Difference between revisions of "Recovery"

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'''Recovery''' is a tier V [[skill]] in the [[Juggernaut Skill Tree]], which increases the amount of health gained from [[Health Globes]]. It requires [[Invigorated]].
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'''Recovery''' is a tier V [[skill]] from the [[Barbarian]]'s [[Juggernaut Skill Tree]], which increases the amount of [[health]] gained from [[Health Globes]]. It requires [[Invigorated]].
  
  
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|cooldown= None
 
|cooldown= None
 
|synergies= None
 
|synergies= None
|requires= Invigorated
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|requires= [[Invigorated]]
 
|prerequisite of= N/A
 
|prerequisite of= N/A
 
}}
 
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==Skill Design==
 
==Skill Design==
Recovery is the last skill of the skill chain that focuses on Health Globes in the Juggernaut tree, and what a skill it is. While other classes will have harder times simply obtaining a health globe, The Juggernaut Barbarian will be constantly healed and buffed by them. This skill chain really brings out the entire idea of the Juggernaut Tree, and that is to take damage for the team and discard it as if they were simple scratches.
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Recovery is the last skill of the skill chain that focuses on [[Health Globe]]s in the [[Juggernaut Skill Tree]], and what a skill it is!
 +
 
 +
While other classes will have harder times simply obtaining a Health Globe, The Juggernaut Barbarian will be constantly healed and buffed by them. This skill chain really brings out the entire idea of the Juggernaut Tree, and that is to take damage for the team and discard it as if they were simple scratches.
 +
 
 +
Health Globes heal 25% of a character's max hit points as of August 2009. This figure may go up or down during further game balancing, but as of now 12% bonus is impressive, essentially increasing the healing by 50%.(Unless the 12% is calculated from what a Health Globe heals, instead of how much of the Barbarian's total hit points, which would be a far smaller bonus.) It's not clear if this increase will share to other players in the party, but it seems unlikely.
  
  
  
 
==Skill Rank Table==
 
==Skill Rank Table==
(legend (A) = Assumed)
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(A) = Assumed
  
 
*Rank: 1/5
 
*Rank: 1/5
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==Development==
 
==Development==
''Recovery'' was seen in every Diablo 3 game demo to date, and was moved, judging from the latest demo. The old Recovery was in Tier 2 of the [[Juggernaut Skill Tree]].
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''Recovery'' was first introduced in the [[BlizzCon 2008]] demo. The old Recovery was in Tier 2 of the [[Juggernaut Skill Tree]], but had the same stats as the [[BlizzCon 2009]] version.
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==Trivia==-->
 
  
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==Trivia==
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==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Recovery have been seen:
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You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Recovery Recovery-specific gallery contents]
  
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==Related Articles==
 
==Related Articles==
*[[Juggernaut Skill Tree]]
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''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
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Revision as of 11:56, 28 August 2009

Recovery is a tier V skill from the Barbarian's Juggernaut Skill Tree, which increases the amount of health gained from Health Globes. It requires Invigorated.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Recovery

Passive, 5 ranks

Used by: Barbarian
Skill Description:
Increases the amount of health gained from health globes by X%
Skill Details:
Type: Buff
Quantity: Health Globes
Effect: Party
School: Physical
Fury cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: N/A

The Barbarian recovers from his wounds much faster after a battle.


Skill Design

Recovery is the last skill of the skill chain that focuses on Health Globes in the Juggernaut Skill Tree, and what a skill it is!

While other classes will have harder times simply obtaining a Health Globe, The Juggernaut Barbarian will be constantly healed and buffed by them. This skill chain really brings out the entire idea of the Juggernaut Tree, and that is to take damage for the team and discard it as if they were simple scratches.

Health Globes heal 25% of a character's max hit points as of August 2009. This figure may go up or down during further game balancing, but as of now 12% bonus is impressive, essentially increasing the healing by 50%.(Unless the 12% is calculated from what a Health Globe heals, instead of how much of the Barbarian's total hit points, which would be a far smaller bonus.) It's not clear if this increase will share to other players in the party, but it seems unlikely.


Skill Rank Table

(A) = Assumed

  • Rank: 1/5
    • Increases the amount of health gained from health globes by 12%.
    • Fury Cost: None
  • Rank: 2/5
    • Increases the amount of health gained from health globes by 15%. (A)
    • Fury Cost: None
  • Rank: 3/5
    • Increases the amount of health gained from health globes by 18%. (A)
    • Fury Cost: None
  • Rank: 4/5
    • Increases the amount of health gained from health globes by 21%. (A)
    • Fury Cost: None
  • Rank: 5/5
    • Increases the amount of health gained from health globes by 24%. (A)
    • Fury Cost: None


Synergies

Skill Synergies

  • Scavenge: The drop bonus from Scavenge will make Health Globes less scarce.
  • Invigorated: The Strength bonus will buff the Barbarian for a while.


Skill Rune Effects

  • None known.


Development

Recovery was first introduced in the BlizzCon 2008 demo. The old Recovery was in Tier 2 of the Juggernaut Skill Tree, but had the same stats as the BlizzCon 2009 version.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References