Fanmade:Bow and Throwing Skill Tree
From Diablo Wiki
- 1 Kiudjutsu
- 2 Multiple Shot
- 3 Guided Arrow
- 4 Piercing Arrows
- 5 Stunning Arrow
- 6 Strafe
- 7 Web Arrow
- 8 Blazing Arrow
- 9 Combining Enchants with Arrows /option/
- 10 Disk Throw
- 11 Kunai Throw
- 12 Shuriken throw
- 13 Spear Throw
- 14 Cord Attack
- 15 Smoke Veil
- 16 Flashing Orb
- 17 Bomb Throw
- 18 Tears Of Silence
- 19 Pearls Of Fire
- 20 Combining Enchants with Throwing skills /option/
- 21 Combining Bow and Throwing skills with Doubles /option/
The art of firing a bow. A passive skill that increases the accuracy, the damage and the firing speed of the arrows.
This bow skill is like the Amason skill. The warrior shoots up to five arrows at once, damaging a group of enemies. At first you shoot 2 arrows and after you add points to the skill the count of arrows shot increase. The maximum is five arrows per shot. Costs mana.
Adding points to this skill increases the damage and the chance to hit and of course the count of arrows shot. The mana cost will increase.
Pretty much like the Amason skill, but the arrow cannot make turns of sharp angle. Yes, it is still homing to moving target, but forget about shooting the arrow and it make turn at 80 degrees. The arrow has some chance to make a critical hit. Costs mana.
Adding points to this skill will increase the damage and the chance of critical hit. The mana cost will increase.
A passive skill that makes the arrows able to pierce enemies and hit the ones behind the first. There is some percent to pierce an enemy.
Adding points to this skill will increase the damage a little bit and also the chance to pierce.
The warrior shoots special arrows that hit the enemy's head and stun him for a while. They also deal good damage. Costs mana.
Adding points to this skill increases the damage and the stun duration. The mana cost will increase.
Like the Amason skill, but the time between shots is slower - let's make it realistic. The warrior shoots arrows to closest targets like zeal attack with arrows. The maximum shots to different targets is five. If there is a single target, the warrior shoots all the arrows to it. Costs mana.
Adding points to this skill increase the firing speed and the damage. The mana cost will increase.
The warrior shoots a special arrow that unfolds a circle web that traps a group of enemies and they can't move and attack until they cut the web. You don't need to have a target for this shot - it can be shot at any spot. This is how you can predict the enemies movement and shoot the web in time. Costs mana.
Adding points to this skill enlarges the web and increases its duration when it's on enemies. The mana cost will increase.
The warrior shoots a special arrow that explodes in the enemy group's feet and makes a blazing fire that ignites them and burns them. This arrow can be shot at any spot - even with no target, so you can predict the enemy's movement. Costs mana.
Adding points to this skill increase the fire damage and the width of the blazing fire. The mana cost will increase.
Combining Enchants with Arrows /option/
When you add an Enchant to your weapon /see Enchants in the Dragon Disciplines skill tree/ your arrows also become enchanted - Exploding Arrow for Fire Enchant, Freezing Arrow for Cold Enchant, Lightning Strike Arrow for Lightning Enchant - a shockwave strikes the enemy, and Poison Cloud Arrow for Poison Enchant - a small poison cloud appears over the enemy. This adds more arrow variations. Only Blazing Arrow and Web Arrow cannot be combined with Enchants. Enchants and Arrow skills should use some mutual bonuses.
The ability of the Dragon Warrior to throw disks. The warrior spins and throws some disks – they fly around in circles, damaging the nearby enemies, and come back to the warrior. The disks can hurt enemies when coming back. The opponents that are hurt stop moving for a moment. The ones that are killed split in two parts. This skill costs mana. There's no need to equip disks.
Adding points to this skill increases the damage of the discs and their count. The mana cost will increase.
The Warrior's ability to throw multiple kunais at enemies. At the first skill level the kunais thrown are two at a time. If there are enemies near the defined target, the blades divide to them, but only if the foes are in the approximate same direction. The warrior throws the blades by switching hands - right, left, right, left and so on. The maximum thrown blades at a time reaches five as you add points. There is a good chance to make a critical hit with those blades, but it is being decreased by tougher armors. As you advance the skill development by adding skills, the kunais get poisoned.
To have this skill activated, you must put the set of kunais in your inventory and then right click on them to equip them. Also it costs some mana per throw. Each throw costs one kunai despite the fact that the warrior can throw multiple blades with it. The quantity of each kunai set varies between 100 and 250.
Adding points to the skill will increase the count of blades thrown at a time, the chance to make a critical hit and at a definite stage they get more and more poisoned. The mana cost slightly increases.
The warrior equips shurikens with limited quantity and throws them at enemies. Shurikens have different size and shape – small ones with four blades, bigger ones, and very big ones with the shape of a sun that cause lots of damage. Some of them are enchanted with fire, cold, poison and lightning etc. Some of the bigger shurikens are homing to target. To equip shurikens put them in your inventory and right click on them. There's no need to put them in you weapon slots. Shurikens deal good damage, but have no chance to make a critical strike.
