Difference between revisions of "Deckard Cain dialogue"

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==Diablo II==
 
==Diablo II==
Dialogues from [[Diablo II]].
+
{{iw|Deckard_Cain Dialogues}} from [[Diablo II]].
 
 
==Diablo II Act I Dialogues==
 
Cain has no dialogues for the first two quests, even though it's possible to do his quest before completing the Den of Evil and Sisters' Burial Ground quests.
 
 
 
 
 
===Rescue Cain===
 
Cain is the target of this quest, hanging in a basket in Tristram. After a character rescues him, he returns to town and offers identification of items for free. If he is not rescued, he will show up in Act Two with a story about the rogues rescuing him, and charge 100 gold per item to be identified.
 
 
 
In multiplayer games created by characters who have already rescued Cain or moved to Act Two, Cain will be in town for even brand new characters, the Rescue Cain quest will be unavailable, and he will charge them to identify items. A character who has not yet rescued Cain must create their own game to do so, or join a game created by someone who has not yet completed that quest or moved on to Act Two.
 
 
 
 
 
====After Completion====
 
::''As a token of my gratitude, I will [[identify]] items for you at no charge.
 
 
 
::''Regrettably, I could do nothing to prevent the disaster which devastated [[Tristram]].  It would appear that our greatest fears have come to pass.  [[Diablo]], the Lord of Terror, has once again been set loose upon the world!
 
 
 
::''As you know, some time ago Diablo was slain beneath Tristram.  And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days. 
 
 
 
::''Yet, as the weeks passed, our hero became increasingly aloof.  He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression.  I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind.
 
 
 
::''The hero seemed more tormented every passing day.  I remember he awoke many times – screaming in the night – always something about “the East.”
 
 
 
::''One day, he simply left.  And shortly thereafter Tristram was attacked by legions of foul [[demon]]s.  Many were slain, and the demons left me to die in that cursed cage.
 
 
 
::''I believe now that Tristram's hero was that [[Dark Wanderer]] who passed this way before the [[Rogue Monastery|Monastery]] fell.
 
 
 
::''I fear even worse, my friend...  I fear that Diablo has taken possession of the hero who sought to slay him.  If true, Diablo will become more powerful than ever before.
 
 
 
::''You must stop him or all will be lost.
 
 
 
 
 
===The Forgotten Tower===
 
 
 
====After Given====
 
::''That tower marks a place of danger. There is an epic poem about it... How much sorrow one can stand was tested there.
 
 
 
 
 
====Early Return====
 
::''Quickly in and quickly out is all the advice I can give you.
 
 
 
 
 
====Success====
 
::''Well done, my friend. Courage and opportunity together have created in you a kind of alchemy.
 
 
 
 
 
===Tools of the Trade===
 
 
 
====After Given====
 
::''The [[Malus]] was forged and enchanted by the ancient [[Horadrim|Horadric Mages]] during the [[Sin Wars]]. When their union dissolved, the Malus was entrusted to the [[Sisterhood of the Sightless Eye|Sisterhood]] guarding the pass into the East.
 
 
 
 
 
====Early Return====
 
::''The Malus has eluded you so far. Well, search thoroughly in the Barracks... That is where the Rogues kept their forge.
 
 
 
====Success====
 
::''The magical effects imbued by the Malus are impossible to predict, but are always to the good.
 
 
 
 
 
===Sisters to the Slaughter===
 
Cain gives this quest, the final one in Act One.
 
 
 
 
 
====Mission Assignment====
 
::''It is certain that we face the demon queen, [[Andariel]], who has corrupted the [[Sisterhood of the Sightless Eye|Rogue Sisterhood]] and defiled their ancestral [[Rogue Monastery|Monastery]]. This does not bode well for us, my friend. Ancient [[Horadrim|Horadric]] texts record that Andariel and the other [[Lesser Evils]] once overthrew the three [[Prime Evils]] -- [[Diablo]], [[Mephisto]] and [[Baal]] -- banishing them from [[Burning Hells|Hell]] to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the [[Soulstone]]s. Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all. You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.
 
 
 
::''Diablo is heading east for some foul purpose. And the only passage east is through the Monastery gate. Obviously, Diablo summoned Andariel to block any pursuit. For her part Andariel hopes to win Diablo's favor... the lesser demons are always vying for positions of power within the unholy hierarchy!
 
 
 
 
 
====After Given====
 
::''It is clear that [[Andariel]] is acting on behalf of [[Diablo]] to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit. Ancient lore has it that while Andariel was spawned in the [[Burning Hells]], she is not fond of fire.
 
 
 
 
 
====Success====
 
::''This is a great victory indeed, but many more battles await. I will accompany you on your journey, lending what assistance I can... Remember... [[Diablo]] is still out there, seeking something in the desert. I'm afraid that this nightmare will not end until you find what it is that he seeks.
 
 
 
 
 
===Gossips===
 
::''Long ago, [[Diablo]] and his brothers were cast out of [[Burning Hells|Hell]] by the [[Lesser Evils]].  It seems that Hell's balance has shifted, as [[Andariel]] is now aligned with the Lord of Terror.  Her presence here in the mortal realm does not bode well for us.
 
