Judge of Character

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A Judge of Character is an achievement obtainable in Act II. It involves the collection of People Lore items.

You can find which Journals you have found by looking at your Achievements in game, under Campaign > Act II and scroll down to 'Judge of Character' and expand that menu.


Journal Locations[edit | edit source]

Below are details of all the journals needed for the Judge of Character achievement, where they are located and what quest, if any, you need to be on in order for them to spawn. The link below will provide more details if needed including how to farm for the journal.


Some single entry journals and some with multiple entries can appear in the same spot, such as in a particular room and those are shown in images.


Fuad's Journal[edit | edit source]

Dropped by Fuad in Fuad's Cellar in the Howling Plateau.[e]
Part Text Found on Quest
1 Day four: We were crazed with starvation from three days with no food, but that is no excuse for what we have done... Day seven: I cannot face what I have become... Day ten: I hunger, but I am patient. Someone will come for me. And then I will feed again. -- Fuad Any


Fuads cellar route.jpg
Fuad's Cellar spawn location


Zoltun Kulle[edit | edit source]

Dropped by Adria in the Hidden Camp.[e]
Part Text Found on Quest
1 Murderer. Torturer. Monster. These were the titles bestowed upon Zoltun Kulle by the Horadrim. Though it cost them dearly, they killed the wizard for his crimes against nature and sealed his broken corpse within a shadow realm. It seems they were afraid he might return. -- Adria Betrayer of the Horadrim


Zoltun kulle.jpg
Kulle's lore drop


The Musings of Sardar[edit | edit source]

Found in the Tomb of Sardar in the Dahlgur Oasis.
Part Text Found on Quest
1 The fools of the Trade Consortium are clueless that I siphon the public funds from their coffers. I will continue to hide my plunder here, where none can find it. One day soon I will claim my treasure and flee this desert hell for the greener pastures of the west. -- Caliphate Sardar Sardar's Treasure




The Promises of Fezuul al-Kazaar[edit | edit source]

Found from Fezuul in the Dahlgur Oasis .
Part Text Found on Quest
1 Fezuul al-Kazaar promised that he would lead his followers from sinful Caldeum to a lily-strewn paradise at the heart of the desert and that the journey would transform them beyond all recognition. Judging by the condition of the gnawed corpses found weeks later Fezuul kept at least one his promises -- Abd al-Hazir Blood and Sand


The-promises-of-fezuul-al-kazaar.jpg
Fezuul leaves a promise



Listen to your char: "something is wrong with these bones" (monk) kill skeletons at last stage it will spawn Fezuul.


Eirena's Journal[edit | edit source]

After talking to Eirena, Enchantress - dialogue "Eirena's Journey".[e]
Part Text Found on Quest
1 I felt no fear when they sealed the tomb before me, only a sense of peace as my mind drifted away into the darkness. It seems I opened my eyes only seconds later and beheld the chamber in ruins, half-buried in sand. I have left everything behind... Only hope guides me now. -- Eirena None



Iron Wolf Captain's Journal[edit | edit source]

Looted from Iron Wolf Captain's body in Alcarnus (map) in Act II.[e]
Part Text Found on Quest
1 Another sunset, and Alcarnus is still safe from the sudden madness that plagues Caldeum. Though we are seeing an influx of hooded pilgrims for some Zakarum holy day, the... demons out there are keeping their distance. I will double the guard at the gate. We must not be unprepared if our luck turns. -- Iron Wolf Captain City of Blood


Iron wolf captains journal.jpg
Iron Wolf Captain's Corpse


The Legend of Zei The Trickster[edit | edit source]

Location: Shen will give you this after you go through his dialogue options.

