Difference between revisions of "Magic Missile"

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'''Magic Missile''' is a [[Wizard]] Tier 1 [[Wizard skills|skill]] unlocked at [[clvl|character level]] 2, invoking a bolt of arcane magic thrown against an opponent.
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'''Magic Missile''' is a [[Wizard]] Tier 1 [[Wizard skills|skill]] unlocked at [[clvl|level]] 2, invoking a bolt of arcane magic thrown against an opponent.
  
  
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==Skill Design==
 
==Skill Design==
 
[[Image:Magic_Missile_impact.jpg|thumb|250px|left|Magic Missile impact on [[Zombie]].]]
 
[[Image:Magic_Missile_impact.jpg|thumb|250px|left|Magic Missile impact on [[Zombie]].]]
Magic Missile is basically a {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this skill fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any [[cooldown]].
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Magic Missile is basically a {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this [[skill]] fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any [[cooldown]].
  
 
In later levels, it might prove invaluable as a cheap and direct means of [[silence|silencing]] a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. This property hasn't been explained yet, but the consensus is that a silenced [[monster]] will be unable to use some of its skills or abilities, such as [[Skeletal Summoner|Skeletal Mages]] losing the ability to [[resurrect]] their slain minions. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.
 
In later levels, it might prove invaluable as a cheap and direct means of [[silence|silencing]] a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. This property hasn't been explained yet, but the consensus is that a silenced [[monster]] will be unable to use some of its skills or abilities, such as [[Skeletal Summoner|Skeletal Mages]] losing the ability to [[resurrect]] their slain minions. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.
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==Skill Rank Table==
 
==Skill Rank Table==
* '''Rank 1:''' 1 Missile, 7-13 arcane damage.
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[[Image:Magic_Missile_corpse.jpg|thumb|right|250px|Corpses made from Magic Missile glows eerily.]]
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* '''Rank 1:''' Fires a missile of energy, doing 3-5 Arcane damage.
  
  
  
 
==[[Synergies]]==
 
==[[Synergies]]==
Magic Missle benefits directly from the following traits:
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Magic Missile benefits directly from the following traits:
 
 
 
* [[Glass Cannon]]: Increases damage done by spells and increases armor.
 
* [[Glass Cannon]]: Increases damage done by spells and increases armor.
 
* [[Intimidation]]: Increases damage done and reduces vendor costs.
 
* [[Intimidation]]: Increases damage done and reduces vendor costs.
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* [[Power Surge]]: Increase critical strike damage.
 
* [[Power Surge]]: Increase critical strike damage.
 
* [[Penetrating Spells]]: Reduces the resistances of your target to your spells by 20%.
 
* [[Penetrating Spells]]: Reduces the resistances of your target to your spells by 20%.
[[Image:Magic_Missile_corpse.jpg|thumb|right|250px|Corpses made from Magic Missile glows eerily.]]
 
  
  
  
 
==[[Rune|Skill Rune]] Effects==
 
==[[Rune|Skill Rune]] Effects==
* [[Indigo rune]]: increases the number of missiles fired with each use of the skill.
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[[Image:Wiz-magic-missile1.jpg|thumb|350px|Double missiles.]]
* [[Alabaster rune]]: makes the Magic Missile a homing missile.
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* [[Indigo rune]]: Increases the number of missiles fired with each use of the skill.
 +
* [[Alabaster rune]]: Makes the Magic Missile a homing missile.
 +
* [[Crimson rune]]: Increases the damage of each missile.
  
  
  
 
==Development==
 
==Development==
Magic Missile was first shown at [[BlizzCon 2008]] in Anaheim as one of the first skills for the [[Wizard]]. It was designed as a base level ranged skill. This was the only information originally available about the skill:
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Magic Missile first appeared at [[BlizzCon 2008]] when the Wizard debuted, where it did 7-13 arcane damage at level 1. By [[BlizzCon 2009]], it had been [[nerf]]ed slightly, doing less damage and costing a little less [[mana]].
* Active Skill
 
* '''Description:''' Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.
 
