Diablo III Monster[edit | edit source]
|Diablo III Monster [ ]|
|Monster Family:||Ghostly Orb|
Ghostly Orbs are a sort of monster generator, creating a Wraith every few seconds until they are destroyed. They've only been seen in the WWI 2008 gameplay movie, when four of them emerge from the floor in a trapped room and begin producing Wraiths as soon as they are active.
It's not yet known if they can turn out wraiths indefinitely, have a set number they may generate or cast spells with mana. Nor is it known if wraiths are worth experience or can drop items when they come from a Ghostly Orb.
Spells and Abilities[edit | edit source]
This spell will continuously summon a Wraith every few seconds until destroyed. It's unknown if there are any other limits, such as a number of charges or a mana value. It seems likely they will continue forever.
Known Trap Types[edit | edit source]
Related Monsters[edit | edit source]
- Wraith - Summoned continuously.
Background[edit | edit source]
The reason this type of objects exist is to work as a magical trap to protect the riches of old magicians. If the wrong hands tries to access a treasure, these contraptions turn against the would-be thief.
Diablo I Monster[edit | edit source]
There were no similar monsters in Diablo I.
Diablo II Monster[edit | edit source]
The only similar monsters in Diablo II were the chained tortured souls in Act IV, hell.
Media[edit | edit source]
You can find pictures in the Diablo 3 screenshot and picture gallery:
Ghostly orbs summoning Wraiths.
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.