 
 
::''Long ago, the [[Soulstone]]s were given to the [[Horadrim]] by the [[Archangel]] [[Tyrael]].  They were used to bind the three [[Prime Evils]].  I now know that even these holy artifacts were no match for Diablo's power.  I hope that his two brothers are more securely held...  But I fear the worst.
 
 
 
::''You may recover some mysterious things from the [[demon]]s you kill.  Some of great use to you...some of great peril!  Bring them to me and I'll [[identify|reveal their secrets]].
 
 
 
::''Have I told you about the Horadrim?  They were an ancient confederation of [[mage clan|mage-clans]] who sought to bind the three Prime Evils for eternity.  The Horadrim are now nearly forgotten... and it appears that the bonds they wove are unraveling!  As the last of the Horadrim, I pray that I can help you remedy that failure.
 
 
 
::''It takes time to master your skills... and use will hone your technique.  But take care to choose your new skills wisely.
 
 
 
 
 
==Diablo II Act II Dialogues==
 
 
 
===Introduction===
 
If your character did not rescue [[Deckard Cain]] in Act One, he says the following when you first speak with him in Act Two:
 
 
 
::''Oh... Blessings on the [[Rogue]]s! They finally rescued me from that cursed place!
 
 
 
 
 
===Radament's Lair===
 
 
 
====Upon Given====
 
::''The [[Horadrim]] used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after death. I have no idea why one of them would be acting so malevolently. Perhaps [[Drognan]] or [[Fara]] would know more about this.
 
 
 
 
 
====Quest Tips====
 
::''The [[Horadrim|Horadric]] mummies were created to protect the tombs, but [[Radament]] is far from his burial chamber. Given the aberrations that have been witnessed lately, it comes as no surprise that even the ancient guardian spells have begun to unravel. Be wary of this as you venture farther into the desert.
 
 
 
 
 
====After Completion====
 
::''If you haven't already, tell [[Atma]] that [[Radament]] is dead. It may help to ease the weight of her mourning.
 
 
 
 
 
===The Horadric Staff===
 
This quest is given when you find the [[Horadric Scroll]] that [[Radament]] is carrying and talk to [[Deckard Cain]].
 
 
 
====Upon Given====
 
::''Ahh... The lost [[Horadric Scroll]]! What a fortunate turn of events... As the last living [[Horadrim]], I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm... The Horadric Mages, after binding [[Baal]] within [[Tal Rasha]], magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome [[Horadric Staff|Horadric Staves]] and imbued them with the special power to open the Chamber's hidden door. After nearly losing one to the thievery of a rogue [[sorcerer]], they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them. The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you. Collect both parts of a Horadric Staff and unite them using a [[Horadric Cube]]. Then, you may enter [[Tal Rasha's Burial Chamber]].
 
 
 
====Finding Viper Amulet====
 
::''The [[Viper Amulet]] you bear is actually the headpiece of a Horadric Staff! Yes... You have an uncanny knack for finding rare and valuable artifacts. Of course, you'll have to use a Horadric Cube to combine the headpiece with the shaft.
 
 
 
 
 
====Finding Staff of Kings====
 
::''The [[Staff of Kings]]! You astound me, my friend. You have discovered the shaft portion of a [[Horadric Staff]]. I trust you know how to use a [[Horadric Cube]] to unite the shaft with its headpiece.
 
 
 
 
 
====Finding Horadric Cube====
 
::''You have quite a treasure there in that [[Horadric Cube]]. According to [[Horadrim|Horadric]] lore, the Cube can restore a [[Horadric Staff]]. To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power. You'll be pleased to know that the Cube has other alchemical uses as well... Six gems plus one sword transmute into a socketed long sword. You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts. I must leave it to you to discover other formulae.
 
 
 
 
 
====After Transmuted====
 
::''Excellent! You have a [[Horadric Staff]]. Carry it with you into [[Tal Rasha's Tomb]]. Find within the Tomb the chamber whose floor is inset with the Circle of Seven Symbols. Place the Staff into the receptacle you find there. That will open the secret passage into [[Tal Rasha's Burial Chamber]]. But, be prepared for a fight - you'll likely have to kill [[Tal Rasha]] to destroy [[Baal]].
 
 
 
 
 
===The Tainted Sun===
 
====Quest Tips====
 
::''[[Drognan]] may have some advice on this matter. Hmm... I think I'll speak with him myself.
 
 
 
::''The source of this spell is probably a magical altar. It will not be enough to kill the Claw Vipers. To reverse the spell you must destroy the altar.
 
 
 
 
 
====After Completion====
 
This of course just sends the hero off to the next quest:
 
::''I've been speaking with [[Jerhyn|Lord Jerhyn]], and I sense that he is becoming more and more agitated by something. You should try to talk to him again. If he still won't take you into his confidence, seek to prove yourself a bit more. I gather that his respect for you is growing.
 
 
 
===Arcane Sanctuary===
 
 
 
====Quest Tips====
 
::''I very much doubt that [[Horazon]] still lives in [[Arcane Sanctuary|his Sanctuary]]. He possessed great power and influence over [[demon]]s, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of [[Burning Hells|Hell]].
 