Quest: Unknown

"Text Unknown"


Kala's Poem[edit | edit source]

Issued by Kala in the Hidden Camp (map).[e]
Part Text Found on Quest
1 When the desert sands silence their whispers in the night, and the thousand lights of the stars bleed into the darkness, I will find you in the foic. My love will pour from me as words pour from my pen. -- Kala Blood and Sand



The Last Will of Khan Dakab[edit | edit source]

Found in the Tomb of Khan Dakab in the Dahlgur Oasis.
Part Text Found on Quest
1 My life has been long. I have gathered much wealth around me. But gold has brought me nothing but pain, and I will not let the curse of my wealth fall on my family. This room shall hold my treasure for all eternity; none shall divine its secrets... -- Khan Dakab Lost Treasure of Khan Dakab



Larra's Diary[edit | edit source]

Location: Given to you by Larra, who spawns in the random dungeon, Deserted Cellar. This shares a spawn with two other random dungeons in the northern part of the Black Canyon Mines. If you get Blood Cellar or the Deserted Cellar south west of the waypoint, leave game and resume. If you get the Deserted Cellar in which cultists are performing a ritual, you will not get Larra.

Quest: The Road to Alcarnus

"About a week has passed since the cultists found us. Mama told me to hide; I was always good at hiding. No one could ever find me because I would choose the places where no one wanted to look. Then they dragged my parents away... I can still hear them screaming."

Kulle's Journals[edit | edit source]

Kulle's Journal, Part 1[edit | edit source]

Location: Vault of the Assassin Found right by the blood

Quest: Blood and Sand

"Text Unknown"

Kulle's Journal, Part 2[edit | edit source]

Location: Cave of the Betrayer Level 1, as soon as you walk in

Quest: Blood and Sand

"Text Unknown"

Kulle's Journal, Part 3[edit | edit source]

Location: Unknown

Quest: Unknown

"Text Unknown"

Kulle's Journal, Part 4[edit | edit source]

Location: Soulstone Chamber Drops off Kulle once he is defeated

Quest: The Black Soulstone

"Text Unknown"

Leah's Journals[edit | edit source]

Parts 8 - 12 are found in Act II in the Hidden Camp on the table. [e]
Part Text Found on Quest
8 Caldeum - everything Uncle Deckard left me leads to this place. It's strange; I first met him here when I was only a child... and now his loss feels heavier than ever. He was right about everything all along... We have to stop Belial before it's too late. Shadows in the Desert
9 The city has many secrets, and I still remember most of them. I can get into Caldeum through the sewers if I avoid the Imperial Guard. While I'm out, my friend has sworn to take down Maghda. It won't bring Uncle Deckard back, but we'll all be relieved when she's gone. The Road to Alcarnus
10 After all this time, my mother is alive! I couldn't be happier, and yet it's still hard to accept that she never sent word to me or Uncle Deckard. She said that she wanted to keep me safe, but I just wish I'd known... Well, at least I have her now. Unexpected Allies
11 My mother has been teaching me magic and how to control my power, but I feel like I'm constantly disappointing her. She says that I have a gift, but it doesn't feel that way. Maybe it will improve if I keep practicing. For now, we are getting closer to the Black Soulstone, and that's what really matters. Blood and Sand
12 We have the Black Soulstone at last, despite Zoltun Kulle's betrayal. I always knew he couldn't be trusted. Fortunately, we were able to defeat him and retrieve the stone. I learned that my mother had secretly bound the fallen Lords of Hell to it... I just wonder why she didn't tell me. The Scouring of Caldeum


Leahs journals 8-12.jpg
Journal spawn point


Andariel, the Maiden of Anguish[edit | edit source]

Found in Cain's Lost Satchel at various points in Act II.[e]
Part Text Found on Quest
1 Andariel was the only female Evil. She aided the Lesser Evils for many years, but eventually she lost faith in their plots. Two decades ago, she chose to help Diablo during his resurgence and seized the Citadel of the Sightless Eye. Ultimately, she perished at the hands of brave heroes. -- Deckard Cain Any



Azmodan, the Lord of Sin[edit | edit source]

Found in Cain's Lost Satchel at various points in Act II.[e]
Part Text Found on Quest
1 The Valrous manuscript lists Azmodan as the best battlefield commander of all demons, having defeated the angels many times in the Eternal Conflict across Pandemonium and the Prime Evils in the demonic civil war. If the Lord of Sin ever assaults our realm, we truly have much to fear. -- Deckard Cain Any



