Difference between revisions of "4/2"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
 
Line 1: Line 1:
4/2 refers to the 4 primary / 2 secondary affixes that most rare and legendary items roll with in Diablo 3 or Reaper of Souls, with the [[Loot 2.0]] itemization system.  The 4/2 system replaced a more randomized system in [[Diablo 3 vanilla]], where affixes were not assigned to [[primary]] or [[secondary]], and items could roll up to 6 affixes, selected almost entirely at random.  
+
[[File:Affixes-corruption.jpg|thumb|350px|The 4/2 on [[Corruption]] shoulders.]]
 
+
4/2 refers to the 4 primary / 2 secondary affixes that most rare and legendary items roll with in Diablo 3 or Reaper of Souls, with the [[Loot 2.0]] itemization system.  The 4/2 system replaced a more randomized system in [[Diablo 3 vanilla]], where affixes were not assigned to [[primary]] or [[secondary]], and items could roll up to 6 affixes, selected almost entirely at random.
This system gave rare/legendary items in D3v much wider variance, with some complete junk and a tiny percentage coming in with super high quality in the (impossible) equivalent of a Loot 2.0 item with 6 primary affixes.
 
  
 
The 4/2 rule makes it impossible for items in Reaper of Souls to be super high quality. For instance, Diablo 3 had occasionaly [[quinfecta]] items (or even "septfecta") with five ideal affixes.   
 
The 4/2 rule makes it impossible for items in Reaper of Souls to be super high quality. For instance, Diablo 3 had occasionaly [[quinfecta]] items (or even "septfecta") with five ideal affixes.   
Line 14: Line 13:
  
 
That's six primary affixes, an impossible roll in Loot 2.0, but one that existed in D3v.
 
That's six primary affixes, an impossible roll in Loot 2.0, but one that existed in D3v.
 +
 +
 +
==Legendary Items==
 +
 +
Most legendary items have 4/2, though a few have 5/2 or 4/3, with some inherent bonuses added to the normal amount of values.  (Very popular items such as [[Magefist]] and [[Ice Climbers]] have useful inherent bonuses and a total of 5 primary affixes.)
 +
 +
Most legendary items have at least 1 or 2 inherent bonuses, which are always found on that item and which count for some of the affixes, reducing the possible number of random modifiers. The range is wide, and while some legendary items (often crafted items or set items) have 6 random affixes, (always assigned 4/2) many others have 1 or more inherent bonuses. A few items have all 4 primary or both secondary slots inherent, allowing for no randomness in that item's bonuses (though the range of each bonus will still vary).
 +
 +
No randomness is found on legendary items including [[Dread Iron]], [[Vile Ward]]], [[Madstone]], [[Erlang Shen]]. These items always have the same 4 inherent primary affixes, and the only variety comes from players enchanting one of the inherent bonues.
 +
 +
 +
 +
 +
{{Template:Items navbox|basics}}
 +
  
 
[[category:items]]
 
[[category:items]]

Latest revision as of 02:32, 6 July 2014

The 4/2 on Corruption shoulders.

4/2 refers to the 4 primary / 2 secondary affixes that most rare and legendary items roll with in Diablo 3 or Reaper of Souls, with the Loot 2.0 itemization system. The 4/2 system replaced a more randomized system in Diablo 3 vanilla, where affixes were not assigned to primary or secondary, and items could roll up to 6 affixes, selected almost entirely at random.

The 4/2 rule makes it impossible for items in Reaper of Souls to be super high quality. For instance, Diablo 3 had occasionaly quinfecta items (or even "septfecta") with five ideal affixes.

Hypothetical Rare Ring/Amulet/Gloves from Diablo 3 vanilla:

  • Critical hit Damage
  • Critical hit Chance
  • Increased Attack Speed
  • +Mainstat
  • Damage
  • Vitality or All Resistance or Area Damage, etc.

That's six primary affixes, an impossible roll in Loot 2.0, but one that existed in D3v.


Legendary Items[edit | edit source]

Most legendary items have 4/2, though a few have 5/2 or 4/3, with some inherent bonuses added to the normal amount of values. (Very popular items such as Magefist and Ice Climbers have useful inherent bonuses and a total of 5 primary affixes.)

Most legendary items have at least 1 or 2 inherent bonuses, which are always found on that item and which count for some of the affixes, reducing the possible number of random modifiers. The range is wide, and while some legendary items (often crafted items or set items) have 6 random affixes, (always assigned 4/2) many others have 1 or more inherent bonuses. A few items have all 4 primary or both secondary slots inherent, allowing for no randomness in that item's bonuses (though the range of each bonus will still vary).

No randomness is found on legendary items including Dread Iron, Vile Ward], Madstone, Erlang Shen. These items always have the same 4 inherent primary affixes, and the only variety comes from players enchanting one of the inherent bonues.