Difference between revisions of "Tomb Viper"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
Line 1: Line 1:
Crawling through the [[Lost Ruins]] of the [[Borderlands]], Tomb Vipers and their relatives, the [[Serpent Magus]], wait for foolish adventurers to enter their dark domain.  These beings can temporarily become invisible to surprise their enemies.  This invisibility is temporary because Tomb vipers will become visible while attacking.  Tomb Vipers and the Serpent Magus first appeared in Act II of Diablo 2 in the Claw Viper temple.
+
Crawling through the [[Lost Ruins]] of the [[Borderlands]], Tomb Vipers and their relatives, the [[Serpent Magus]], wait for foolish adventurers to enter their dark domain.  These lizard-men are similar in appearance and behavior to the various Claw Vipers of Diablo II.
 
 
 
 
  
 
== Diablo III Monster ==
 
== Diablo III Monster ==
Line 36: Line 34:
 
}}
 
}}
  
[[Image:Tomb-viper2.jpg]]
+
 
 +
==Viper Abilities==
 +
 
 +
The vipers in Diablo 3 are purely melee attackers. None of them have been seen using the short-range charging attacks they exhibited in Diablo 1 and Diablo 2, but they may still possess these.
 +
 
 +
They do have one confirmed new ability; a sort of cloaking device that lets them become invisible as long as they remain motionless.  This was only "seen" during the Blizzcon demo when they were first found; a level would appear to be open and clear, and as a character ran through it the Vipers would appear once they began to move, when the character was in very close proximity.
 +
 
 +
Vipers are tangible while invisible; at times they would remain hidden until a player ran into them. Literally; characters would hit invisible obstacles and find their progress blocked while moving through one of the desert tombs, and after a second the cause of the delay would become evident when several Vipers appeared, in very close proximity to the character.
 +
 
 +
 
 +
==Viper Varieties==
 +
 
 +
[[Image:Tomb-viper2.jpg|frame|Both known types of vipers.]]
 +
No official game info has yet been released about the Vipers. It's known that there are at least two subtypes, simply because they look so different in the screenshots. 
 +
 
 +
The two types are:
 +
* Serpent Magus
 +
* Tomb Viper
 +
 
 +
Nothing is known about how these types differ, other than by appearance.
 +
 
 +
 
 +
==Blizzcon 2009 Reveal==
 +
 
 +
The various types of Vipers in Diablo 3 were first seen at [[BlizzCon 2009]] and in assorted media. They were found in all of the desert tombs below Act II in that build, and can be seen in numerous screenshots and gameplay movies from the show.
 +
 
 +
* [http://diablo.incgamers.com/gallery/search.php?searchid=9 Viper screenshots in] the Image Gallery.
 +
 
 +
 
 +
 
  
  
 
{{Monster navbox}}
 
{{Monster navbox}}

Revision as of 03:07, 3 February 2010

Crawling through the Lost Ruins of the Borderlands, Tomb Vipers and their relatives, the Serpent Magus, wait for foolish adventurers to enter their dark domain. These lizard-men are similar in appearance and behavior to the various Claw Vipers of Diablo II.

Diablo III Monster

Diablo III Monster [e]
Tomb-viper2.jpg
Tomb Viper
Classification: Demon
Monster Family: Claw Viper
Role: Cannonfodder
Monster Stats
Norm/Night/Hell/Inferno
Life: N/A
Mana: N/A
Armor: Scales, Armor
Resistance:
Offence
Norm/Night/Hell/Inferno
Armament: Spear
DPS: Unknown
Low Damage: N/A
High Damage: N/A
Range: Melee
Speed: Unknown
Movement: fast
Monster Modifiers
None
Spells/Abilities
Invisibilty
Found In
Borderlands


Viper Abilities

The vipers in Diablo 3 are purely melee attackers. None of them have been seen using the short-range charging attacks they exhibited in Diablo 1 and Diablo 2, but they may still possess these.

They do have one confirmed new ability; a sort of cloaking device that lets them become invisible as long as they remain motionless. This was only "seen" during the Blizzcon demo when they were first found; a level would appear to be open and clear, and as a character ran through it the Vipers would appear once they began to move, when the character was in very close proximity.

Vipers are tangible while invisible; at times they would remain hidden until a player ran into them. Literally; characters would hit invisible obstacles and find their progress blocked while moving through one of the desert tombs, and after a second the cause of the delay would become evident when several Vipers appeared, in very close proximity to the character.


Viper Varieties

Both known types of vipers.

No official game info has yet been released about the Vipers. It's known that there are at least two subtypes, simply because they look so different in the screenshots.

The two types are:

  • Serpent Magus
  • Tomb Viper

Nothing is known about how these types differ, other than by appearance.


Blizzcon 2009 Reveal

The various types of Vipers in Diablo 3 were first seen at BlizzCon 2009 and in assorted media. They were found in all of the desert tombs below Act II in that build, and can be seen in numerous screenshots and gameplay movies from the show.