Difference between revisions of "Skeleton"

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==Named Skeletons==
 
==Named Skeletons==
  
 +
[[Superunique]] Skeletons that may or may not spawn in the following areas:
  
*[[Headcleaver]] - [[Leoric's Passage]], Act I
+
'''Act I'''
*[[Brother Karel]] - [[Drowned Temple]], Act I
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*[[Brother Larel]] - [[Drowned Temple]], Act I
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*[[Headcleaver]] - [[Leoric's Passage]]
*[[Brother Moek]] - [[Drowned Temple]], Act I
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*[[Brother Karel]] - [[Drowned Temple]]
*[[Ezek the Prophet]] - [[Drowned Temple]], Act I
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*[[Brother Larel]] - [[Drowned Temple]]
*[[Skeleton King]] - [[Tristram Cathedral]], Act I
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*[[Brother Moek]] - [[Drowned Temple]]
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*[[Enmerkar]] - [[Fields of Misery]]
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*[[Ezek the Prophet]] - [[Drowned Temple]]
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*[[Skeleton King]] - [[Tristram Cathedral]]
  
  
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[[category:Monsters]]
 
[[category:Monsters]]
 
[[category:Undead]]
 
[[category:Undead]]
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[[Category:Skeletons]]

Revision as of 03:22, 26 November 2012

Are you looking for the Skeleton (lore)?


Well-armored.

As iconic as zombies, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In Diablo 3, plain skeleton warriors are joined Skeletal Summoners, Skeletal Archers, Skeletal Shieldmen, Skeletal Executioners and more. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.

This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets first. They typically have a somewhat slow movement speed, normal swing speed, and low damage.


Skeletons are Undead monsters.

Skeleton Subtypes

Act I

  • Dark Skeletal Archer
  • Returned
  • Returned Archer
  • Returned Executioner
  • Returned Shieldman
  • Returned Summoner
  • Skeletal Archer
  • Skeletal Shieldbearer
  • Skeleton
  • Tomb Guardian
  • Tortured Summoner


Act II

  • Bone Warrior
  • Returned Shieldman
  • Skeletal Bowmaster
  • Skeletal Raider
  • Skeletal Ranger
  • Skeletal Sentry
  • Skeletal Warrior
  • Spine Hewer


Act III

  • Blazing Swordwielder
  • Dark Skeletal Bowman
  • Skeletal Marauder
  • Skeletal Raider
  • Skeletal Warrior
  • Skull Cleaver
  • Skull Summoner
  • Swift Skull Cleaver


In Alphabetical Order


Blazing Swordwielder

Blazing Swordwielder
  • Appears in Act III - The Keep Depths
  • Physical melee attack with fire damage


<mob>Blazing Swordwielder</mob>


Bone Warrior

<mob>Bone Warrior</mob>


Dark Skeletal Archer

<mob>Dark Skeletal Archer</mob>


Dark Skeletal Bowman

Dark Skeletal Bowman

<mob>Dark Skeletal Bowman</mob>


Returned

<mob>Returned</mob>


Returned Archer

<mob>Returned Archer</mob>


Returned Executioner

<mob>Returned Executioner</mob>


Returned Shieldman

  • Appears in Act I - Watch Tower and Drowned Temple
  • Physical melee attack. Blocks your attacks with shield but unblocks to attack. The shield can be destroyed leaving the Shieldman unable to block any further attacks with it.

<mob>Returned Shieldman</mob>


Returned Summoner

<mob>Returned Summoner</mob>


Skeletal Archer

<mob>Skeletal Archer</mob>


Skeletal Bowmaster

<mob>Skeletal Bowmaster</mob>


Skeletal Marauder

Skeletal Marauder
  • Appears in Act III - The Keep Depths and Battlefield Stores
  • Physical melee attack with sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Marauder unable to block any further attacks with it.

<mob>Skeletal Marauder</mob>


Skeletal Raider

  • Appears in Act II - The Unknown Depths, The Storm Halls and Halls of Dusk
  • Physical melee attack with one-handed axe. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.

<mob>Skeletal Raider</mob>


Skeletal Sentry


<mob>Skeletal Sentry</mob>


Skeletal Shieldbearer

  • Appears in Act I - Cathedral, The Lyceum, The Royal Crypts and The Festering Woods
  • Physical melee attack with one-handed sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.

<mob>Skeletal Shieldbearer</mob>


Skeletal Warrior


<mob>Skeletal Warrior</mob>


Skeleton

Skeleton

<mob acr="5393">Skeleton</mob>


Skull Cleaver

<mob>Skull Cleaver</mob>


Skull Summoner


<mob>Skull Summoner</mob>


Skull Sword

Sword Skill


<mob>Skull Sword</mob>

Spine Hewer


<mob>Spine Hewer</mob>


Swift Skull Cleaver

  • Appears in Act III - The Keep Depths
  • Physical melee attack with slow two-handed axe. His walking speed is faster than the Skull Cleaver.


<mob>Swift Skull Cleaver</mob>


Tomb Guardian

Tomb Guardian


<mob acr="5387">Tomb Guardian</mob>


Tortured Summoner


<mob>Tortured Summoner</mob>


Named Skeletons

Superunique Skeletons that may or may not spawn in the following areas:

Act I


Lore

During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.

Deckard Cain


Gallery