Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Zombie Charger

798 bytes added, 16:28, 15 April 2015
Skill Rune Effects
<noinclude>
[[File:IconZombieCharger.png|left]]
[[File:Zombie-charger-zoom1.jpg|thumb|350px|Zombies charge in a [[zoom]]ed in [[Beta]] view.]]'''Zombie Charger''' is a Physical Realm Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 514. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it . Though the spell has a short range, the zombie deals considerable poison damage, but and has a piercing effect as it passed through and damages any number of enemies over the range is quite shortcourse of its travel.[[File:ZombieCharger.gif|thumb|200px|right|Zombie Charger in action]]
<br><br>__TOC__
<br><br><br>__TOC__
==Background==
The base version of this [[skill]] essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.
==Skill Rune Effects==The following is a very quick list. See the [[Zombie Charger rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. {{Active skills skill description header}}</noincludeskill subcat="Physical realm spell" class="WitchDoctor">{{Witch Doctor Skill Zombie Charger}}</skill>| [[image:IconCrimson.jpg|40px|link<skill class=Crimson]]| [["WitchDoctor" rune="Pile On">Zombie Bears]]Charger</skill>| A stampede of three <skill class="WitchDoctor" rune="Undeath">Zombie Bears deal {{c_lime|53 - 75}} damage to enemies in the area.Charger</skill>|-| width<skill class="40pxWitchDoctor" | [[image:IconIndigo.jpg|40px|linkrune=Indigo]]"Lumbering Cold">Zombie Charger</skill>| [[Wave of Zombies]]| Summon {{c_lime|8}} zombie chargers that deal {{c_lime|99 - 139}} damage each.|-| width<skill class="40pxWitchDoctor" | [[image:IconObsidian.jpg|40px|linkrune=Obsidian]]| [[Leperous "Explosive Beast">Zombie]]Charger</skill>| The charger leaves behind a poisonous cloud that deals {{c_lime|64}} Poison damage per second to enemies caught in it.|-| width<skill class="40pxWitchDoctor" | [[image:IconGolden.jpg|40px|link=Golden]]| [[Undeath (rune effect)|Undeath]] | If the charger kills a target, at the end of its path it will reappear as a new charger that deals {{c_lime|50 - 70}} Poison damage. This effect can repeat up to {{c_lime|8}} times.|-| width="40pxZombie Bears" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]| [[Explosive Beast]] | Summon an explosive zombie dog that deals {{c_lime|124 - 174}} Fire damage to all enemies within {{c_lime|9}} yards.|->Zombie Charger<noinclude/skill>|}{{center|Note: Information is based on a level 60 character and rank 7 runestones.}} 
==Skill Design==
The zombie is humanoid, but it disintegrates so quickly into a green acid smoke that it's hard to get a good look at it.
==Synergies==
* No The following [[synergiesWitch Doctor passives]] with any of provide a benefit to Zombie Charger, runed or not:{{skill description header}}<skill class="WitchDoctor">Bad Medicine</skill><skill class="WitchDoctor">Pierce the [[passive Veil</skill><skill class="WitchDoctor">Fetish Sycophants</skill]]s are yet known.>
==Development==
[[File:ZombieCharger.gif|thumb|200px|right|Zombie Charger in action.]]
'''Zombie Charger''' first appeared at [[BlizzCon 2009]] at Tier II in the [[Zombie Skill Tree]], but wasn't implemented yet. At [[BlizzCon 2010]], it was one of the Witch Doctor's starting skills, but was nearly useless unruned. [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor]
<blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], and Zombie Charger became a level 5 skill.
===Beta===
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Zombie Charger became a level 5 skill. [[Flux]] tried it out again, and found it essentially unchanged:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report]
 
<blockquote>''Zombie Charger is mildly useful in the beta, but only when aimed carefully and in certain situations. The skill creates a zombie that walks forward in a straight line, disintegrating into a cloud of green, poisonous smoke as it moves. The damage isn’t huge, but it can pass through multiple enemies if they’re very tightly bunched, and will deal the full damage to all of them.</blockquote>
 
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Zombie Charger was classified as a Decay skill and moved to level 14, out of the reach of beta players. Despite being [[nerf]]ed in [[Beta Patch 14]], it does the same damage in [[Beta Patch 15]] as it did in Patch 13, albeit at a higher mana cost.
The skill was improved during the beta test; given better pathfinding so it didn't get stuck in place by hitting any tiny corner of a wall or other object.
 
 
<!--
==Trivia==
-->
==Media==
Zombie Charger can be seen in action on video here:
<!--
<gallery>
Image:Diablo_III_LogoZombie-charger-zoom1.jpg|Skill use 1Zoomed-in view from the beta.
</gallery>
-->
==References==
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3 Julian Love @ Blizzcon 2010 Interview] -- Slashdot 25 Oct 2010
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
* [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3 Julian Love @ Blizzcon 2010 Interview] — Slashdot 25th Oct 2010* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega- report Witch Doctor Beta Skills Mega-report: Part One] — IncGamers 1st Aug 30th Sep 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- — Blizzard's Official Diablo III 13th Sep 2011Site
<br>
<br>
<br>
{{Skill navbox Diablo III|WD|decay}}  [[category:Active skills]]
[[category:Witch Doctor skills]]
[[category:Active Witch Doctor active skills]]</noinclude>
271
edits