Shock Spike

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This skill was removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the Demon Hunter skills page for current skill information.

Shock Spike is a Demon Hunter Tier 5 skill unlocked at level 14. This skill has yet to be seen, inside or outside of the game.

Background[edit | edit source]

Diablo III Active Skill [e]
Diablo III Logo.jpg
Shock Spike
Used by: Demon Hunter
Enabled at: Clvl 14
Skill Description
Dual traps that damage enemies.
Type: DoT
Resource Use: Costs Discipline
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

Nothing beyond the description of this skill is known.

Skill Design[edit | edit source]

Hopefully soon to be revealed, but the wording of the skill is enough to fuel some speculation. It is described as "mechanical contraptions" whereas Spike Trap is clearly labeled as a trap. As it is a trap, there are only a certain number of them allowed in the playing field at any time. Perhaps the wording of Shock Spike is written so as to avoid it being a trap with such limitations placed on it.

Skill Rank Table[edit | edit source]

  • Rank 1: Place up to X mechanical contraptions on the ground. The contraptions spin and deal X-X damage to all nearby enemies. The contraptions also generate sawblades between them that deal damage to enemies in their path.

Trait Synergies[edit | edit source]

Skill Rune Effects[edit | edit source]

  • No rune effects for Shock Spike are known.

Development[edit | edit source]

Shock Spike was first revealed at BlizzCon 2010 where it could be seen in the Demon Hunter's skill pane.

Media[edit | edit source]

You can find pictures in the Diablo III screenshot and picture gallery:

References[edit | edit source]

  • None yet.