Wormhole (Elite Affix)
Wormhole is an Elite Affix that spawns on random Elites and can be found on some Uniques in Diablo III and Reaper of Souls. It was added to Diablo 3 in Patch 2.0.1, released around the time of Reaper of Souls.
Wormhole creates two pink circles which are linked like Portals. Any character who moves over one will instantly appear at the other, at which point the Wormholes will both vanish. This is not necessarily a bad thing; players can often use a Wormhole to move from the center of the action off to the side. More often this effect is dangerous for ranged attackers in much the same fashion as Vortex, as the Wormhole will move a character from a safe spot into the heart of the action.
- Monster Level Minimum: 20
- Available to: Random Elites and some Uniques.
- Damage Type: N/A.
- Additional Resistances: None.
- Can Not Spawn With: Knockback, Nightmarish, Vortex, Jailer.
Strategy[edit | edit source]
Though one end of the Wormhole usually appears directly under a player's feet, it is not operative for the first second or so after it appears. This generally gives alert player time enough to move out of the way, and ranged attackers should almost always be able to avoid falling into a Wormhole.
Wormholes are harder to dodge for melee fighters who may be surrounded by enemies on all sides, but in those cases the ability can be helpful or merely distracting, as an unavoidable Wormhole will move a player out of range, like it or not.
Gallery[edit | edit source]
References[edit | edit source]
- BlizzCon 2013 Monster Affixes Report - IncGamers.Com, 10/11/13
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.