Difference between revisions of "Fan-Class: Chain Lord"

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==Class Design==
 
''Explain the basic design of the class. Why is it made, what does it do, what motivates it, and how would you describe it best so people understand the fundamentals of the class? Adding quotes from Blizzard is ok, but better if you write your own.''
 
 
''Feel free to create subheadings if specific topics need extra attention.''
 
  
  
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The Chain Lord is a Necromancer/Assasin type character whose weapon focuses are Chains, Hooks and Nunchucku, still can bring back the dead and now can do an all new branch called The Cursed Arts witch are the martial art skills of the Assassin mixed with the curses of the Necromancer
  
 
==Attributes and Skills==
 
==Attributes and Skills==

Revision as of 02:19, 4 July 2010

This is a Boilerplate. Only edit this article if you know what you are doing.


Use this boilerplate article as a guideline on how to make Class articles.

If you have already read all the instructions in this boilerplate, you might find it easier to use the copy+paste article to copy and paste to your new article:

Make sure to read up on the help section, so you know how to properly edit articles before continuing.


First add a brief intro about the article, above all the headlines. Make sure to have the name of the article in the first three words of the first sentence, and bold it. Keep it as short and descriptive as possible. One or two lines of text.


If the article is a fan class, make sure to add the {{fanmade}} header template (see Template:Fanmade for help). Also add the "|Name_of_author" attribute to give credit to the author, or yourself, whomever originally came up with the idea. Also credit any fan artists that might have helped.


Secondly, under the first headline, update the Classbox. This one is just here as an example on how it can look:


Background

Diablo III Class [e]
Wizards.jpg
Super-Wizard
Role: Caster
Primary Attributes: Willpower
Class Skills

Skills and Traits

Background
Origin: Xiansai
Affiliation: None. Vizjerei (former), Zann Esu (former)
Friends: None Known
Foes: Vizjerei, Yshari Sanctum, Valthek


Use this space to fill up with a lore background description of the class. Feel free to create subheadings if specific topics need extra attention.

If it starts to become pages and pages, you might want to shorten it and make a new lore article, something like Wizard (lore).



The Chain Lord is a Necromancer/Assasin type character whose weapon focuses are Chains, Hooks and Nunchucku, still can bring back the dead and now can do an all new branch called The Cursed Arts witch are the martial art skills of the Assassin mixed with the curses of the Necromancer

Attributes and Skills

No text is really needed here. Fill these out if you can. If not, then hide it with an html comment until we get more info from Blizzard.

Attributes

Starting Attributes


Attribute Increase Per Level


Wizard Skills

Replace text to fit the new class:

The wizard skills are arranged into to three distinctive skill tree categories:

All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.

For the individual tree headlines, try to include a 150px example image to the left that shows a typical spell from that skill tree. Write a short (but not too short) description of the skill tree. Replace text as necessary.


Storm Skills

The Storm tree skills specialize in the power of the heavens, making the wizard wield electrical energy and casting forth the fierce cold of a blizzard accompanied by the harsh freezing wind. The storm elements also protect and enhance the armour and the power of a wizard.

Arcane Skills

Electrocute in a Slow Time bubble.

The Arcane tree skills consists of many classical pen and paper RPGs, including time distortions, Disintegrate, and other magical forces that are not related to elements like Fire, Ice, Lightning. This tree is also good at enhancing or manipulating other spells known by the Wizard.

Conjuring Skills

The Conjuring tree skills summons in protection or offence from other planes of existence. This is where the classic Hydra spell is located, as well as the powerful meteor. The tree can also be used to increase or modify other spells, similarly to the Arcane tree.


Development

Mention when the class was revealed, and any other changes that has been made to the class during development. Any general changes to all classes you can add to the skills article.


Trivia

Hide this section unless there really is some trivia about the class. Add the class to the Category:Trivia category as well if you add info here.


Media

Use this as-is, but replace appropriate text. Just change "Wizard" to the class name below to update the gallery links. If the class has no images in gallery, just hide this entire section.

You can find pictures in the Diablo 3 screenshot and picture gallery:



References

Link to the Abd al-Hazir entry here, and/or other sources used to write the article.


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