Difference between revisions of "Ghoul"

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'''Ghouls''' are swift and dexterous "cannon fodder" monsters that swarm players. Easy to kill one at a time, harder in greater numbers. Ghouls are [[undead]] [[monster]]s.
 
'''Ghouls''' are swift and dexterous "cannon fodder" monsters that swarm players. Easy to kill one at a time, harder in greater numbers. Ghouls are [[undead]] [[monster]]s.
<br>
 
<br>
 
==Diablo III Monster==
 
<div style="clear:both;"></div>
 
{{Monsterbox
 
|game= Diablo III
 
|portrait= Ghoul.jpg
 
<!--|portrait-width= 200px-->
 
<!--|name= Monstername-->
 
|classif= Undead
 
|family= Ghoul
 
|role= Cannon fodder
 
|life= Unknown
 
|mana= None
 
|armor= Unknown
 
|resist= Unknown
 
|armament= Jagged Sword
 
|dps= Unknown
 
|dmg_low= Unknown
 
|dmg_high= Unknown
 
|range= [[Melee]]
 
|speed= Fast
 
|movement= Fast
 
|modifier= None
 
|spells= None
 
|found= [[Forgotten Tombs]]
 
}}Ghouls are a new monster type for [[Diablo III]]. These swarming [[monster]]s appear to be the [[Zombie]] cannon fodder of [[Diablo III]]. They are blue-skinned [[undead]] who spawn in great numbers, are quite but fleet of foot and quick of movement, but are fairly weak and easy too kill. Ghouls can be seem climbing up the walls and swarming the [[Barbarian]] in the beginning of the [[WWI 2008]] [[gameplay movie]]. They die almost as fast as they race to battle (which is quite quickly).
 
  
Ghouls might be undead, but are nothing like slow shambling zombies; the Ghouls are fast and uncanny, running hunched over in a bestial, almost quadrupedal style. They climb quickly and leap out at the player from all angles, scaling a huge wall to get into the action in the WWI 2008 gameplay movie. Ghouls generally fight with a cruel jagged sword that looks like fangs.
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Ghouls might be undead, but are nothing like slow shambling zombies; the Ghouls are fast and uncanny, running hunched over in a bestial, almost quadrupedal style. They climb quickly and leap out at the player from all angles.
  
 
The primary advice to stay alive against Ghouls seems to just be avoid being swarmed from all directions, and use skills like the [[Barbarian]] Berserker skill [[Leap Attack]] or the [[Wizard]] spell Arcane [[Teleport]] (preferably with a [[Striking Rune]]) or the [[Witch Doctor]] spells [[Horrify]] or [[Mass Confusion]].  
 
The primary advice to stay alive against Ghouls seems to just be avoid being swarmed from all directions, and use skills like the [[Barbarian]] Berserker skill [[Leap Attack]] or the [[Wizard]] spell Arcane [[Teleport]] (preferably with a [[Striking Rune]]) or the [[Witch Doctor]] spells [[Horrify]] or [[Mass Confusion]].  
  
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==Subtypes==
  
===Spells and Abilities===
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'''Act I'''
* Climbing Walls
 
The Ghould is to be able to climb walls. If this is a gameplay feature or just a "spawn animation" is not yet known.
 
  
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*Ghoul
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*Savage Fiend
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*Savage Ghoul
  
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'''Act II'''
===Known X Types===
 
Use on a "family" monster article.
 
* Can be used in "Goatman" or the like
 
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.
 
* Example: Warrior, Archer, Mage
 
-->
 
  
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*Murderous Fiend
===Known Subtypes===
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*Vicious Ghoul
Use on a a "family" monster article, or a "sub-family" monster article.
 
* Can be used in "Goatman" or the like
 
* Can be used in "Goatman Shaman" or the like
 
* Use for things like clan/colouring of same type of enemy
 
* Example: Moon Clan, Blood Clan, Death Clan
 
-->
 
  
<!--
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'''Act III'''
===Related Monsters===
 
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.
 
-->
 
  
<!--
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*Blazing Ghoul
===Famous Monsters===
 
List any "character" monster, such as King Leoric for skeletons and the Butcher for Overlords.
 
-->
 
  
==Background==
 
Nothing is known about the Ghoul. They seem to be re-animated corpses, like [[Zombie]]s and other [[undead]] creatures, but they are more intelligent, cunning and dexterous. Since they are so easy to kill, they must still be relatively easy to summon for a [[Necromancer]].
 
  
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==Ghoul==
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[[File:Ghoul2.jpg|right|thumb|200px|Ghoul]]
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*Appears in Act I - [[The Festering Woods]] and [[Watch Tower]]
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*Physical attack
  
==Diablo I Monster==
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<mob>Ghoul</mob>
Ghouls do not appear in [[Diablo I]].
 