 
 
::''I've been thinking about the problems in [[Jerhyn]]'s palace. Perhaps this has occurred to you as well... If those cellar passageways lead to the [[Arcane Sanctuary]], then that is where the demons came from. Horazon's haven must have been breached!
 
 
 
====After Completion====
 
::''You must move quickly now, friend, for [[Diablo]] is undoubtedly close to finding what he seeks. Find the [[Tomb of Tal Rasha]] before he frees the [[Lord of Destruction]].
 
 
 
 
 
===The Summoner===
 
 
 
 
 
====Quest Tips====
 
::''The appearance of the mage you describe sounds like one I met back in [[Tristram]]. Many [[Vizjerei]] came to fight against [[Diablo]], the Lord of Terror. Perhaps, this is one of them. You know, fate seems to have frowned upon all of the heroes who confronted that terrible [[Evil]]. Take care or the same may happen to you.
 
 
 
 
 
====After Completion====
 
::''I hope that this false Summoner found peace in death. Unfortunately, it is more likely that he will be dragged down into [[Burning Hells|Hell]] by the [[demon]]s he was bound to. Let this be a lesson to you... [[Demonic magic]] is a quick path, but its powers are seductive and deadly.
 
 
 
 
 
===The Seven Tombs===
 
 
 
====Quest Tips====
 
::''[[Diablo]] nears his goal. We have little time to lose. Remember, my friend, that [[Andariel]] gave herself willingly to Diablo's cause. It would be prudent to assume that the other [[Greater Evils|Evils]] will attempt to aid their master as well.
 
 
 
 
 
====After Completion====
 
::''The [[Archangel]] [[Tyrael]] was the one who gave the [[Soulstone]]s to the [[Horadrim]] two hundred and sixty years ago. It is highly unusual for the forces of [[High Heavens|Heaven]] to so directly interfere with man's destiny, but Tyrael was said to act of his own volition. We have never been able to discern why. Perhaps, he goes against the consensus of Heaven because he doubts our ability to defend ourselves, or perhaps, he sees more threat than his peers. Where the actions of Hell often seem straightforwardly bent on destruction, the motives of Heaven are unfathomable. Now make haste... Both Diablo and [[Baal]] must be stopped before they join with their brother, [[Mephisto]]. If the three [[Prime Evils]] unite once again, the world as we know it will be no more.
 
 
 
 
 
===Gossips===
 
::''Greetings, my friend. Have you spoken to [[Jerhyn]] yet? He's quite a remarkable leader for being such a young man. Then again, the old blood has always run strong in this land.
 
 
 
::''There is something about [[Fara]] that troubles me. Her manner is strange for a lonely desert-maid.
 
 
 
::''[[Elzix]] is quite a scoundrel, but I like him all the same.
 
 
 
::''I talked at length with [[Warriv]] as we crossed the desert from [[Khanduras]]. He has many fascinating tales of the dangers in the desert. His experience may be useful to you.
 
 
 
::''[[Meshif]] is an interesting man. Part of him longs for the freedom of the open seas. Yet his heart belongs in his homeland.
 
 
 
 
 
 
 
==Diablo II Act III Dialogues==
 
 
 
===Introduction===
 
::''I've not set foot in glorious [[Kurast]] for many years. But I never would have imagined it could be so corrupted.
 
 
 
::''Certainly, this must be [[Mephisto]]'s work! You'd best get going, my friend. [[Diablo]] and [[Baal]] are still out there and you must find them.
 
 
 
 
 
===The Golden Bird===
 
====Found Jade Figurine====
 
::''Back in [[Lut Gholein]] [[Meshif]] told me he had a fondness for jade figurines. On his trading voyages he collected an odd assortment of such small statues. I would show him your figurine.
 
 
 
====Received Golden Bird====
 
::''I've read legends about a sage named [[Ku Y'leh]], who studied the mysteries of life beyond death.
 
 
 
::''If I remember correctly, his ashes were ensconced within a golden statuette. It was a very strange tale.
 
 
 
====Success====
 
::''So, [[Meshif]] had the [[Golden Bird]] all along. I wonder if he knows what he gave up for that jade figurine?
 
 
 
 
 
===The Blade of the Old Religion===
 
 
 
====After Given====
 
::''I've done some research on the [[Taan]] [[mage clan|mage-clan]], and it seems that most of their magical studies were focused on [[Skatsim]]i rites.
 
 
 
::''If anyone is qualified to use the powers of the [[Gidbinn]], it would be [[Ormus]].
 
 
 
 
 
====Early Return====
 
::''Since you haven't come across the [[Gidbinn]] yet, the dagger must be deeper in the jungle nearer [[Kurast]].
 
 
 
 
 
====Success====
 
::''Who could have foreseen that the [[Old Religion]] would play such an effective role in our war against [[the Three]]? Again, your efforts amaze me, my friend.
 
 
 
 
 
===Khalim's Will===
 
Cain is the only NPC with dialogues pertaining to this quest.
 
 
 
He gives it after a character completes the Golden Bird quest, or finds one of Khalim's relics.
 
 
 
====Quest Introduction====
 
::''Never forget that your ultimate purpose here in [[Kurast]] is to destroy [[Mephisto]]. The ancient [[Horadrim]] imprisoned the [[Lord of Hatred]] inside the [[Guardian Tower]] that is located within the Temple City of [[Travincal]].
 