* '''Rank:''' 0/1
 
* '''Mana cost:''' 8
 
 
 
At BlizzCon 2008 the spell was the "default" ranged skill for Wizards in the demo. Compared to then, it has received a slight [[nerf]] in [[BlizzCon 2009|2009]] down to 3-5 damage and a slightly lower [[mana]] cost. However, the primary change was in making several supporting skills redundant with the new skill trees. The skill is likely now designed to get better with just adding skill ranks into it. The following skills used to affect Magic Missile:
 
*[[Arcane Damage]] - Increased arcane damage by a percentage
 
*[[Efficient Magics]] - Reduced mana cost
 
*[[Penetrating Spells]] - Reduced enemy
 
*[[Arcane Weakness]] - Caused victims of your spell to take additional damamge from arcane spells for a time
 
*[[Arcane Speed]] - Reduced cooldown of Magic Missile
 
*[[Arcane Distortion]] - Caused victims of your spell to be slowed for a time
 
*[[Improved Magic Missile]] - Increased the number of missiles per cast, and the damage per missile
 
*[[Mana Burst]] - Increased the damage, if mana is full before the cast.
 
  
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At [[BlizzCon 2010]], MM was one of the Wizard's starting skills, and a very useful one, according to [[Flux]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]
  
'''Previous Versions:'''
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<blockquote>The level five MMs were quite powerful, capable of killing almost any normal monster with a single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster.  Faster!</blockquote>
* [[Magic Missile (BlizzCon 2008)]]
 
[[Image:Wiz-magic-missile1.jpg|center|thumb|450px|Double missiles.]]
 
  
  
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==Related Articles==
 
==Related Articles==
-->
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* [[Magic Missile (BlizzCon 2008)|Magic Missile]] -- original version.
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==References==
 
==References==
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
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* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard gameplay report]
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard gameplay report]
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* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]
  
 
{{Slave navbox Diablo III|Wizard}}
 
{{Slave navbox Diablo III|Wizard}}

Revision as of 03:26, 8 February 2011

Magic Missile is a Wizard Tier 1 skill unlocked at level 2, invoking a bolt of arcane magic thrown against an opponent.


Background

Diablo III Skill [e]
Wiz-magic-missile1.jpg
Magic Missile

Active, 5 ranks

Used by: Wizard
Skill Description:
Fire 1 missile(s) of energy at your enemies causing 3-5 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.
Skill Details:
Type: Damage
Quantity: None
Effect: Bolt
School: Arcane
Arcane Power cost: 8
Cast time: Instant
Duration: 4 sec
Cooldown: Unknown
Synergies: None
Requires: N/A
Prereq of: N/A

The Magic Missile is a bolt-type spell much like the classical Firebolt but using Arcane energies instead of Elemental (like Fire).


Skill Design

Magic Missile impact on Zombie.

Magic Missile is basically a Firebolt that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this skill fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any cooldown.

In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. This property hasn't been explained yet, but the consensus is that a silenced monster will be unable to use some of its skills or abilities, such as Skeletal Mages losing the ability to resurrect their slain minions. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.

When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.

This was the default ranged spell at BlizzCon 2008, but with Arcane Orb and Electrocute available right from the start in 2009, Magic Missile was hardly touched. It didn't seem to have changed in function since 2008.

Note that Improved Magic Missile and other related skills are. Perhaps permanently, perhaps just for now. It seemed a bit redundant in 2008, since the listed function was to increase the number of missiles and boost their damage. And since there are skill runes that do both of those things to skills, and equipment that boosts the damage, Improved MM seemed sort of pointless.


Skill Rank Table

Corpses made from Magic Missile glows eerily.
  • Rank 1: Fires a missile of energy, doing 3-5 Arcane damage.


Synergies

Magic Missile benefits directly from the following traits:


Skill Rune Effects

Double missiles.
  • Indigo rune: Increases the number of missiles fired with each use of the skill.
  • Alabaster rune: Makes the Magic Missile a homing missile.
  • Crimson rune: Increases the damage of each missile.


Development

Magic Missile first appeared at BlizzCon 2008 when the Wizard debuted, where it did 7-13 arcane damage at level 1. By BlizzCon 2009, it had been nerfed slightly, doing less damage and costing a little less mana.

At BlizzCon 2010, MM was one of the Wizard's starting skills, and a very useful one, according to Flux:[1]

The level five MMs were quite powerful, capable of killing almost any normal monster with a single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster. Faster!


Trivia

In Diablo III, Blizzard seems to have gone back to games like Dungeons & Dragons for inspiration. A spell called Magic Missile is a staple low-to-mid level magic bolt in the traditional pen & paper RPG. The Magic Missile also increases number of missiles, as does the original. Wikipedia describes D&D Magic Missile like this: [2]

A bolt of pure energy from the caster's fingertips, which in most editions of the game never misses its target unless prevented by magical means. The number of bolts one can cast increases with practice.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



Related Articles


References