The Blood Thief is a special type of Treasure Goblin added to the game in Patch 2.1.2. These goblins are dark red in color with a purple glow, and they drop Blood Shards (no gold or items), which are used as a currency for gambling. Blood Thieves drop 1 shard at a time while running, and drop multiple stacks of 15-25 shards upon death, usually amounting to around 300 total per Blood Thief.
More than one Blood Thief can spawn at once in large, mixed-type packs, or during double goblin community buffs, and the total take of Shards from such an encounter can easily exceed the 500 hard cap.
Strategy[edit | edit source]
Blood Thieves behave just like other types of Treasure Goblins, standing motionless until a player hits them or moves close enough to activate them. At that point they begin to run and giggle while dropping shards, pausing periodically to open portals. They will escape through a portal if left untouched for too long, escaping death and taking their fountain of Blood Shards with them.
Players may want to let such Goblins run around a bit before killing them, since their blood shards are much more valuable (relatively speaking) than the few gold coins and occasional item dropped by fleeing Treasure Goblins.
The 500 Blood Shard hard cap does not expand for Blood Thieves, and it's quite easy for a player to find themselves up against the 500 cap while still pursing or just after killing a Blood Thief. In that case a trip back to town to gamble off the surplus is required. This is especially true when
Mega-Packs[edit | edit source]
During early patch 2.1.2 testing on the PTR, Blood Thieves and the other new types of goblins (Gem Hoarders and Odious Collectors) could spawn in mega-packs up 8-12 goblins, all of the same type. This led to ridiculous amounts of Blood Shards dropping, with a whole pack capable of spilling out 3000+ shards in one small area. This was a great resource for gambling, but felt annoying with the low 500 cap, since players had to make multiple trips to town, gambling off 500 shards each time and bringing their larger game flow to a stop.
This issue was largely eliminated in later Patch 2.1.2 testing, when large packs were changed to spawn a variety of goblin types, making it so no more than 1-3 Blood Thieves (or Gem Hoarders/Odious Collectors) could appear at once.
Video of a player running through the thousands of shards left after killing off a Blood Thief pack during the PTR testing. Such numbers can no longer be found.
YouTube : bad video ID !
Media[edit | edit source]
Assorted images of the Blood Thief goblin type.
Resources[edit | edit source]
Related news and articles about Treasure Goblins.
- First sighting from the PTR.
- Blizzard blog with concept art.
- "The Vault" Q&A.
- Testing new types of Treasure Goblins in Patch 2.1.2
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.