 
 
::''Know this, friend. The only way to gain entry to Mephisto's prison is to destroy the artifact known as the [[Compelling Orb]].
 
 
 
::''Mephisto used this device to control the [[Zakarum]] Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest.
 
 
 
::''Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one - [[Khalim]], the [[Que-Hegan]] of the [[High Council]].
 
 
 
::''Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest [[Sankekur]] succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane.
 
 
 
::''The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals.
 
 
 
::''Your task is to collect the scattered relics of Khalim - his Heart, his Brain, and his Eye. Then, using the [[Horadric Cube]], transmute Khalim's Flail with his relics.
 
 
 
::''Once this is accomplished, you must destroy the Compelling Orb with [[Khalim's Will]] to open the way into the corrupt sanctum of Mephisto.
 
 
 
 
 
====Early Return: Eye====
 
::''Ahh ... Khalim's Eye! Only it can reveal the true path to Mephisto. Place the Eye in the Horadric Cube along with Khalim's other relics - the Heart, the Brain, and the Flail.
 
 
 
 
 
====Early Return: Brain====
 
::''This is most fortunate! Khalim's Brain knows Mephisto's weakness. Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Heart, and the Flail.
 
 
 
 
 
====Early Return: Heart====
 
::''You have found Khalim's Heart, and it still bears the courage to face Mephisto! Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Brain, and the Flail.
 
 
 
 
 
====Early Return: Flail====
 
::''Once properly imbued, Khalim's Flail can destroy the Compelling Orb and reveal the way to Mephisto. Place it into the Horadric Cube along with Khalim's relics - his Heart, his Brain, and his Eye. Then, transmute them to carry out Khalim's Will.
 
 
 
 
 
====Transmuted the Pieces====
 
::''Masterfully done, hero! You have crafted Khalim's Will. Employ it to destroy the Compelling Orb and open the way to Mephisto. May the true Light guide your way.
 
 
 
 
 
 
 
===Lam Esen's Tome===
 
 
 
====After Given====
 
::''The [[Black Book]] is a powerful source of information. The [[Zakarum]] will do everything in their power to stop you from obtaining it.
 
 
 
====Early Return====
 
::''I heard that there are ruined temples in [[Kurast]]. Perhaps you will find the Black Book in one of them.
 
 
 
====Success====
 
::''You have found a source of information powerful enough to turn the tide against the [[Zakarum]].
 
 
 
 
 
===The Blackened Temple===
 
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the {{iw|Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome Lam Esen's Tome quest}} and/or the {{iw|Quests_Act_Three#Quest_Three:_Khalim.27s_Will Khalim's Will quest}}. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the [[Black Book]] is still missing and/or the [[Zakarum]] are still a threat).
 
 
 
 
 
====After Given====
 
::''[[Ormus]] tells me that the Council is comprised of tremendously powerful priests. It will be difficult to best them.
 
 
 
'''Alternate:'''
 
::''The [[Temple City]] is well guarded. You'd best keep your wits about you.
 
 
 
====Early Return====
 
::''[[Sankekur]] may be using a [[Compelling Orb]] to control the minds of the [[Children of Zakarum]].
 
 
 
====Success====
 
::''Ridding [[Kurast]] of the Council of Zakarum was essential. Still, there is more you must do. The [[Compelling Orb]], too, must be destroyed. [[Diablo]] and [[Baal]] must be close to finding their brother, [[Mephisto]], by now. You've no time to waste.
 
 
 
 
 
===The Guardian===
 
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the {{iw|Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome Lam Esen's Tome quest}} and/or the {{iw|Quests_Act_Three#Quest_Three:_Khalim.27s_Will Khalim's Will quest}}. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the [[Black Book]] is still missing and/or the [[Zakarum]] are still a threat).
 
 
 
 
 
====After Given====
 
::''You must reach [[Mephisto]] before his brothers do.
 
 
 
'''Alternate:'''
 
::''The ancient [[Horadrim]] always feared that [[the Three]] would escape their prisons and unite. I can't believe that I, the last of their Order, have seen it come to pass. You are the only one who can prevent this, my friend. The final hour draws near.
 
 
 
 
 
====Early Return====
 
::''Search the Tower thoroughly. [[Mephisto]] must not escape.
 
 
 
====Success====
 
::''Our faith in you was well deserved. But [[Diablo]] has made his way to [[Burning Hells|Hell]]; and it is likely that [[Baal]] followed him there. Enter the [[Infernal Gate]] and kill the Lord of Terror before all is lost. Only then will our world be saved!
 
 
 
 
 
===Gossips===
 
::''Seeing his homeland in such a state must be horrifying to [[Meshif]]. I'm surprised he's willing to remain here in order to help you.
 
 
 
::''[[Asheara]] seems like a very tough woman. I'd be careful around her if I were you.
 
 
 
::''[[Drognan]] told me of [[Hratli]] when we were in [[Lut Gholein]]. He said that he weaves [[magic]] into his forge and produces mystical weapons and armor. His skills could be quite useful to you.
 