Baal, the Lord of Destruction[edit | edit source]

Found in Cain's Lost Satchel at various points in Act II..[e]
Part Text Found on Quest
1 Baal was the most brash and reckless of the Prime Evils. After the Dark Exile, he was contained within the Horadrim Tal Rasha and entombed. Centuries later, Diablo freed Baal, who then corrupted the Worldstone to devastating effect for the barbarians who lived near Mount Arreat. The heroes killed Baal shortly afterwards. -- Deckard Cain Any



Belial, the Lord of Lies[edit | edit source]

Found in Cain's Lost Satchel at various points in Act II.[e]
Part Text Found on Quest
1 Belial, Lord of Lies, is the most elusive of the seven Evils and is a master of deceit. It is said that he manipulated Azmodan into revolt against the Prime Evils. This began the Burning Hells' civil war, which ended with the Dark Exile of the Prime Evils to our mortal realm. -- Deckard Cain Any



Diablo, the Lord of Terror[edit | edit source]

Found in Cain's Lost Satchel at various points in Act II..[e]
Part Text Found on Quest
1 Diablo was the youngest of the Prime Evils, but I found him the most dangerous, for his power over terror left him incapable of feeling fear. Though he had easily possessed and corrupted many humans, Diablo's essence was finally trapped in a soulstone and banished to the unfathomable Abyss twenty years ago. -- Deckard Cain Any



Duriel, the Lord of Pain[edit | edit source]

Found in Cain's Lost Satchel at various points in Act II.[e]
Part Text Found on Quest
1 Duriel is the twin of Andariel. I believe that they conspired together to assist Diablo in releasing Mephisto and Baal, though they had both supported the Lesser Evils in the past. The Lord of Pain was found guarding Baal's prison - the tomb of Tal Rasha - when he was slain by heroes. -- Deckard Cain Any



The Seven Lords of Hell[edit | edit source]

Found in Cain's Lost Satchel at various points in Act II.[e]
Part Text Found on Quest
1 It is with some reluctance that I write on the seven Lords of Hell, for they are the greatest of the demons, and even whispering their names seems to poison the air around me. They are divided into the Lesser Evils (Belial, Azmodan, Duriel, and Andariel) and the Prime Evils (Mephisto, Baal, and Diablo. -- Deckard Cain Any


Seven lords of hell.jpg
Seven Lords in Cain's Satchel


Mephisto, the Lord of Hatred[edit | edit source]

Found in Cain's Lost Satchel at various points in Act II.[e]
Part Text Found on Quest
1 The evil of Mephisto, Lord of Hatred, was so pervasive that even after he had been defeated and entombed in a soulstone, his demonic essence oozed upwards into Travincal and corrupted the Zakarum priests. Though he fell to the same heroes who killed his brothers, I fear for us should he ever return. -- Deckard Cain Any


A Love Letter[edit | edit source]

Found in a Keepsake Box in the Dahlgur Oasis.[e]
Part Text Found on Quest
1 From the pages of Solan, exalted poet of Kehjistan: My love rises out of the oasis like a willow. Let me nourish her like a pool of cool water. Let me wind myself up her curves and hollows like fingers in ivy, and climb her shaded branches to taste of her fruit. -- Solan Any


A-love-letter.jpg
Secreted in a Keepsake Box

Necromancer's Log[edit | edit source]

Given by Mehtan the Necromancer in the Stinging Winds.[e]
Part Text Found on Quest
1 Two decades ago, my mentor faced the forces of evil and emerged victorious. I cannot hope to surpass his achievements, but I will try to bring balance to the raging forces that threaten ot tear the world asunder in these days. The spirits are restless near Caldeum, I must quiet them. -- Mehtan the Necromancer The Restless Sands


Necromancers log.jpg
Mehtan the Necromancers


The Imperial Guard's Orders[edit | edit source]

Found in the Rotting Cellar in the Dahlgur Oasis (map) in Act II.[e]
Part Text Found on Quest
1 The enemy has destroyed Alcarnus and most of the cultists. The master commands us to capture more slaves immediately. Go to the oasis and abduct the villagers. Kill any who resist. That way, we shall both gain allies and destroy enemies. -- Captain of the Imperial Guard Any


