, which passively attacks enemies for 100% weapon damage.

Kridershot

  • Elemental Arrow now generates 3-4 Hatred.

Alters the Elemental Arrow skill to generate Hatred instead of depleting. Provides Demon Hunters with more options for primary skill use.

Cluckeye

  • 25-50% chance to cluck when attacking.

When attacking, has a chance of firing a malicious chicken of doom, which deals no extra damage compared to normal attacks. Clucks upon spawning.

Crossbows

Demon Machine

  • 35–65% chance to shoot explosive bolts when attacking.

When attacking, has a moderate chance to shoot an explosive bolt along with the arrow which deals 100% weapon damage as Fire.

Buriza-Do Kyanon

  • Your projectiles pierce 1–2 additional times.

When attacking, projectiles (not including channeled abilities such as Rapid Fire) pierce through enemies. If used with Hungering Arrow and The Ninth Cirri Satchel, this can lead to multiple piercings. Note the additional pierces occur after the initial check to pierce has happened, meaning that these additional pierces cannot proc subsequent pierces from Hungering Arrow.

Pus Spitter

  • 25–50% chance to lob an acid blob when attacking.

When attacking, has a moderate chance to launch an acid blob along with the arrow. This blob splashes on the ground in a small radius, dealing 100% weapon damage as Poison damage per second over 5 seconds. Multiple splashes do not stack.

Hellrack

  • Chance to root enemies to the ground when you hit them.

When attacking, has a 15% chance of rooting all enemies hit in place for 2 seconds. Has a 6 second cooldown between effect procs.

Chanon Bolter

  • Your Spike Traps lure enemies to them. Enemies may be taunted once every 12–16 seconds.

When an enemy approaches within 30 yards Spike Trap or a Spike Trap is deployed within 30 yards of an enemy, they are taunted towards the trap for 3 seconds. This effect has a 12 second cooldown per Spike Trap.

Wojahnni Assaulter

  • Rapid Fire deals 30–40% more damage for every second that you channel it. Stacks up to 4 times.

Increases the damage of Rapid Fire for every second it is channeled, up to a maximum of 120-160% extra damage.

Hand Crossbows

Calamity

  • Enemies you hit become Marked for Death.

When hitting an enemy, they are given the Marked For Death debuff, increasing all damage dealt to the enemy from all by 20%. This Mark of Death is separate from that which is placed by the Demon Hunter skill and can stack.

K'mar Tenclip

  • Strafe gains the effect of the Drifting Shadow rune.

When this weapon is equipped, Strafe gains the effects of Drifting Shadow, allowing for another rune to be used in conjunction.

Helltrapper

  • 7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry

When hitting an enemy, provides a small chance of setting up a free basic Spike Trap, Caltrops, or Sentry. These apply any Runes equipped on these skills if they are currently equipped, and each trap counts towards the maximum allowed at any given time.

Quivers

Bombadier's Rucksack

  • You may have 2 additional Sentries.

Increases the maximum number of Sentries able to be deployed simultaneously. More reliable when paired with the Custom Engineering passive to extend the duration of each Sentry.

Emimei's Duffel

  • Bolas now explode instantly.

Eliminates the detonation timer for Bolas. Combines well with Buriza-Do Kyanon and the Rune Imminent Doom.

The Ninth Cirri Satchel

  • Hungering Arrow has 20-25% additional chance to pierce.

Increases the chance that Hungering Arrow pierces an enemy. Combines well with Puncturing Arrow or Shatter Shot Runes equipped.


Belts

Normal Belts

Insatiable Belt

  • Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times..

When a Health Globe is picked up, temporarily increases maximum Life for a short time. Works best with Health Globe increased drop builds.

Goldwrap

  • On gold pickup: Gain armor for 5 seconds equal to the amount picked up.

When Gold is picked up, increases your Armor by the amount picked up. A situational benefit that is short lived.

Cord of Sherma

  • Chance on hit to create a chaos field that
    Blinds and Slows enemies inside for 2–4 seconds..

On hit, has a chance of creating a bubble approximately 20 yards wide that Stuns and Blinds enemies within for a brief time. Great for crowd control, even against Elite enemies.

Harrington Waistguard

  • Opening a chest grants 100–135% increased damage for 10 seconds.

When opening a Chest, gives a significant damage boost for a short period of time. While situational, the damage bonus can help with taking out tough mobs.

