Avenger is one of the highest level modifiers, appearing only on Hell and Inferno. It spawns only with Champions (not bosses) and links the champions together, so that when one dies, those that remain alive gain bonuses to their visual size, damage, and movement/attack speed.
The bonuses are cumulative, and thus if there are four Champions, the remaining three will be larger and faster. Then when another dies the last two will be larger and faster and stronger still, until the last of the whole bunch is huge and especially deadly.
The change in size can be hard to discern, especially if the battle is spread out and all of the Champions aren't right there in sight when one dies. It's most noticeable when dealing with monsters that are quite small or quite large to begin with, as the last one remaining will be considerably larger than the usual. Players like to make jokes about the "parade float" size of the last enemy of four Avenger groups, especially if they were a fat monster type like the Golgor or Demonic Enchanters.
- Monster Level Minimum: 51 (Hell and Inferno only).
- Available to: Champions only.
- Damage Type: Standard.
- Additional Resistances: None.
- Can Not Spawn With: Extra Health, Health Link, Horde, Illusionist, Missile Dampening, Invulnerable Minions, Shielding, Vampiric.
Strategy[edit | edit source]
The larger strategy will always depend on the other modifiers, since these are Hell and Inferno monsters, and their other modifiers may be more important to deal with than Avenger. If possible though, it's best to deal damage evenly to all of the Avenger champions, so that when one of them dies, the others are close to death as well. The idea is to avoid killing all but one and leaving that one super charged up and still with nearly full health.
Bug Fixes[edit | edit source]
Avenger did not function properly until Patch 1.0.8, which fixed a bug that was preventing the monster damage from increasing with each death in the family.
Gallery[edit | edit source]
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.