This modifier links the health of all the champions in a group, causing them all to lose health when one is damaged. This makes it impossible to single one monster out and kill it quickly, since the total health pool is three or four times the usual (depending on whether there are 3 or 4 of the champions). On the bright side, once one of the champions die, the others will go very quickly afterwards.
Other than pooling their health, this modifier doesn't make any changes to monster damage or resistance or behavior. There is no visual indication of the property other than in the tool tip when hovered on.
- Monster Level Minimum: 20
- Available to: Champions only.
- Damage Type: N/A.
- Additional Resistances: None
- Can Not Spawn With: Avenger, Extra Health, Horde, Illusionist, Missile Dampening, Invulnerable Minions, Shielding, Vampiric.
Strategy[edit | edit source]
There's no special strategy required for this modifier. Players simply need to be aware that the battle will be longer before anything dies, and plan accordingly. It's more noticeable when playing solo, since your character will likely be damaging just one of the Champions at a time, and it will thus take three or four times longer than usual to kill it.
Because of how the life is shared, it's not uncommon for the other Champions that are not being hit to drop dead before the one you are pounding on, which can be weird when you only hit one monster for an entire fight and 3 or 4 of them die anyway.
Development[edit | edit source]
During development this modifier was called Life Link and could be encountered on bosses and their minions, as well as champions.
Media[edit | edit source]
The Health Link champions look just like other Champions, with no visual difference from the modifier, so screenshots are somewhat pointless. There is a visual component to the Health Link, as splashes of blood can be seen flowing between the Champions, as one takes damage and the others seem to share their life to the injured one. No video of this is currently available, though.
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.