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Fallen return in Diablo III, in a familiar form. Though they remain small, cowardly, impish little demons, they have been upgraded in appearance and tactics. Their strength is also bolstered by more powerful chieftan units, and the Shaman and Champion types can whip the common Fallen into a murderous assault force.


Contents

[edit] Sub Types by Acts

Act II Act III
Champion
Fallen Master
Fallen Overseer
Fallen Overlord
Fallen Slavelord
Grunt
Fallen
Fallen Peon
Fallen Grunt
Fallen Soldier
Hound
Fallen Cur
Fallen Hound
Fallen Hellhound
Fallen Mongrel
Lunatic
Fallen Lunatic Fallen Maniac
Shaman
Fallen Conjurer
Fallen Shaman
Fallen Firemage
Fallen Prophet



In Type Order


[edit] Champion

Overseers were seen in action in the BlizzCon 2009 demo build. They act as battle commanders; they are the largest type of Fallen and the fiercest melee attacker, but they're most noticeable for their ability to cast a warcry that affects all Fallen Imps in range, enraging them and altering their AI to make them fearsome attackers who will not flee when they witness the death of one of their fellows.

This is much as their official description led us to believe:

Overseer - The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren.

Besides their warcry abilities, Overseers are formidable attackers in their own right, armed with long staves to which they have crudely-affixed a pair of blunt swords. Overseers have a slow attack rate, thanks to their improvised polearms, but their vicious swings pack heavy damage for players not quick enough to avoid the fairly slow attacks.


Attack & Behaviour

  • Physical melee attack with a home made two-headed axe
  • Slam is a power overhead strike that will knock the player back and inflict extra damage
  • Battle Roar is a warcry that inflicts physical damage


[edit] Fallen Master


Stat Normal Nightmare Hell Inferno
Fallen Master (db) Level 20 41 56 62
Demon Fallen XP 169 625 1688 3750
HP 492-656 7001-9334 44334-59113 175803-234404
Physical Damage 74-149 813-1625 4297-8594 14397-28794


[edit] Fallen Overseer

Fallen Overseer


Stat Normal Nightmare Hell Inferno
Fallen Overseer (db) Level 17 39 55 62
Demon Fallen XP 150 575 1625 3750
HP 323-431 5796-7727 39502-52670 175803-234404
Physical Damage 63-125 654-1309 3917-7833 14397-28794


[edit] Fallen Overlord


Stat Normal Nightmare Hell Inferno
Fallen Overlord (db) Level 25 45 58 63
Demon Fallen XP 200 725 1813 4500
HP 938-1251 10115-13487 56099-74799 263456-351275
Physical Damage 133-266 1198-2395 5228-10456 20648-41295


[edit] Fallen Slavelord


Stat Normal Nightmare Hell Inferno
Fallen Slavelord (db) Level 28 48 59 63
Demon Fallen XP 219 800 1875 4500
HP 1363-1817 13241-17654 63276-84368 263456-351275
Physical Damage 197-393 1580-3159 5797-11593 20648-41295


[edit] Grunts

It seems that the fallen are indeed creatures of demonic origin. The old Horadric tale claims they were once powerful servants of the mythical Azmodan. They purportedly aided him in his battle against the Prime Evils, and Diablo later punished them by twisting gthem into the small, stupid forms they now possess. -- Abd al-Hazir


Attack & Behaviour

  • Physical melee attack with spiked club.
  • When one of their number is killed they run away so a pack of them can be frustrating for the melee fighter.


[edit] Fallen

Fallen


Stat Normal Nightmare Hell Inferno
Fallen (db) Level 16 38 54 62
Demon Fallen XP 115 440 1250 3000
HP 33-66 614-1229 4089-8178 20510-41021
Physical Damage 38-77 388-776 2374-4749 9598-19196


[edit] Fallen Peon


Stat Normal Nightmare Hell Inferno
Fallen Peon (db) Level 19 40 55 62
Demon Fallen XP 130 480 1300 3000
HP 50-100 743-1487 4609-9217 20510-41021
Physical Damage 47-95 487-975 2611-5222 9598-19196


[edit] Fallen Grunt


Stat Normal Nightmare Hell Inferno
Fallen Grunt (db) Level 25 45 58 63
Demon Fallen XP 160 580 1450 3600
HP 109-219 1180-2360 6545-13090 30737-61473
Physical Damage 89-177 798-1597 3485-6971 13765-27530


[edit] Lore


[edit] Fallen Soldier


Stat Normal Nightmare Hell Inferno
Fallen Soldier (db) Level 28 48 59 63
Demon Fallen XP 175 640 1500 3600
HP 159-318 1545-3089 7382-14764 30737-61473
Physical Damage 131-262 1053-2106 3864-7729 13765-27530


[edit] Hound

The Fallen Hound is an attack beast and can be found in large packs of Fallen, often protecting Fallen Shaman, and they are the strongest of the Fallen melee units. They look a bit like hyenas, more than being dog-like.


