Revenge

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Revision as of 00:47, 18 March 2011 by MrFrye (talk | contribs) (updated skillbox)
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Revenge is a Barbarian Tier 3 skill unlocked at level 6, which hits all enemies in an AoE around the Barbarian and heals him. Only usable if the Barbarian's been hit.


Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Revenge
Used by: Barbarian
Enabled at: Clvl 6
Skill Description
Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit.
Type: Damage/AoE/Buff
Resource Use: Costs Fury
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.


Skill Design

Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.


Skill Rank Table

  • Rank 1: Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
  • Rank 2: Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A)
  • Rank 3: Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A)
  • Rank 4: Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)
  • Rank 5: Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)

(A) = Assumed


Trait Synergies

Revenge benefits directly from the following traits:

  • Intimidation: Increases damage done and reduces vendor costs.
  • Cruelty: Increases your chance of dealing critical strikes.
  • Weak Spot: Increases critical strike damage.

Revenge may benefit from the following traits:

  • Frenzied Attacks: Increases the chance to deal critical strikes and increases critical strike damage when the Barbarian is wielding two weapons.
  • Thunderous Blows: Increases damage done when the Barbarian is wielding a two-handed weapon.
  • Beast Hunter: Damage bonus against Beasts.
  • Demonsbane: Damage bonus against Demons.
  • Just...Stay...Dead!: Damage bonus against Undead.
  • Massive Blow: You have a chance to hit all nearby targets with a single hit. Requires a two-handed weapon.
  • Pig Sticker: Increases damage done when the Barbarian is wielding a polearm, spears or when he throws weapons.
  • Die by the Sword: Increases damage done when the Barbarian is wielding swords.
  • Axe Murderer: Increases damage done when the Barbarian is wielding axes.
  • Brain Basher: Increases damage done when the Barbarian is wielding maces.

Note: The current trait list is very out-of-date and will no doubt be overhauled before game release.


Skill Rune Effects

  • No rune effects for Revenge are known.


Development

Revenge was first introduced in the BlizzCon 2008 demo as a Tier III skill in the Juggernaut Skill Tree, which did 100% weapon damage. The BlizzCon 2009 version was pretty much the same, but with increased damage.

Revenge was one of the preset skills for the Barbarian in the BlizzCon 2010 demo. Flux had this to say about its functionality:[1]

What happens with Revenge is that you put it on the 1-5 keys, and it stays grayed out/unusuable until you get into a fight. At some point during the battle, if you have enough Fury and you get hit, it activates. Then you can hit the hotkey to use it, and your Barb makes a kind of spinning back swing, like a counter in a fighting game.

...I didn’t actually need it during the demo with the Barb; I was never low on hit points and could have passed up 75% of the health globes I earned. But the whole game won’t be as easy as this demo, and with more points in Revenge, or perhaps with skill runes, the life leech might be raised (or the activation might be increased in frequency) up enough to make this a really valuable source of health.

Previous Versions

See the Barbarian skill archive for more details on previous versions of Revenge and other Barbarian skills.

In Other Games

The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it is not strange it is Fury free.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References