 
 
::''Judging from his dress and strange markings, I would guess that [[Ormus]] is from the ancient [[Taan]] [[mage clan|mage-clan]]. Yet none of the others here seem to know that he is a [[sorcerer]]. The Taan were once as powerful as the [[Vizjerei]] clan, but their studies were even more secretive. I wonder what he's hiding.
 
 
 
::''Have you met, [[Natalya]]? She appears to be a member of the [[Khral-Harzhek]], a secret order that has been around for centuries… almost as long as the Horadrim, itself. Her presence here makes me uneasy, for they are traditionally sworn to hunt down Magi who have betrayed the trust of their order. I wonder why she is here.
 
 
 
::''[[Ormus]] would like you to think him mad. Better to watch his actions than listen to his words.
 
 
 
 
 
==Diablo II Act IV Dialogues==
 
There is very little NPC talk to be had in Act Four. [[Tyrael]] only talks to give quests, the two NPCs don't talk at all, and even Cain hasn't much to say.
 
 
 
 
 
===Introduction===
 
::''Can you believe this place? Did you ever dare to dream that you'd one day stand upon the crossroads between [[High Heavens|Heaven]] and [[Burning Hells|Hell]]? This [[Pandemonium Fortress]] is truly miraculous.  However, your journey is not yet over. [[Diablo]] still roams free in Hell, marshaling his [[demon]]ic forces. Only when he is beaten will our world finally have peace.
 
 
 
 
 
===The Fallen Angel===
 
====Quest Dialogues====
 
::''[[Tyrael]] has asked you to confront [[Izual]] the Fallen? He must have great faith in your abilities! I trust you know what you're doing... Be careful. You're our last hope.
 
 
 
::''Having trouble finding the Fallen Angel, eh? You'd better hurry. It's beginning to feel like some great evil is permeating the air around here.
 
 
 
 
 
====After Completion====
 
::''You're lucky to be alive, my friend! It is imperative that you find and stop [[Diablo]]! You should speak of this with [[Tyrael]]. He will know what to make of this.
 
 
 
 
 
===The Hellforge===
 
 
 
====With Soulstone====
 
::''The time has come for you to destroy [[Mephisto]]'s [[Soulstone]]! Take the Stone to the [[Hellforge]]. Place it upon the forge and strike it soundly with the Hammer. Only by doing this can you prevent [[Mephisto]] from manifesting in this world ever again.
 
 
 
 
 
====With no Soulstone====
 
To a player who does not have the [[Soulstone]], [[Deckard Cain|Cain]] will give it to you and say:
 
 
 
::''The time has come to destroy [[Mephisto]]'s Soulstone! Although I picked it up before entering the [[Infernal Gate]], I believe you should carry out this crucial mission. Take the Stone to the [[Hellforge]]. Place it upon the forge and strike it soundly with the Hammer. Only by doing this can you prevent Mephisto from manifesting in this world ever again.
 
 
 
 
 
====After Completion====
 
::''Congratulations, hero! Surely, even [[Diablo]], himself, sensed the fury unleashed when you smashed his [[Mephisto|Brother]]'s [[Soulstone]].
 
 
 
 
 
====Gossip====
 
::''I have read much about the enigmatic [[Archangel]] [[Tyrael]]. He was revered in [[Horadrim]] lore both for his compassion for mortals and his unquenchable spirit. It was rumored that he went against the wishes of [[High Heavens|Heaven]] and gave the Horadrim the original [[Soulstone]]s in order to trap [[Diablo]] and his [[Prime Evils|Brothers]].
 
 
 
 
 
===Terror's End===
 
 
 
====Quest Tips====
 
::''You don't have time to dally about here! [[Diablo]] awaits you in [[Burning Hells|Hell]]. Remember... Diablo's greatest weapon against you is Terror. Don't give in to your fears. Resist his power and put an end to him for good!
 
 
 
 
 
====Success: Diablo II====
 
::''I knew there was great potential in you, my friend. You've done a fantastic job. Though my ancestors often struggled against the [[Prime Evils|Three Evils]] and their minions, I've always lived a shut-in, scholarly life. I'm glad that my wisdom aided you. Now, I wish to leave this place. Though Heaven's Gates are a marvel to behold, I hope I won't have to see them again for many, many years.
 
 
 
 
 
====Sucess: Diablo II: LoD====
 
::''I knew there was great potential in you, my friend. You've done a fantastic job. Though my ancestors often struggled against the [[Prime Evils|Three Evils]] and their minions, I've always lived a shut in, scholarly life. I'm glad that my wisdom aided you. Now, I wish to leave this place. Though Heaven's Gate are a marvel to behold, I hope I won't have to see them again for many, many years.
 
 
 
::''Please talk to Tyrael about leaving this place now!
 
 
 
 
 
==Diablo II Act I Dialogues==
 
===Introduction===
 
::''I am amazed to find this place so... untouched. Everything else in the path of [[Baal]], the Lord of Destruction, lies in ruin. These barbarians must indeed be the legendary guardians of [[Mount Arreat]]. They're a proud, hearty people. Don't expect to be greeted warmly. Strangers here rarely are. Perhaps I can gain their trust. I'll spend some time with the townsfolk and try to understand them better. I'll let you know what I discover.
 
