The Orbiter effect creates a large ball of lightning in some random spot near the Elite or Unique that spawns it. The initial lightning ball becomes the sun, sitting stationary while a dozen or more smaller lightnign orbs rotate (orbit) around it in a slow circular motion. Players need not fear the central ball, but the orbiting lighting deal considerable damage, and several of them hitting at once can hurt even the best-geared hero.
- Monster Level Minimum: 30
- Available to: Random Elites and some Uniques. (Not Champions or Minions.)
- Damage Type: Lightning.
- Additional Resistances: Unknown.
- Can Not Spawn With: No limits.
Strategy[edit | edit source]
The central Orbiter lightning orb seems to spawn randomly somewhere within about fifty yards of the Elite or Unique with the talent. It's not dangerous, but a moment later a dozen or more lightning balls will appear. These slowly orbit around the central orb, dealing shocking lightning damage to any hero or pet nearby. The orbs all describe a circular path, but they move so slowly and do not persist long enough to complete anything near one full orbit of their "sun."
Orbiter functions as an interesting sort of Denial of Area effect, forcing players to move away from the greatest concentration of orbiting balls. These seem to be fully random, and several may appear right on top of a character, or they may cluster up far from anyone, dealing no real harm at all.
Media[edit | edit source]
References[edit | edit source]
- BlizzCon 2013 Monster Affixes Report - IncGamers.Com, 10/11/13
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.