Just...Stay...Dead!

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All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the skills page for current skill information.

Just... Stay... Dead! was a trait possessed by the Barbarian, Monk, Witch Doctor, and Wizard. It provided bonus damage against undead type monsters.

Just...Stay...Dead! was removed from the game, according to Bashiok[1], who gave the following rationale:

We agree, and they were removed from Traits a while back. (not that you could have known that) So yay! We don’t want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they’re just standard +% stat passives, they’re BIG +% increases. But, there’s also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they’ll be a crucial component to any character build.

Two other traits were slain by the editor's cleaver, namely Demonsbane, and also Beast Hunter. All three were traits which increased damage to one specific type of monster.


Just...Stay...Dead! Properties[edit | edit source]

Just...Stay...Dead!

  • Clvl Req:
    • Barbarian: 23
    • Monk: 23
    • Witch Doctor: 31
    • Wizard: 23
  • Description: Damage bonus against Undead.
  • Max points: 3
    • Rank One: Unknown.
    • Rank Two: Unknown.
    • Rank Three: Unknown.
  • Lore: Not yet known.

Classes[edit | edit source]

This was a Barbarian, Monk, Witch Doctor, and Wizard trait. Odds were likely that, if it had stayed in the game, it would have been adopted by the Demon Hunter. Her traits, as shown in her reveal at BlizzCon 2010, were very sparse compared to the more completed classes.


Synergies[edit | edit source]

None known.