 
 
===Stop the Siege===
 
 
 
====After Given====
 
::''I believe that stopping the siege on [[Harrogath]] for you to earn the trust of these people.
 
 
 
 
 
===Early Return===
 
::''I understand your reluctance, but now is the time to strike.
 
 
 
 
 
===After Completion===
 
::''Those catapults were like nothing I have ever seen before. You have prevailed against Shenk, my friend, but [[Baal]] is still far ahead of you.
 
 
 
 
 
===Rescue on Mt. Arreat===
 
====After Given====
 
::''I know firsthand that captivity is a sad fate for a man. Find them quickly!
 
 
 
 
 
====Early Return====
 
::''If you are having trouble finding [[Qual-Kehk]]'s soldiers, you should talk to [[Malah]]. She healed those who made it back before. Perhaps she would have some advice.
 
 
 
 
 
====After Completion====
 
::''You have become a hero to this town, my friend. The shadows have lifted ever since you brought the light to [[Harrogath]].
 
 
 
 
 
===Prison of Ice===
 
====After Given====
 
::''I would listen to [[Malah]]. [[Nihlathak]] speaks with a venomous tongue and acts as if the entire weight of this town rests on his shoulders. Perhaps there is more going on here than we know.
 
 
 
 
 
====Early Return====
 
::''[[Nihlathak]]'s story does sound reasonable, considering what I've heard about [[Anya]]. However, the best lies are often hidden within truth.
 
 
 
 
 
====Anya Found====
 
::''<nowiki>*Gasp*</nowiki> Goodness! [[Anya]] frozen by that fallen barbarian [[Nihlathak]]. Perhaps [[Malah]] can help you where I cannot
 
 
 
 
 
====After Completion====
 
::''For one so young, [[Anya]] commands great respect. Now that she is here, I will make it a point to talk to her about [[Mount Arreat]]. You should do the same.
 
 
 
 
 
===Betrayal of Harrogath===
 
====After Given====
 
::''Regretfully, I know very little about this Relic. However, if what the others say is true, then [[Baal]] must not gain possession of it. Stop [[Nihlathak]] before all is lost.
 
 
 
 
 
====Early Return====
 
::''Oh! This is a truly horrible turn of events. I know it seems that you have always been one step behind, my friend, but look at it this way: you have evil on the run!
 
 
 
 
 
====After Completion====
 
::''Beware! Baal grows stronger with every passing moment.
 
 
 
 
 
===Rite of Passage===
 
====After Given====
 
::''A test of mettle is a fitting right of passage for a [[barbarian]] hero.
 
 
 
 
 
====Early Return====
 
::''We have come too far to be defeated now, my friend. I have seen you complete many difficult quests. Though this may be your greatest trial, it is not beyond your reach.
 
 
 
 
 
====After Completion====
 
::''You have proven yourself to these people. They look to you as their warrior, their champion.
 
 
 
 
 
===Eve of Destruction===
 
====Early Return====
 
::''Remember this: [[Baal]] once possessed [[Tal Rasha]], one of the most powerful of the ancient [[Horadrim]]. Your battles with [[Diablo]] and [[Mephisto]] will pale in comparison to your battle with Baal. The Lord of Destruction, aided by Tal Rasha's knowledge... Ungh, the mountain itself will tremble when you clash!
 
 
 
 
 
====After Completion====
 
::''I knew in time you would defeat [[Baal]]. You have done everything you set out to do, my friend. Ever since you rescued me from [[Tristram]], I have believed in you. It has been a supreme honor to aid you along the way. So, the [[Worldstone]] was corrupted by [[Baal]], and now [[Tyrael]] must destroy it. Worry not. For whatever lies ahead, I have faith that the light will guide us both. Go now, back to the [[Worldstone Chamber]], and enter the portal Tyrael has opened for you.
 
 
 
 
 
===Gossips===
 
::''With Hellspawn, size is no measure of their threat. Demons half the size of men can kill with a gesture, while hellish pack animals trample any who stand in their way.
 
 
 
 
 
::''Though these [[barbarian]]s are known throughout the kingdoms as ferocious fighters, they are also capable of great compassion. They have trained throughout history for a battle their legends foretell will decide the fate of the world.
 
 
 
 
 
::''The [[angel]] [[Tyrael]] has watched over the guardians of [[Mount Arreat|Arreat]] throughout history. I do not believe that [[Baal]] and Tyrael have come to fight over a paltry few souls. They are here to settle a conflict as old as time itself.
 
 
 
 
 
::''During my time with the [[Horadrim]], we often debated the nature of [[Mount Arreat]]. We knew that the [[barbarian]] clans zealously guarded the mountain as their sacred duty. However, many dismissed their zeal as simple superstition, combined with an inborn hostility toward outsiders. Those Horadrim who trekked up Arreat were never heard from again. Still, I do not believe they died at the hands of barbarians.
 
 
 
 
 
::''All users of the [[magic]]al arts know of [[Mount Arreat]], but few understand its true nature. It is the nexus of an unfathomable magic. It bodes ill that the [[Lord of Destruction]] races to its summit with such purpose. I fear for the whole world, should Baal gain what he seeks.
 
