Difference between revisions of "Blood Rites"

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<span style="color:red;">'''All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the [[skills]] page for current skill information.'''</span>
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Blood Rites is a [[trait]] possessed by the [[Witch Doctor]]. It enables the class to increase spell damage for a short time after hitting a [[health globe]].
 
Blood Rites is a [[trait]] possessed by the [[Witch Doctor]]. It enables the class to increase spell damage for a short time after hitting a [[health globe]].
  
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[[category:traits]]
 
[[category:traits]]
 
[[category:Witch Doctor traits]]
 
[[category:Witch Doctor traits]]
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[[category:Archives]]

Latest revision as of 02:39, 4 August 2011

All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the skills page for current skill information.

Blood Rites is a trait possessed by the Witch Doctor. It enables the class to increase spell damage for a short time after hitting a health globe.

Prior to the switchover to traits in 2010, a passive skill of the same name and very similar stats existed.


Blood Rites Properties[edit | edit source]

Blood RItes

  • Clvl Req: 19
  • Description: Health globes give you increased damage done for a few seconds.
  • Max points: 5
    • Rank One: +5% damage for 10 seconds.
    • Rank Two: Unknown.
    • Rank Three: Unknown.
    • Rank Four: Unknown.
    • Rank Five: Unknown.
  • Lore: Not yet known.


Classes[edit | edit source]

This is a Witch Doctor-only trait.


Synergies[edit | edit source]

None known.