Attack & Behaviour

  • Physical melee attack. These guys are like sticky tape and won't get off you until you or they are dead and as they travel in packs, as you'd expect, it can become dangerous very quickly. Don't leave it too long to retreat because even when you do they'll be nipping at your heals.


[edit] Fallen Cur


Stat Normal Nightmare Hell Inferno
Fallen Cur (db) Level 19 40 55 62
Beast Animal XP 98 360 975 2250
HP 143-285 2124-4248 13167-26335 58601-117202
Physical Damage 95-142 975-1462 5222-7833 19196-28794


[edit] Fallen Hound


Stat Normal Nightmare Hell Inferno
Fallen Hound (db) Level 15 37 54 62
Beast Animal XP 83 315 938 2250
HP 81-163 1593-3186 11683-23367 58601-117202
Physical Damage 70-106 686-1029 4749-7123 19196-28794


[edit] Fallen Hellhound


Stat Normal Nightmare Hell Inferno
Fallen Hellhound (db) Level 28 48 59 63
Beast Animal XP 131 480 1125 2700
HP 318-636 3089-6179 14764-29529 61473-122946
Physical Damage 131-262 1053-2106 3864-7729 13765-27530


[edit] Fallen Mongrel


Stat Normal Nightmare Hell Inferno
Fallen Mongrel (db) Level 25 45 58 63
Beast Animal XP 120 435 1088 2700
HP 313-626 3372-6744 18700-37400 87819-175638
Physical Damage 177-266 1597-2395 6971-10456 27530-41295


[edit] Lunactic

Fallen Lunatics are shock troops, bound to die in melee combat while fighting for the honor of their tribe. They possess a melee attack as well as an explosive, suicidal assault.

Stabstabstab.

The lunatics are a bit like the Explosive Minions seen in Diablo II. Lunatics are suicidal and explosive, but they hold their daggers up, Psycho-style, as though they're rushing in to stab the hero, rather than stab themselves. They attack initially, and will go suicidal after a short time in proximity to a hero or a follower.

Lunatics do have a low-damage melee attack, but they do not frequently get the chance to display them. They are low on health, but they come in large numbers, which can be troublesome as they sift through an elite melee group or otherwise sneak up on the player. The lunatics are able to "prime" their suicide attack when the player is on the other side of a door, exploding almost immediately upon opening the door, even though the player had no idea they were there. Overall, if a player is using reticence and taking in their surroundings, the lunatics won't pose a danger, unless they're allowed to get too close.

[edit] Lunatic Elite Packs

Lunatics are capable of spawning as elite packs, usually champions, which is odd, when viewed from the perspective that they are basically kamikaze bombers. The elite lunatic will still approach the player and perform their belly-stabbing attack, which does extra damage as an elite, but also immediately kills them, no matter their boss modifiers. If the player does not do sufficient damage to the elite lunatic, then no loot will be dropped. Below is a video of a follower absorbing the blast of a champion lunatic pack, with a Monk doing no damage at all:


The fallen lunatics are the most unstable of their kind, causing them to overproduce highly combustible fluids in their abdomens. I believe this imbalance must be inevitably fatal, leading the lunatics to puncture their stomachs and release their explosive bile in a terrible display when enemies come too near. -- Abd al-Hazir


Attack & Behaviour

  • Lunatic Explosion can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him. They are usually in packs and just a few can easily finish off a player. A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run.


[edit] Fallen Lunatic

Fallen Lunatic


Stat Normal Nightmare Hell Inferno
Fallen Lunatic (db) Level 19 40 55 62
Demon Fallen XP 130 480 1300 3000
HP 50-100 743-1487 4609-9217 20510-41021
Physical Damage 47-95 487-975 2611-5222 9598-19196


[edit] Associated Achievements

Fallen is in some way involved in the following achievement(s).


Name Points Description Banner
Sheer Lunacy
(database)

Challenges
10 Kill 100 Fallen Lunatics before they can explode.


[edit] Lore


[edit] Fallen Maniac


Stat Normal Nightmare Hell Inferno
Fallen Maniac (db) Level 25 45 58 63
Demon Fallen XP 160 580 1450 3600
HP 109-219 1180-2360 6545-13090 30737-61473
Physical Damage 89-177 798-1597 3485-6971 13765-27530


[edit] Shaman

Attack & Behaviour

  • Fireball conjures up fireballs to throw from range.
  • Resurrect Fallen, as the name suggests means this guy can bring nearby fallen grunts back to life so dispatch him first.