  
  
==Diablo II Monster==
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==Savage Fiend==
Ghouls do not appear in [[Diablo II]].
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*Appears in Act I - [[The Cursed Hold]]
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*Physical attack
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<mob>Savage Fiend</mob>
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==Savage Ghoul==
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*Appears in Act I - [[Cathedral]] (2)
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*Physical attack
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<mob>Savage Ghoul</mob>
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==Murderous Fiend==
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*Appears in Act II - [[Eastern Channel]], [[Cave of Burrowing Horror]] and [[Vile Cavern]]
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*Physical attack
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<mob>Murderous Fiend</mob>
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==Vicious Ghoul==
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[[File:Vicious ghoul.jpg|right|thumb|200px|Vicious Ghoul]]
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*Appears in Act II - [[Sirocco Caverns]] and [[Eastern Channel]]
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*Physical attack
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<mob>Vicious Ghoul</mob>
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==Blazing Ghoul==
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*Appears in Act III - [[Tower of the Damned]], [[Arreat Crater]] and [[Heart of the Damned]]
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*Physical attack
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<mob>Blazing Ghoul</mob>
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==Named==
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{{Template:Named Monsters}}
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'''Act I'''
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* [[Enkidu]], [[Fields of Misery]].  Part of the [[Eternal War]] event.
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* [[Grimsmack]] - [[Wortham]]
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==Lore==
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:''Ghouls are stronger than most risen dead, but they gain their fortitude through horrific means -- feasting upon human corpses. These creatures are least dangerous while eating, but do not disturb them or it shall be your limbs between their teeth.''  --  [[Deckard Cain]]
  
  
 
==Development==
 
==Development==
Ghouls were first seen in the [[WWI 2008]] [[gameplay video]], and have changed little since then. The Ghouls in the WWI 2008 gameplay video had significantly less health than in later gameplay videos as well as the [[BlizzCon 2008]] demo. This is not spectacular though, as it seems that video had all mob's health turned way down to show the strength of the [[Barbarian]].
 
<!--
 
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.
 
* Appearance
 
* Concepts
 
* How the unit evolved
 
-->
 
  
<!--
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Ghouls were first seen in the [[WWI 2008]] [[gameplay video]], and changed little since then. The Ghouls in the WWI 2008 gameplay video had significantly less health than in later gameplay videos as well as the [[BlizzCon 2008]] demo. This is not spectacular though, as it seems that video had all mob's health turned way down to show the strength of the [[Barbarian]].
==Trivia==
 
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.
 
-->
 
  
==Media==
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=ghoul Gallery search for Ghouls]
 
  
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==Gallery==
  
 
<gallery>
 
<gallery>
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<!--
 
==Related Links==
 
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the "References" section below.
 
-->
 
  
<!--
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{{Monster navbox|undead}}
==References==
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List of references to make the article. Internal or external links.
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[[Category:Monsters]]
-->
 
  
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[[Category:Undead]]
  
{{Monster navbox}}
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[[Category:Ghouls]]

Latest revision as of 23:28, 26 March 2015

Ghouls are swift and dexterous "cannon fodder" monsters that swarm players. Easy to kill one at a time, harder in greater numbers. Ghouls are undead monsters.

Ghouls might be undead, but are nothing like slow shambling zombies; the Ghouls are fast and uncanny, running hunched over in a bestial, almost quadrupedal style. They climb quickly and leap out at the player from all angles.

The primary advice to stay alive against Ghouls seems to just be avoid being swarmed from all directions, and use skills like the Barbarian Berserker skill Leap Attack or the Wizard spell Arcane Teleport (preferably with a Striking Rune) or the Witch Doctor spells Horrify or Mass Confusion.

Subtypes[edit | edit source]

Act I

  • Ghoul
  • Savage Fiend
  • Savage Ghoul

Act II

  • Murderous Fiend
  • Vicious Ghoul

Act III

  • Blazing Ghoul


Ghoul[edit | edit source]

Ghoul

<mob>Ghoul</mob>


Savage Fiend[edit | edit source]

<mob>Savage Fiend</mob>


Savage Ghoul[edit | edit source]

  • Appears in Act I - Cathedral (2)
  • Physical attack

<mob>Savage Ghoul</mob>


Murderous Fiend[edit | edit source]

<mob>Murderous Fiend</mob>


Vicious Ghoul[edit | edit source]

Vicious Ghoul

<mob>Vicious Ghoul</mob>


Blazing Ghoul[edit | edit source]

<mob>Blazing Ghoul</mob>


Named[edit | edit source]

Superunique versions of Ghoul have a chance of spawning in the following areas:

Act I


Lore[edit | edit source]

Ghouls are stronger than most risen dead, but they gain their fortitude through horrific means -- feasting upon human corpses. These creatures are least dangerous while eating, but do not disturb them or it shall be your limbs between their teeth. -- Deckard Cain


Development[edit | edit source]

Ghouls were first seen in the WWI 2008 gameplay video, and changed little since then. The Ghouls in the WWI 2008 gameplay video had significantly less health than in later gameplay videos as well as the BlizzCon 2008 demo. This is not spectacular though, as it seems that video had all mob's health turned way down to show the strength of the Barbarian.


Gallery[edit | edit source]