Difference between revisions of "Force Without Thought"

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|active= Active
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|active= Passive
 
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|ranks= 13
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|ranks= 5
 
|user= Monk
 
|user= Monk
|tree= Conjuringg
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|tree= Tree A
|description= Superdescriptione.
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|description= Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for a percentage of your normal weapon damage.
|type= Direct Damage / Buff / Defensive / Healing / HoT / DoT
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|type= Reactive Damage Boost
|quantity= 10 damage
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|effect= Self / AoE (+shape) / Line / Bolt
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|effect= Self
|school= Arcane / Elemental (each) / Nature / Life / Physical
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|school= Physical
|resource= Mana Fury
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|cost= 15
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|cast-time= Instant
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|duration= None
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|cooldown= 1.5 sec
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|synergies= None
 
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The [[Monk]] creates a state of mind where he automatically manages to counter any hit on himself with at least a weak hit back to his opponent where the enemy opened his defences in order to hit the Monk.
  
 
''Use this space to fill up with a lore background description of the spell.''
 
 
''If it starts to become pages and pages, you might want to shorten it and make a new lore article, something like [[Magic Missile (lore)]].''
 
 
''Background can just be a description of the spell from the character's perspective. No "lore" is really needed.''
 
 
''Example for passive skill:''
 
 
Studies for a [[Wizard]], in how to increase the efficiency of her spells.
 
  
  
 
==Skill Design==
 
==Skill Design==
''Explain the basic design of the skill. Why is it made, what does it do, what motivates it, and how would you describe it best so people understand the fundamentals of the skill? Adding quotes from Blizzard is ok, but better if you write your own.''
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Not much to say about this one, since it had a point in it and I never added any more to see if I could discern the improvement. The [[Monk]] hits so fast and was overpowered for the [[BlizzCon 2009]] build that needing to dodge or getting your hits interrupted wasn't a real major problem.
  
''Feel free to create subheadings if specific topics need extra attention.''
 
  
  
 +
==Skill Rank Table==
 +
* '''Rank 1:''' Counteract 10% of normal weapon damage.
 +
* '''Rank 2:''' Counteract 20% of normal weapon damage.
 +
* '''Rank 3:''' Counteract 30% of normal weapon damage.
 +
* '''Rank 4:''' Counteract 40% of normal weapon damage.
 +
* '''Rank 5:''' Counteract 50% of normal weapon damage. (presumed)
  
==Skill Rank Table==
 
''Put a table of the skill rank and damage/mana/fury per rank.''
 
* '''Rank 1:''' Description.
 
Only Rank 1 is currently known.
 
  
  
  
 
==Synergies==
 
==Synergies==
''List and explain other skill's synergies, as well as any items or mechanics that might be particularly popular with this skill.''
 
 
 
* None known.
 
* None known.
  
  
 
==[[Rune|Skill Rune]] Effects==
 
==[[Rune|Skill Rune]] Effects==
''List all known rune effects''
 
 
 
* None known.
 
* None known.
  
  
 
==Development==
 
==Development==
''Mention when the skill was revealed, and any other changes that has been made to the skill during development. Any general changes to skills concerning all [[class]]es you can add to the [[skill]]s article.''
+
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.
 
 
Spell was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It's still assumed to be available as of 6 August 2009.
 
  
  
  
 
==Trivia==
 
==Trivia==
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
+
This spell is pretty similar to the Diablo II [[Paladin]] "Thorns" Aura in gameplay, even if it only activates when dodged.
 
 
  
  
 
==Media==
 
==Media==
''Change "Magic Missile" to the skill name below.''
 
 
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Magic+Missile Magic Missile-specific gallery contents]
+
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Force+Without+Thought+Magic Force Without Thought-specific gallery contents]
 
 
  
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Image:Diablo_III_Logo.jpg|Skill use 3
 
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==Related Articles==
 
==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
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-->
  
  
 
==References==
 
==References==
''Link to the [[Abd al-Hazir]] entry here, and/or other sources used to write the article.''
+
* [[Writings of Abd al-Hazir: Entry no. 0032|Writings of Abd al-Hazir: Entry no. 0032: Monk]]
* [[Writings of Abd al-Hazir: Entry no. 0007|Writings of Abd al-Hazir: Entry no. 0007: Wizard]]
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* [http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Gameplay Report]
 
  
  
 
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{{Skill_navbox_conjuring}}
 
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Revision as of 16:03, 24 August 2009

Force Without Thought is a Tier 2 skill from the Monk's Skill Tree A, doing something against an opponent.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Force Without Thought

Passive, 5 ranks

Used by: Monk
Skill Description:
Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for a percentage of your normal weapon damage.
Skill Details:
Type: Reactive Damage Boost
Quantity: None
Effect: Self
School: Physical
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: N/A

The Monk creates a state of mind where he automatically manages to counter any hit on himself with at least a weak hit back to his opponent where the enemy opened his defences in order to hit the Monk.


Skill Design

Not much to say about this one, since it had a point in it and I never added any more to see if I could discern the improvement. The Monk hits so fast and was overpowered for the BlizzCon 2009 build that needing to dodge or getting your hits interrupted wasn't a real major problem.


Skill Rank Table

  • Rank 1: Counteract 10% of normal weapon damage.
  • Rank 2: Counteract 20% of normal weapon damage.
  • Rank 3: Counteract 30% of normal weapon damage.
  • Rank 4: Counteract 40% of normal weapon damage.
  • Rank 5: Counteract 50% of normal weapon damage. (presumed)



Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled.


Trivia

This spell is pretty similar to the Diablo II Paladin "Thorns" Aura in gameplay, even if it only activates when dodged.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References