Runic Might

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Runic Might is a Tier 4 skill from the Wizard's Arcane skill tree, increasing skill rune power.


Important.png Archived Article [e]
Runic Might is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Updated version of this article is:
    None
Current information can be found at:


Background[edit | edit source]

Diablo III Skill [e]
Diablo III Logo.jpg
Runic Might

Passive, 5 ranks

Used by: Wizard
Skill Description:
Increases the effects of all runes.
Skill Details:
Type: Varying
Quantity: None
Effect: Self
School: Arcane
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: All Wizard spells with runes.
Requires: N/A
Prereq of: N/A

The Wizard who spends time learning the true maning of the runes of Sanctuary, will be able to use them more efficiently. More Mirror Images, more Magic Missiles, etc.


Skill Design[edit | edit source]

A mysterious, all purpose skill description for this one. It sounds like it exists only in concept at this point, and hasn't been balanced at all, yet.


Skill Rank Table[edit | edit source]

  • Rank 1: No specific rank data available.

Only Rank 1 is currently known.


Synergies[edit | edit source]


Skill Rune Effects[edit | edit source]

  • Increases the effect of all runes.


Development[edit | edit source]

Penetrating Spells was first shown at BlizzCon 2008 when the Wizard was unveiled. The original iteration had no specific details about the skill at all. It was removed sometime prior to BlizzCon 2009.



Related Articles[edit | edit source]


References[edit | edit source]