Adding skill points to this skill will increase the damage and accuracy for throwing.
The warrior equips spears in his inventory and throws them at enemies. You don't need to put the spears in your weapon slots - just put them in your inventory and right click on them - the same as shurikens. Then use the skill button to throw spears. They deal good damage but their quantity is up to 20. The warrior puts the spears on his back behind his shoulder, so imagine to carry more than 20 spears...
Adding points to this skill will increase the damage, the chance to hit and the chance to make a critical strike.
When using this skill the Dragon Warrior wings cords from his sleeves and they tie some of his enemies /the more skill points added, the more enemies tied/. When you have tied your enemies you still hold the cords and you have two choices - a) Click the skill button again and the Dragon Warrior will pull all the cords and they will cut the enemies throats. b) Attack an enemy and leave the cords to hold the rest of the foes until you attack them too.
The skill costs mana.
The more skill points added the more cords winged and the more enemies tied, and the damage when pulling the cords increases. The duration of holding the enemies also increases. The mana cost will increase.
The warrior throws a small bomb that creates a smoke veil and it doesn't allow enemies to see and attack him, and does some poison damage. You can throw Smoke Veil to a group of enemies or in your feet when surrounded by them, and escape. The enemies that are higher level can still see you in the veil, so add points to the skill. The skill costs mana.
Adding points to this skill will increase the size of the smoke cloud and will decrease the chance of the higher level enemies to see you. The poison damage also increases. The mana cost will increase.
The warrior throws a small white orb /as big as his hand/ high above his head, in the air. At the peak of its flight the orb flashes like a beacon. It flashes three times and on the last flash it explodes. The effect of the flashes is that all the enemies in the area are blinded for a while. Costs mana. The duration of Smoke Veil is longer than Flashing Orb Blind, but Flashing Orb blinds all the enemies in the area. Some enemies that are higher level will not be affected, so add points to the skill.
Adding points to this skill increases the Blind duration and enlarges the area of effect. The chance to blind higher level enemies also increases. The mana cost will increase.
Dragon Warriors live in Xiang - the equivalent of China and Japan. Chinese have invented explosives so it is normal for the Dragon Warriors to throw bombs. Equip the bombs in your inventory with a right click /like Spear throw/ and then use the skill button to throw the bomb. The warrior throws black spherical bombs, twice bigger than grenades, with a burning fuse and they explode when reaching the enemy. He throws them like in Baseball. There should be different types of bombs - normal bombs, frag bombs, fulminating bombs, oil bombs that ignite the victim and other. Each bomb bag should have 30 bombs in it, not more. But bombs will be really rare to find outside of Xiang, so every time you run out of them, you gonna have to come back to Xiang and buy some.
Also something funny about bombs - when the game weather conditions change to rain, the Dragon Warrior cannot use bombs, because the fuse can't be ignited. Muahahahaha!!!
Adding points to this skill will increase the damage and the explosion gets bigger, double and up to triple.
Tears Of Silence
This is the skill below Bomb Throw. The warrior throws many bombs all around, and kills or damages the surrounding foes. The bombs should be equipped like the skill above. This skill costs mana and five bombs per throw.
Adding points to this skill will increase the damage and the count of the bombs thrown. Also the explosions get bigger, double and maximum triple. The mana cost will increase.
Pearls Of Fire
The warrior spins and throws many pearls made of fire and they roll on the ground, covering a circle area around him. When the pearls stop rolling, they grow - plants made of fire grow from the pearls and blossom with fire flowers. Then the flowers cast Dragon Breath - smaller than the original. The flames burn and ignite the enemies around. If some enemy pass trough the Fire Plants he also gets hurt and ignites. The Fire Plants look pretty much like sunflowers, but not exactly - the big fire leafs are curved. The damage is fire and magic. Costs mana.
Adding points to this skill will increase the fire and the magic damage and the covered area will get bigger. The mana cost will increase.
Combining Enchants with Throwing skills /option/
You can combine Enchants with throwing skills too. The enchants add their special damage to the spears, shurikens, kunais, bombs etc. There are some restrictions. Pearls Of Fire, Smoke Veil and Flashing Orb cannot be combined with Enchants. Also Bomb Throw, Tears Of Silence and Pearls Of Fire cannot be combined with Cold Enchant.
Combining Bow and Throwing skills with Doubles /option/
Yes! You can combine all the Bow and Throwing skills with Doubles. You can switch to your bow and summon Doubles. They will shoot the closest enemy, but only when you shoot. Now imagine casting Strafe - the Doubles do it too! This also works with all the throwing skills like Shuriken Throw, Disk Throw, Bomb Throw, Spear Throw Tears Of Silence etc. The Doubles should be smart and when you cast Blazing Arrow or Web Arrow, they choose a group of enemies and predict their movement, then the Doubles shoot. But all this costs extra mana. Every arrow shot requires 1 or 2 mana. Other skills also require additional mana when you cast them. But the extra mana cost is not so much, so you can easily turn into a devastating killing machine! Yeah!
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