Difference between revisions of "Spirit Skill Tree"

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The [[Witch Doctor]] has three '''skill trees''', with a variety of active and passive skills in each. Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the [[Wizard]] and [[Barbarian]]) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.
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The [[Witch Doctor]] has three '''skill trees''', with a variety of active and passive skills in each.  
  
 
The Witch Doctor's tree skill trees are:
 
The Witch Doctor's tree skill trees are:

Revision as of 06:58, 29 August 2009

The Witch Doctor has three skill trees, with a variety of active and passive skills in each.

The Witch Doctor's tree skill trees are:

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Overview

There are very few purely offensive skills here, a lot of skills in this tree focus on enabling mana-regeneration abilities for the Witch Doctor.

Tier I

Haunt

  • Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabitatng a host than when roaming looking for one.

Spirit Vessel

  • Replenishes your mana when consuming a health globe.


Tier II

Soul Harvest

  • Draw out the life of enemies to replenish your mana.

Rituals

  • Increase your spell power by a percentage (%) of your vitality.


Tier III

Spirit Sense

  • Increase damage against targets with low-health by a percentage (%).

Horrify

  • Don a spectral mask that horrifies enemies, causing them to run away from you.


Tier IV

Spirit Barrage

  • A multitude of spirit bolts bombard enemies in targeted areas.

Ritual of Blood

  • Whilst active, a percentage (%) of all mana costs are paid for with health.


Tier V

Spirit Walk

  • Traverse your physical body into the spirit realm, allowing unhindered movement for a time.

Meditation

  • Your spirit spells return a percentage (%) of their mana cost over 10 seconds.


Tier VI

Death Pact

  • Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.

Mass Confusion

  • Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.