Difference between revisions of "Tomb Viper"

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Crawling through the [[Lost Ruins]] of the [[Borderlands]], Tomb Vipers and their relatives, the [[Serpent Magus]], wait for foolish adventurers to enter their dark domain.  These lizard-men are similar in appearance and behavior to the various Claw Vipers of Diablo II.
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Nagas are serpent men clearly inspired by the {{iw|Claw_Viper Claw Vipers}} first encountered in Diablo II. Thus far they have only been seen in the desert tombs and desert oases of Act Two, though it's likely they will inhabit some of the other acts in Diablo III.
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While they are primarily melee attackers, wielding massive tridents and attacking with stabbing motions, they have an invisibility trick to lie in wait for adventurers, as well as a Nova-like lightning attack.
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== Diablo III Monster ==
 
== Diablo III Monster ==
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<!--|portrait-width= 200px-->
 
<!--|portrait-width= 200px-->
 
|name= Tomb Viper
 
|name= Tomb Viper
|classif= Demon
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|classif= Demons
 
|family= Claw Viper
 
|family= Claw Viper
 
|role= Cannonfodder
 
|role= Cannonfodder
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|modifier= None
 
|modifier= None
 
<!-- Spells -->
 
<!-- Spells -->
|spells= Invisibilty
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|spells= Invisibility, Nova Circle
|found= [[Borderlands]]
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|found= Desert Tombs, Desert Oases
|catexclude=
 
 
}}
 
}}
  
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==Viper Abilities==
 
==Viper Abilities==
  
[[File:Mon-viper4.jpg|left|thumb|250px|Mixed mob of vipers.]]
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[[File:Naga-nova1.jpg|left|thumb|300px|Naga Nova, in an Act Two desert oasis.]]
The vipers in Diablo 3 are purely melee attackers. None of them have been seen using the charging attacks they exhibited in Diablo 1 and Diablo 2, but they may still possess these.
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The vipers in Diablo 3 are primarily melee attackers, but they have other abilities as well.
  
They do have one confirmed new ability; a sort of cloaking device that lets them become invisible as long as they remain motionless. This was only "seen" during the Blizzcon demo when they were first found; a level would appear to be open and clear, and as a character ran through it the Vipers would appear once they began to move, when the character was in very close proximity.
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The most often used is an ability to wait, invisible, until a hero comes into range. Players "saw" this when first encountering the Naga in the tombs below the desert surface in Act Two, during the [[BlizzCon 2009]] PvE demo. A common player experience was to find invisible objects in their path through the tombs, sometimes to the point of entirely blocking the way through a narrow chokepoint, such as a stairway. Only after a second or two would the Tomb Vipers appear, usually around half a dozen at once, all surrounding the hero.
  
Vipers are tangible while invisible; at times they would remain hidden until a player ran into them. Literally; characters would hit invisible obstacles and find their progress blocked while moving through one of the desert tombs, and after a second the cause of the delay would become evident when several Vipers appeared, in very close proximity to the character.
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Another ability has been seen in a few screenshots and gameplay movies, as certain Vipers cast a Nova-like circular ring of lightning. It's not known if this is a boss ability, if there are certain Naga Shamans with this talent, or if all the Naga of some particular type can do it.  
  
  
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* Tomb Viper
 
* Tomb Viper
  
Nothing is known about how these types differ, other than by appearance.
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Nothing is known about how these types differ, other than by appearance.  The Serpent Magus have a Helmet that covers their head completely while the tomb vipers wear helmets that expose their toothy mouths.  It is rumoured that Serpent Magus have spell casting abilities.
  
  
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The various types of Vipers in Diablo 3 were first seen at [[BlizzCon 2009]] and in assorted media. They were found in all of the desert tombs below Act II in that build, and can be seen in numerous screenshots and gameplay movies from the show.
 
The various types of Vipers in Diablo 3 were first seen at [[BlizzCon 2009]] and in assorted media. They were found in all of the desert tombs below Act II in that build, and can be seen in numerous screenshots and gameplay movies from the show.
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==Resources==
 
==Resources==
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[[File:Tomb-viper-brom1.jpg|frame|center|Tomb Viper painting by Brom. This is based on the final game art; it's not concept art drawn to influence the design early on.]]
  
  
{{Monster navbox}}
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{{Monster navbox|demons}}

Latest revision as of 23:57, 7 April 2012

Nagas are serpent men clearly inspired by the Claw Vipers first encountered in Diablo II. Thus far they have only been seen in the desert tombs and desert oases of Act Two, though it's likely they will inhabit some of the other acts in Diablo III.

While they are primarily melee attackers, wielding massive tridents and attacking with stabbing motions, they have an invisibility trick to lie in wait for adventurers, as well as a Nova-like lightning attack.


Diablo III Monster[edit | edit source]

Diablo III Monster [e]
Tomb-viper2.jpg
Tomb Viper
Classification: Demons
Monster Family: Claw Viper
Role: Cannonfodder
Monster Stats
Norm/Night/Hell/Inferno
Life: N/A
Mana: N/A
Armor: Scales, Armor
Resistance:
Offence
Norm/Night/Hell/Inferno
Armament: Spear
DPS: Unknown
Low Damage: N/A
High Damage: N/A
Range: Melee
Speed: Unknown
Movement: fast
Monster Modifiers
None
Spells/Abilities
Invisibility, Nova Circle
Found In
Desert Tombs, Desert Oases


Viper Abilities[edit | edit source]

Naga Nova, in an Act Two desert oasis.

The vipers in Diablo 3 are primarily melee attackers, but they have other abilities as well.

The most often used is an ability to wait, invisible, until a hero comes into range. Players "saw" this when first encountering the Naga in the tombs below the desert surface in Act Two, during the BlizzCon 2009 PvE demo. A common player experience was to find invisible objects in their path through the tombs, sometimes to the point of entirely blocking the way through a narrow chokepoint, such as a stairway. Only after a second or two would the Tomb Vipers appear, usually around half a dozen at once, all surrounding the hero.

Another ability has been seen in a few screenshots and gameplay movies, as certain Vipers cast a Nova-like circular ring of lightning. It's not known if this is a boss ability, if there are certain Naga Shamans with this talent, or if all the Naga of some particular type can do it.


Viper Varieties[edit | edit source]

No official game info has yet been released about the Vipers. It's known that there are at least two subtypes, simply because they look so different in the screenshots.

The two types are:

  • Serpent Magus
  • Tomb Viper

Nothing is known about how these types differ, other than by appearance. The Serpent Magus have a Helmet that covers their head completely while the tomb vipers wear helmets that expose their toothy mouths. It is rumoured that Serpent Magus have spell casting abilities.


Blizzcon 2009 Reveal[edit | edit source]

The various types of Vipers in Diablo 3 were first seen at BlizzCon 2009 and in assorted media. They were found in all of the desert tombs below Act II in that build, and can be seen in numerous screenshots and gameplay movies from the show.


Resources[edit | edit source]

Additional screenshots of vipers can be seen in the Image Gallery. A few highlights from those images have been added to the wiki, and can be seen below.


Tomb Viper painting by Brom. This is based on the final game art; it's not concept art drawn to influence the design early on.