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Avenger is Boss Modifier that grants special abilities to the enemies in Diablo III.

Avenger Vortex Jailer cultist Berserkers can prove dangerous with their huge damage clubs.

Avenger is one of the highest level modifiers, appearing only on Hell and Inferno. It spawns only with Champions (not bosses) and links the champions together, so that when one dies, those that remain alive gain bonuses to their visual size, damage, and movement/attack speed.

The bonuses are cumulative, and thus if there are four Champions, the remaining three will be larger and faster. Then when another dies the last two will be larger and faster and stronger still, until the last of the whole bunch is huge and especially deadly.

The change in size can be hard to discern, especially if the battle is spread out and all of the Champions aren't right there in sight when one dies. It's most noticeable when dealing with monsters that are quite small or quite large to begin with, as the last one remaining will be considerably larger than the usual. Players like to make jokes about the "parade float" size of the last enemy of four Avenger groups, especially if they were a fat monster type like the Golgor or Demonic Enchanters.



The larger strategy will always depend on the other modifiers, since these are Hell and Inferno monsters, and their other modifiers may be more important to deal with than Avenger. If possible though, it's best to deal damage evenly to all of the Avenger champions, so that when one of them dies, the others are close to death as well. The idea is to avoid killing all but one and leaving that one super charged up and still with nearly full health.

Bug Fixes[edit]

Avenger did not function properly until Patch 1.0.8, which fixed a bug that was preventing the monster damage from increasing with each death in the family.

Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies