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Vitality is one of the core attributes for characters in Diablo III. It governs the amount of Life a character has.

Each point of Vitality gives:

Attribute Design[edit | edit source]

All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:

Vitality: Increases health
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).

Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.

Development[edit | edit source]

Originally, Vitality governed a character's life and mana regeneration.

1 point of Vitality gave: (based on Class)

  • +x Life
  • Mana Regeneration of +x per second

Although attributes have been changed twice in the development of Diablo III, Vitality stayed the same during the attributes overhaul in 2012[2].

References[edit | edit source]

  1. Core Attribute Changes- 20/12/10
  2. Core Attribute Changes- 19/01/12