 
 
 
 
::''I have spent decades trying to understand the forces at work in this world. But, in the face of all that is transpiring, I realize how meager my knowledge is. I will be of assistance where I can, my friend.
 
 
 
 
 
::''Though the Elder Council of [[Harrogath]] is gone, there are many capable young leaders to take their place. [[Anya]] certainly has enough courage and intelligence to lead them all, if they can survive this catastrophe.
 
 
 
 
 
::''Ah, Anya. Such a fine example of feminine strength. She reminds me of the [[Zakarum]] priestesses I knew in my youth. They don't take vows of chastity, you know.
 
 
 
 
 
::''It is fortunate that this town has such a talented smith. The quality of [[Larzuk]]'s work surely complements your skills. In fact, he would have been quite welcome amongst the [[Horadrim]].
 
 
 
 
 
::''It is my belief that the [[Soulstone]]s are at the center of this conflict. If only that fool [[Marius]] had not intervened, [[Baal]] would still be imprisoned within [[Tal Rasha]].
 
 
 
  
  
 
==Diablo I==
 
==Diablo I==
Dialogues from [[Diablo I]].
+
{{iw|Cain_the_Elder Dialogues}} from [[Diablo I]].
 
 
===Quotes===
 
*''Hello, my friend. Stay awhile and listen...
 
 
 
===Gossip===
 
*''While you are venturing deeper into the Labyrinth you may find tomes of great knowledge hidden there.''
 
:''Read them carefully for they can tell you things that even I cannot.''
 
 
 
*''I know of many myths and legends that may contain answers to questions that may arise in your journeys into the Labyrinth.<br/> If you come across challenges and questions to which you seek knowledge, seek me out and I will tell you what I can.''
 
 
 
*''[[Griswold]] - a man of great action and great courage. I bet he never told you about the time he went into the Labyrinth to save [[Wirt]], did he? <br />He knows his fair share of the dangers to be found there, but then again - so do you. He is a skilled craftsman, and if he claims to be able to help you in any way, you can count on his honesty and his skill.''
 
 
 
*''[[Ogden]] has owned and run the Rising Sun Inn and Tavern for almost four years now. He purchased it just a few short months before everything here went to hell.<br/> He and his wife [[Garda]] do not have the money to leave as they invested all they had in making a life for themselves here. He is a good man with a deep sense of responsibility.''
 
 
 
*''Poor [[Farnham]]. He is a disquieting reminder of the doomed assembly that entered into the [[Tristram Cathedral|Cathedral]] with [[Lazarus]] on that dark day.<br /> He escaped with his life, but his courage and much of his sanity were left in some dark pit. He finds comfort only at the bottom of his tankard nowadays, but there are occasional bits of truth buried within his constant ramblings.''
 
 
 
*''The witch, [[Adria]], is an anomaly here in [[Tristram]]. She arrived shortly after the Cathedral was desecrated while most everyone else was fleeing.<br /> She had a small hut constructed at the edge of town, seemingly overnight, and has access to many strange and arcane artifacts and tomes of knowledge that even I have never seen before.''
 
 
 
*''The story of [[Wirt]] is a frightening and tragic one. He was taken from the arms of his mother and dragged into the labyrinth by the small, foul demons that wield wicked spears. There were many other children taken that day, including the son of [[Leoric|King Leoric]]. The Knights of the palace went below, but never returned. The Blacksmith found the boy, but only after the foul beasts had begun to torture him for their sadistic pleasures.''
 
 
 
*''Ah, [[Pepin]]. I count him as a true friend - perhaps the closest I have here. He is a bit addled at times, but never a more caring or considerate soul has existed. His knowledge and skills are equaled by few, and his door is always open.''
 
 
 
*''[[Gillian]] is a fine woman. Much adored for her high spirits and her quick laugh, she holds a special place in my heart. She stays on at the tavern to support her elderly grandmother who is too sick to travel. I sometimes fear for her safety, but I know that any man in the village would rather die than see her harmed.''
 
 
 
  
  
 
==Trivia==
 
==Trivia==
There are two "[[Easter Egg]]" (or joke) reels with Deckard Cain. There's the Deckard Cain Rap from when [[Diablo II]] was new, and also the Deckard Cain SatNav from April Fool's 2010.
+
There are two "[[Easter Egg]]" (or joke) reels with Deckard Cain. There's the [[Deckard Cain Rap]] from when [[Diablo II]] was new, and also the [[Deckard Cain GPS Voice Pack]] from April Fool's 2010.[http://diablo.incgamers.com/blog/comments/deckard-cain-gps-voice-pack/]
  
  
 
===Deckard Cain GPS Voice Pack===
 
===Deckard Cain GPS Voice Pack===
 +
{{clear}}
 +
<div style="float:right; margin:0px 0px 10px 10px;"><youtube>y593kChlV6w</youtube></div>
 +
::''Hello my friend. Fasten your seatbelt and listen.
  
Hello my friend. Fasten your seatbelt and listen.
+
:[ping-ping]
 
 
[ping-ping]
 
 
 
That red light up ahead marks a place of grave danger. Do not stop! [acceleration sounds and a crash]
 
 
 
[ping-ping]
 
 
 
In four point two miles, turn right, on Lincoln. Then move to the left lane to prepare for a turn on to Hay Street. Your destination will be a half-mile on the right. I remember there was a bard named [[Hays]] who used to trouble [[Ogden]] for soup and boarding in the summer months.
 
