From Diablo Wiki
The Malevolent Tormentor is a special type of Treasure Goblin added to the game in Patch 2.1.2. These are the rarest type of goblins, colored dark gold/brown, and are arguably the most valuable, dropping considerably more materials and higher quality items than normal Treasure Goblins. Malevolent Tormentors will usually fountain out 1-3 legendary items. They also drop considerably more materials and gems, but as of February 2015 they were not included in the "drop materials in stacks" hotfix after Patch 2.1.2, and thus produce piles of items that require quite a few clicks to pick up.
Malevolent Tormentors have a special movement pattern, zigging and zagging more than the other types of Goblins, which makes them harder to kill, especially for melee characters. They can even teleport when running away, though only over a short distance.
Malevolent Tormentors are very valuable for their almost-guaranteed legendary drops, and while they look enough like normal goblins that players often don't notice the difference until they die, they should be prioritized for the slaughter.
A player might choose to let one run for a bit, since their much increased drop chance applies to their running state as well as their death fountain, and they have decent odds to toss out a legendary item even before they die. The risk of letting the MT escape is a real issue though, and only players confident in their ability to execute the MT when needed should risk it.
Malevolent Tormentors are the rarest type of Goblin, and along with the Rainbow Goblin are they only type that never appeared in big packs of just their type, during the initial testing of Patch 2.1.2 on the PTR. Players may encounter MTs in larger packs of Goblins in Rifts, but MTs are always rare, and seldom appear in big packs. (Though it's possible to find 2 or even 3 in a big pack, ensuring a huge take of legendary items if they are all killed.)
As much as MTs look like normal Treasure Goblins, it's very hard to pick them out from the rest in a big pack of Goblins, and most players will just slaughter everything giggling in sight, rather than trying to hunt down individual Goblins.
Assorted images of the Malevolent Tormentor goblin type.
News articles about Treasure Goblins.
- First sighting from the PTR.
- Blizzard blog with concept art.
- "The Vault" Q&A.
- Testing new types of Treasure Goblins in Patch 2.1.2
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
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