Difference between revisions of "Fist Weapons"

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[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Class-Specific Weapons]]
 
[[Category:Class-Specific Weapons]]
[[Category:Fists]]
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[[Category:Fist Weapons]]
 
[[category:monk]]
 
[[category:monk]]

Revision as of 07:35, 18 March 2013

Dual-wielding fists.

Fist weapons are Monk-specific items in Diablo 3 that can not be equipped by any other classes. They vary widely in appearance, ranging from simple gloves, to spiked clubs, to huge punching mitts like Hulk Hands. Others are bladed weapons mounted on the wrists, reminiscent of the Assassin's claw weapons from Diablo 2.

These weapons do not have quite the maximum damage potential of some other one-handed weapons, but they have a very fast attack rate and can spawn with special mods for the Monk, including enhanced Spirit generation and Life healed per Spirit spent.


Fist Weapons

When the Monk's weaponry was first revealed the developers spoke of some weapons possibly enabling or improving some of the Monk's skills, though this concept did not make it into the final game. Jay Wilson in an October 2009 interview. [1]

Diii.net: The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?
Jay Wilson: We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance... the Crippling Wave skill seems like it should be a staff skill. It’s kind of AoE, he does it and affects a lot of guys around him. So it’s a possibility that we'll do skills and redefine them based on combat styles and have those styles have a weapon preference.


<item type="list">Fist Weapon</item>