Stinging Winds


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The Stinging Winds is a expanse of desert in Act II. There are two parts to it, east and west and sitting at the top of both is the Khasim Outpost which also is the site of the Waypoint.

Areas and Dungeons within Stinging Winds[edit]

Access to Levels[edit]

Quests in Stinging Winds[edit]

Events in Stinging Winds[edit]

Common Monsters found in Stinging Winds[edit]

Special Monsters found in Stinging Winds[edit]

The following Superunique monsters can but might not always appear in Stinging Winds:

Notable NPCs[edit]


Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Stinging Winds:

Quest City of Blood

  • Just as you enter the east of the Stinging Winds


Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Stinging Winds appears in the Khasim Outpost.

Lore Entries Found in Stinging Winds[edit]

Required for Eavesdropper achievement

Required for Judge of Character achievement - Found in Cain's Lost Satchels which can be found on the ground and in various dungeons.

Associated Achievements[edit]

The Stinging Winds is in some way involved in the following achievement(s).

Name Points Description Banner

[[Category:Achievements () |]]
No Award


No one really bothered with the Stinging Winds desert area until about 400 years ago, when precious ore was found there and mining began in earnest

In later years, Hakan II has seen fit to withdraw the support of Caldeum from the wastes and leave those who live there to their own devices. At the moment, no caravan is safe and refugees from the Borderlands come to Caldeum every day.


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