 
 
Ogden had a rule about minstrels that went back 20 years to when [[Baerna]] ran the inn. Baerna was a cruel inkeep but a fine cook. Not a soul in [[Westmarch]] would disagree.
 
  
A case could be made that Westmarch created the notion of ''Frontier Cousine'' from the first days of [[Zakarum]]'s push into that region.
+
::''That red light up ahead marks a place of grave danger. Do not stop!'' [acceleration sounds and a crash]
  
Not that the followers of [[Akarat]] knew what would come from their expansion into the [[West]]. No, the impact of that campaign would not be understood for generations, yes.
+
:[ping-ping]
  
[ping-ping]
+
::''In four point two miles, turn right, on Lincoln. Then move to the left lane to prepare for a turn on to Hay Street. Your destination will be a half-mile on the right. I remember there was a bard named [[Hays]] who used to trouble [[Ogden]] for soup and boarding in the summer months.
  
In the harvest months, the sun hangs so low, it can hardly be used to mark the cardinals. You might be better off looking for the moss, growing on the north side of trees. But certainly not from a moving vehicle.
+
::''Ogden had a rule about minstrels that went back 20 years to when [[Baerna]] ran the inn. Baerna was a cruel inkeep but a fine cook. Not a soul in [[Westmarch]] would disagree.
  
And certainly, some mosses are known to grow on any of a tree's basing, outside the temperate zone,.. oh... You've missed your turn! [Break sounds].
+
::''A case could be made that Westmarch created the notion of ''Frontier Cousine'' from the first days of [[Zakarum]]'s push into that region.
  
[ping-ping]
+
::''Not that the followers of [[Akarat]] knew what would come from their expansion into the [[West]]. No, the impact of that campaign would not be understood for generations, yes.
  
Our travels together are at an end, my friend. You've reached your destination.
+
:[ping-ping]
  
 +
::''In the harvest months, the sun hangs so low, it can hardly be used to mark the cardinals. You might be better off looking for the moss, growing on the north side of trees. But certainly not from a moving vehicle.
  
 +
::''And certainly, some mosses are known to grow on any of a tree's basing, outside the temperate zone,.. oh... You've missed your turn!'' [Break sounds].
  
 +
:[ping-ping]
  
 +
::''Our travels together are at an end, my friend. You've reached your destination.
  
 
==References==
 
==References==
Line 583: Line 58:
 
* [[Diablo II]] - Dialogues from the game.
 
* [[Diablo II]] - Dialogues from the game.
 
* [[Diablo II: Lord of Destruction]] - Dialogues from the game.
 
* [[Diablo II: Lord of Destruction]] - Dialogues from the game.
 +
* [http://diablo.incgamers.com/blog/comments/deckard-cain-gps-voice-pack/ Deckard Cain GPS Voice Pack]
  
  
{{Character navbox|d2_dia}}
+
{{Character navbox|d2}}
 
 
  
[[Category:Diablo II dialogues]]
 
 
[[Category:Game dialogues]]
 
[[Category:Game dialogues]]

Latest revision as of 15:18, 23 October 2011

Were you looking for Deckard Cain?

The Deckard Cain dialogues are kept here for reference.




Diablo III[edit | edit source]


There are currently no known dialogues for Deckard Cain in Diablo III.


Diablo II[edit | edit source]

Dialogues from Diablo II.


Diablo I[edit | edit source]

Dialogues from Diablo I.


Trivia[edit | edit source]

There are two "Easter Egg" (or joke) reels with Deckard Cain. There's the Deckard Cain Rap from when Diablo II was new, and also the Deckard Cain GPS Voice Pack from April Fool's 2010.[1]


Deckard Cain GPS Voice Pack[edit | edit source]

Hello my friend. Fasten your seatbelt and listen.
[ping-ping]
That red light up ahead marks a place of grave danger. Do not stop! [acceleration sounds and a crash]
[ping-ping]
In four point two miles, turn right, on Lincoln. Then move to the left lane to prepare for a turn on to Hay Street. Your destination will be a half-mile on the right. I remember there was a bard named Hays who used to trouble Ogden for soup and boarding in the summer months.
Ogden had a rule about minstrels that went back 20 years to when Baerna ran the inn. Baerna was a cruel inkeep but a fine cook. Not a soul in Westmarch would disagree.
A case could be made that Westmarch created the notion of Frontier Cousine from the first days of Zakarum's push into that region.
Not that the followers of Akarat knew what would come from their expansion into the West. No, the impact of that campaign would not be understood for generations, yes.
[ping-ping]
In the harvest months, the sun hangs so low, it can hardly be used to mark the cardinals. You might be better off looking for the moss, growing on the north side of trees. But certainly not from a moving vehicle.
And certainly, some mosses are known to grow on any of a tree's basing, outside the temperate zone,.. oh... You've missed your turn! [Break sounds].
[ping-ping]
Our travels together are at an end, my friend. You've reached your destination.

References[edit | edit source]