Difference between revisions of "Mass Confusion"

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==Background==
 
==Background==
{{Skillbox
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{{Skillbox D3
|game= Diablo III
 
 
<!-- |portrait= -->
 
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|active= Active
 
 
|name= Mass Confusion
 
|name= Mass Confusion
|ranks= 5
 
 
|user= Witch Doctor
 
|user= Witch Doctor
|tree= Tier 6
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|tier= 6
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|clvl= 20
 
|description= Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.  
 
|description= Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.  
|type= Debuff
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|type= [[Debuff]]
|quantity= Duration
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|resource= Costs [[Mana]]
|effect= Circular AoE
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|alabaster= Unknown
|school= [[Magical]]
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|crimson= Unknown
|resource= [[Mana]]
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|golden= Unknown
|cost= 12 mana
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|indigo= Unknown
|cast-time= Unknown
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|obsidian= Unknown
|cooldown= Unknown
 
|synergies= Unknown
 
 
}}
 
}}
 
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.
 
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.
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==[[Synergies]]==
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==Trait Synergies==
* None known.
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* No [[synergies]] with any of the [[trait]]s are yet known.
  
  
  
==[[Rune|Skill Rune]] Effects==
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==Skill Rune Effects==
* None known.
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* No [[rune]] effects for Mass Confusion are known.
  
  
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Image:Diablo_III_Logo.jpg|Skill use 1
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==References==
 
==References==

Revision as of 05:21, 5 March 2011

Mass Confusion is a Witch Doctor Tier 6 skill unlocked at level 20. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.


Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Mass Confusion
Used by: Witch Doctor
Enabled at: Clvl 20
Skill Description
Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
Type: Debuff
Resource Use: Costs Mana
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.


Skill Design

A very good skill against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.


Skill Rank Table

  • Rank 1: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds. Cost: 12 mana.
  • Rank 2: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. Cost: 12 mana. (A)
  • Rank 3: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. Cost: 12 mana. (A)
  • Rank 4: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. Cost: 12 mana. (A)
  • Rank 5: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. Cost: 12 mana. (A)

(A) = Assumed

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Trait Synergies


Skill Rune Effects

  • No rune effects for Mass Confusion are known.


Development

Mass Confusion was introduced in the WWI 2008 gameplay video when Diablo III debuted. This skill started out in the Spirit Skill Tree, and stayed there until skill trees were removed.

The description has remained largely unchanged since.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Mass Confusion and other Witch Doctor skills.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References