[edit] Fallen Conjurer


Stat Normal Nightmare Hell Inferno
Fallen Conjurer (db) Level 20 41 56 62
Demon Fallen XP 169 625 1688 3750
HP 164-328 2334-4667 14778-29556 58601-117202
Fire Damage 99-199 1083-2167 5729-11458 19196-38391


[edit] Fallen Firemage


Stat Normal Nightmare Hell Inferno
Fallen Firemage (db) Level 28 48 59 63
Demon Fallen XP 219 800 1875 4500
HP 454-908 4414-8827 21092-42184 87819-175638
Fire Damage 262-524 2106-4212 7729-15458 27530-55060


[edit] Fallen Prophet


Stat Normal Nightmare Hell Inferno
Fallen Prophet (db) Level 22 42 56 62
Demon Fallen XP 181 650 1688 3750
HP 214-428 2561-5123 14778-29556 58601-117202
Fire Damage 118-236 1198-2396 5729-11458 19196-38391


[edit] Fallen Shaman


Stat Normal Nightmare Hell Inferno
Fallen Shaman (db) Level 15 37 54 62
Demon Fallen XP 138 525 1563 3750
HP 81-163 1593-3186 11683-23367 58601-117202
Fire Damage 70-141 686-1372 4749-9498 19196-38391


[edit] Named Fallen

Superunique versions of Fallen have a chance of spawning in the following areas:


Act II


[edit] Lore

Over the Diablo games, three different lore entries have been made for the fallen:


[edit] Fallen Queen?

Fallen silhouettes.
During the Monster and Art panel at BlizzCon 2009, a slide was shown with the silhouettes of various Fallen. The Imp, Hound, Shaman, Overseer, and Lunatic are easily recognizable, but what's the reclining blob in the center?


Khazra Occultist
Many fans assumed it represented a "Fallen Queen" since there have long been joking references made to "where do all the little Fallen come from if they're all male?" However, the only monster who seems to match that silhouette in the final game is the Blood Clan Occultist, who is not a Fallen but a type of Khazra (Goatman).


Fallen Queen(?)
Adding to the mystery is a piece of concept art revealed during a Blizzcon 2008 panel, which shows a monster that could only be the Fallen Queen; a creature that is not seen in D3C. Perhaps she'll be added in one of the expansions?


[edit] Background

The fallen are true demonic warriors with a formerly proud past. The historian and loremaster Abd al-Hazir has done extensive research about them. The reason so much research must be made is because during the Mage Clan Wars, many horrible things were done by the Vizjerei clan, and they tried to whitewash many of these in their literature. One example is the Khazra, who were not at all demonic.

Fallen concept art.

Abd al-Hazir has spent enough time with ancient lore tomes to be more or less certain the story about the Fallen Ones described in Demonicus de Zoltun Kulle at least is true, with one difference: They served as Azmodan's hands, performing acts that he would not, could not involve himself in. They were once exalted demons of the Burning Hells, and are now called Fallen Ones, or classified as "Nanus Improbus". However, they were never lieutenants of Baal, like the Vizjerei Chief Librarian Vischar Orous claimed.

The first time the Lesser Evils tried to overthrow the Prime, the ancestors of today's Fallen failed in their attempt and received Diablo's full wrath, twisted into small, ridiculous imps in contrast to their previously powerful forms. Azmodan did not return their former glory as he felt it was their fault he filed.

Despite that their failure helped Azmodan gain the information needed to later overthrow the Prime Evils into the Dark Exile, he still did not change his mind about the Fallen.

When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.

However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.

Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city.

Some 20 years ago, these beasts were originally sighted near civilized lands, wrecking havoc around the country side. This was also the first time the Fallen Shaman were seen with the imps, supporting them with magical spells as well as resurrecting them from the dead. Carvers and Dark Ones, tougher cousins of the Fallen were also seen, indicating the Prime Evils had a strong connection with the mortal plane, for those wise enough to realize that.

In Abd's research he has found proof of many more breeds of Fallen than previously thought existed, including Imps, Shamen, Hounds, Lunatics, Overseers and at least two more types.


[edit] Diablo I

Fallen debuted in Diablo I. See their page in the Diablo I Wiki for more details. In that game they were simple little enemies, memorable chiefly for their annoying AI and swarming behavior.


[edit] Diablo II History

The Diablo II Fallen are very similar to the first game's little demons. They are slightly different in that they wear more clothes, and use a wider variety of tools, but they all have the same basic behaviour, which is milling about, attacking the player and running away if they see a friend get killed. They no longer use "War Cry Mode", but they have Diablo II Fallen Shamans that can resurrect them with a little waving of their staves.

Blizzard also introduced the Fallen personalities, Bishibosh, Rakanishu and Colenzo the Annihilator, implying a sort of somewhat sophisticated culture.


[edit] Development

The Diablo 3 developers knew that the Fallen type monster would be returning very early in their development cycle, though they did not reveal the Fallen until early 2009, nearly a year after the game's announcement. More information about them was released in 2009, at Blizzcon and then later that year on the official Diablo 3 site.


[edit] Media


Blizzcon 2009 Monster Panel

The development and design of the Fallen is covered in the first 3:30 of this video of the Monster and Art Design panel from BlizzCon 2009.

Official Fallen Ones Movie


Blizzard produced a short film showing the various known types of Fallen, when their coverage debuted on the official Diablo 3 site.