Hwoj Wrap

  • Locust Swarm also Slows enemies by 60–80%.

Gives Locust Swarm a crowd control element on top of the inherent damage over time. Great for Witch Doctors that utilize the Locust Swarm ability.

Razor Strop

  • Picking up a Health Globe releases an explosion that deals 300–400%
    weapon damage as Fire to enemies within 20 yards.

When a Health Globe is picked up, a Fire explosion for considerable damage erupts from your position. Excellent for melee classes, moreso with Fire-based classes.

Sebor's Nightmare

  • Haunt is cast on 5 nearby enemies when you open a chest.

When opening a Chest, casts Haunt on up to five nearby enemies. Situational, but helps keep some nearby enemies Slowed for a getaway or engage.

Thundergod's Vigor

  • Blocking, dodging or being hit causes you to discharge bolts of electricity that deal 100–130% weapon damage as Lightning.

Upon Blocking, Dodging, or being hit, you fire out random bolts of electricity, similar to Electrified Elites. Extremely powerful for melee based, Lightning themed builds.

Jang's Envelopment

  • Enemies damaged by Black Hole are also slowed by 60–80% for 3 seconds.

Adds a heavy Slow effect to enemies who are hit by the Wizard's Black Hole. Excellent for Wizards that utilize the skill.

Mighty Belts

Pride of Cassius

  • Increases the duration of Ignore Pain by 4–6 seconds.

Increases the duration of Ignore Pain by up to 200%. Superb for tanking mobs as a Barbarian.

Chilanik's Chain

  • Using War Cry increases the movement speed for you and all allies affected by 30–40% for 10 seconds.

Adds a Movement Speed component to the buffs of War Cry. Gains more usefulness when utilizing minions or grouped with other players.


Gloves

Gloves of Worship

  • Shrine effects last for 10 minutes.

Extends the duration of Shrines to 10 minutes, increasing their usefulness incredibly.

St. Archew's Gage

  • When there are 5 or more enemies within 12 yards, you gain an absorb shield equal to 20–25% of your maximum Life for 6 seconds. This effect may occur once every 30 seconds.

When there are a significant number of enemies nearby, you are given a shield equal to about one quarter of your maximum Life. More useful the more Life you have, and most effective with melee-based classes.

Frostburn

  • Your Chill effects have up to a 34–45% chance to Freeze instead of Slow.

Upgrades some Chill effects inflicted by you to Freeze enemies instead. Not effective versus Elite monsters, especially Frozen or Frozen Pulse enchanted monsters.

Tasker and Theo

  • Increase attack speed of your pets by 40–50%.

Significantly increases the attack speed of Fetishes, Companions, Sentry, and other minions/pets. Great for minion-based builds.

Gladiator Gauntlets

  • After earning a massacre bonus, gold rains from sky.

Causes Gold to spawn after earning a Massacre. Useful for making money, or coupled with Goldwrap or other Gold-based buffs.


Bracers

Sanguinary Vambraces

  • Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.

When hit, there is a chance that your total Thorns damage is multiplied greatly and dealt to all nearby enemies. Significantly increases the usefulness of Thorns benefits, best on melee characters that are struck often

Promise of Glory

  • 4–6% chance to spawn a Nephalem Glory globe when you Blind an enemy.

Gives a small chance of producing a Nephalem Glory buff globe when an enemy is Blinded. Useful in Blind-based builds, or paired with Blind Faith

Ancient Parthan Defenders

  • Each stunned enemy within 25 yards reduces your damage taken by 9–12%.

Reduces ALL damage taken based on the number of Stunned enemies nearby. Excellent for crowd Stunning builds

Custerian Wristguards

  • Picking up gold grants experience.

Grants Experience equal to the amount of Gold picked up. Grants considerable Experience when equipped in the Land of Greed.

Nemesis Bracers

  • Shrines will spawn an enemy champion.

When worn and a Shrine is activated, a group of Elite monsters or a Champion monster with minions will spawn. Useful for extra enemies to farm ... so long as you are ready to face them.

Strongarm Bracers

  • Enemies hit by knockbacks suffer 20–30% more damage for 5 seconds when they land.

Increases the damage done to enemies affected by Knockback. Useful for Knockback-based builds.

Trag'Oul Coils

  • Healing wells replenish all resources and reduce all cooldowns by 45–60 seconds.

Gives healing wells additional recovery bonuses. Useful to keep for when a Healing Well is encountered.