Archives of Zoltun Kulle


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The Archives of Zoltun Kulle was an area that was teased during Blizzcon 2011. Portions of it were playable in the Blizzcon 2009 floor demo and were the crumbling underground dungeons within the desert surrounding Caldeum.

The subterranean complex is a place of great power, with the relics of an age long past still humming with magical energy. Ancient wards and defenses were placed to guard the imprisoned head of Zoltun Kulle from the ill-intentioned seeking to restore or disturb the once great, Horadric mage.

The Archives of Zoltun Kulle will feature into the main quest of Diablo III in some way, but the pretext for the heroes' exploration of these ruins is still a mystery.

The Archives of Zoltun Kulle, lair of the twisted Horadric mage.

Areas and Dungeons within Archives of Zoltun Kulle[edit]

Access to Levels[edit]

Quests in Archives of Zoltun Kulle[edit]

Events in Archives of Zoltun Kulle[edit]

Farming for Archives of Zoltun Kulle[edit]

Common Monsters found in Archives of Zoltun Kulle[edit]

Special Monsters found in Archives of Zoltun Kulle[edit]

The following Superunique monsters can but might not always appear in Archives of Zoltun Kulle:

Notable NPCs[edit]


Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Archives of Zoltun Kulle


Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Archives of Zoltun Kulle appears in the far end of the Archives of Zoltun Kulle.

Lore Entries Found in Archives of Zoltun Kulle[edit]

Associated Achievements[edit]

Archives of Zoltun Kulle is in some way involved in the following achievement(s).

Name Points Description Banner

[[Category:Achievements () |]]
No Award



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