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Zombie Charger

72 bytes added, 16:28, 15 April 2015
Skill Rune Effects
[[File:IconZombieCharger.png|left]]
[[File:Zombie-charger-zoom1.jpg|thumb|350px|Zombies charge in a [[zoom]]ed in [[Beta]] view.]]
'''Zombie Charger''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 14. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it . Though the spell has a short range, the zombie deals considerable poison damage, but and has a piercing effect as it passed through and damages any number of enemies over the range is quite shortcourse of its travel
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==Skill Rune Effects==
The following is a very quick summary. See the [[Zombie Charger rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{skill description header}}
<skill subcat="Physical realm spell" class="WitchDoctor">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Leperous ZombiePile On">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Undeath">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Wave of ZombiesLumbering Cold">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Explosive Beast">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Zombie Bears">Zombie Charger</skill>
 
==Skill Design==
The zombie is humanoid, but it disintegrates so quickly into a green acid smoke that it's hard to get a good look at it.
<blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.</blockquote>
 
 
===Beta===
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Zombie Charger was classified as a Decay skill and moved to level 14, out of the reach of beta players. Despite being [[nerf]]ed in [[Beta Patch 14]], it does the same damage in [[Beta Patch 15]] as it did in Patch 13, albeit at a higher mana cost.
 
The skill was improved during the beta test; given better pathfinding so it didn't get stuck in place by hitting any tiny corner of a wall or other object.
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
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{{Skill navbox Diablo III|WD|decay}}
 
[[category:Active skills]]
[[category:Witch Doctor skills]]
[[category:Witch Doctor active skills]]
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