Difference between revisions of "Arcane Skill Tree"

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* '''[[Magic Missile]]'''
 
* '''[[Magic Missile]]'''
 
** Fire X missile(s) of energy at your enemies causing Y-Z arcane damage to them.
 
** Fire X missile(s) of energy at your enemies causing Y-Z arcane damage to them.
* '''[[Expanded mind]]
+
* '''[[Expanded Mind]]
 
** Expands the Wizard's knowledge increasing the Wizard's [[mana]] by X%.
 
** Expands the Wizard's knowledge increasing the Wizard's [[mana]] by X%.
  

Revision as of 11:49, 8 October 2009

The Arcane skill tree is a Wizard skill tree that focus on using volatile magics to despatch enemies and warp time.


Useful skill links:


Wizard skills are currently getting the same overhaul the Barbarian, Monk and Witch Doctor already have had. Please check out the Wizard skill archive for older skills, or the Full Wizard Skill Trees article for current ones. Thank you!


Wizard's Arcane skill tree as of BlizzCon 2009.

Arcane skills

Spells that warp time, and brings out ancient arcane energy goes into this tree.


Tier I

  • Magic Missile
    • Fire X missile(s) of energy at your enemies causing Y-Z arcane damage to them.
  • Expanded Mind
    • Expands the Wizard's knowledge increasing the Wizard's mana by X%.


Tier II

  • Wave of Force
    • Project a wave of force outwards, repelling enemies and projectiles and dealing X-Y damage.


Tier III

  • Arcane Orb
    • An orb of pure energy deals X-Y on contact and an additional Z-Q arcane damage to all enemies in the blast area.
  • Energy Shield
    • A protective barrier absorbs incoming damage using mana. Every point of damage costs 2 mana. Damage absorbed: 75. Duration: 120 seconds.


Tier IV

  • Disintegrate
    • Emanate a beam of pure energy dealing X arcane damage per second. Damage is modified to 80% each time the beam passes through a target.
  • Slow Time
    • Warp space and time, slowing nearby monsters and projectiles. Cooldown: 20 seconds. Enemy cooldown increase: 1 seconds.


Tier V

  • Arcane Torrent
    • Meteorites pelt the targeted region dealing X to Y damage per second.
  • Arcane Weakness
    • Enemies damaged by your arcane spells are affected with Arcane Weakness, increasing damage taken by 20% for 5 seconds.


Tier VI

  • Teleport
    • Teleport to the selected location up to 100 feet away. Teleport can only be used every 9 seconds.


References