Difference between revisions of "Belts"

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[[File:Paper-doll-blizzcon2010a.jpg|left|thumb|250px|Inventory, October 2010]]
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Belts are a useful piece of armor, and not just because it can hold up your character's [[pants]]. (Pants are a new type of armor.)
Belts return in Diablo III. A useful piece of armor, and not just because it can hold up your character's [[pants]]. (Pants are a new type of armor.)
 
  
 
Belts are <u>not</u> potion receptacles in Diablo III, as they were in Diablo II. The belt [[interface]] has the same layout no matter what belt a characters wears or does not wear. Belts do not affect the [[inventory]] size or carrying capacity in any way.
 
Belts are <u>not</u> potion receptacles in Diablo III, as they were in Diablo II. The belt [[interface]] has the same layout no matter what belt a characters wears or does not wear. Belts do not affect the [[inventory]] size or carrying capacity in any way.
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Belts can be [[socketed]] in Diablo III, though it's not yet known how many sockets or [[gems]] they can hold.  
 
Belts can be [[socketed]] in Diablo III, though it's not yet known how many sockets or [[gems]] they can hold.  
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Revision as of 02:37, 18 November 2011

Belts are a useful piece of armor, and not just because it can hold up your character's pants. (Pants are a new type of armor.)

Belts are not potion receptacles in Diablo III, as they were in Diablo II. The belt interface has the same layout no matter what belt a characters wears or does not wear. Belts do not affect the inventory size or carrying capacity in any way.

Belts are thus just another piece of armor, with various magical stats, but no other essential purpose.

Belts can be socketed in Diablo III, though it's not yet known how many sockets or gems they can hold.


Belts

<item type="list">Belt</item>