The imperial guards orders.jpg
Javad the Merchant saved


Crumbling Journal[edit | edit source]

Found on skeletal remains on the ground in the Desolate Sands (map).
Part Text Found on Quest
1 My mother told me not to join the mages' army. I should have listened. In the morning they're sending the infantry against the Vizjerei. I don't know how we're supposed to survive. Maybe we're not. It's so beautiful here. Maybe if I hid in the trees, they wouldn't notice me. -- Mage Clan Soldier Blood and Sand


Crumbling-journal.jpg
Skeletal remains




Poltahr's Notes[edit | edit source]

Found in the Chamber of the Lost Idol (map).[e]
Part Text Found on Quest
1 I never thought I'd become a treasure hunter, but I also never thought my family's fortunes would sink so low. Yesterday I heard a nobleman asking about The Rygnar Idol - an artifact that belonged to the great mage Zoltun Kulle. If I can retrieve it, my family will never go hungry again. -- Poltahr The Rygnar Idol


Poltahrs notes.jpg
Satchel with Notes


Lyndo's Journal[edit | edit source]

Dropped from Garot's Corpse on the Ancient Device in Desolate Sands.
Part Text Found on Quest
1 We have found the key to the ancient device, but I fear that these treasures will cost us our lives. At least my brother and I have made it this far, and we are still alive. Dare we use this machine? -- Lyndo Any


Lyndos-journal.jpg
Garot's Corpse has the Journal


Farming for Lyndo's Journal[edit | edit source]

[e]

It's easiest to farm this in Adventure Mode.

  1. Restart the game over and over until Desolate Sands of Act II has the Bounty "The Ancient Devices".
  2. Each bounty run allows for activating the device four times!

It's much more difficult to collect the ten unique activations in Campaign Mode:

1. Set the Checkpoint

  1. Start quest #8 The Black Soulstone > Realm of Shadow.
  2. Teleport to the waypoint Archives of Zoltun Kulle.
  3. Head south-west and towards the exit to Desolate Sands.
  4. The Checkpoint is located right before the exit.

2. Repeat from the Checkpoint

  1. Take the exit to Desolate Sands.
  2. Head south-east to the end of the bridge.
  3. Head straight south to check if the ancient device is located at spawn #1.
  4. If it's not there:
    1. Teleport to the waypoint Desolate Sands using the map.
    2. Head a little bit north to check if the ancient device is located at spawn #2.
      It's just a very short walk until you see the stairs that lead to the device (if it's there).
    3. If it's not there:
      1. Use the waypoint and teleport to Hidden Camp. That teleportation is instant. Don't use the map or a city portal.
  5. Leave the game. That's also instant if done from Hidden Camp.
  6. Resume the game, go back to the checkpoint and try again.

Special Notes:

  • Don't worry if the waypoint Desolate Sands is sometimes far away from spawn #2. If the ancient device is located at spawn #2 then the waypoint is usually located directly south of it.
  • Try to remember how the area around the waypoint Desolate Sands looks like when the ancient device is there (i.e. at spawn #2), and when it's not there. With a little practice you can tell whether it's there even without having to move away from the waypoint to check for the stairs.
  • If you can already see the waypoint on the minimap while checking out spawn #1 then there's likely no ancient device at spawn #2 so you can just skip it and leave the game immediately for the next try.




Blackened Journal[edit | edit source]

Location: Caldeum Bazaar Found during the civilian evacuation mission, on a dead body.

Quest: The Scouring of Caldeum

"Text Unknown"

A Servant's Journal[edit | edit source]

Location: Caldeum Bazaar Found on a dead body to the left of the Searing Sands Inn.

Quest: A Royal Audience

"My little Hakan has become so cruel... so paranoid in the last few weeks. I hear that he has ordered all of his staff to leave the city, or he will have them thrown from the walls. He cannot possibly mean me. I have cared for him since he was an infant! - Servant Kohin"