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Zombie Charger

807 bytes removed, 16:28, 15 April 2015
Skill Rune Effects
[[File:IconZombieCharger.png|left]]
[[File:Zombie-charger-zoom1.jpg|thumb|350px|Zombies charge in a [[zoom]]ed in [[Beta]] view.]]'''Zombie Charger''' is a Decay [[Witch Doctor skill]] enabled unlocked at [[clvl|level]] 514. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it . Though the spell has a short range, the zombie deals considerable poison damage, but and has a piercing effect as it passed through and damages any number of enemies over the range is quite shortcourse of its travel.
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==Background==
{{Skillbox D3
|portrait=ZombieCharger.gif
|portrait-width= 150
|name= Zombie Charger
|user= Witch Doctor
|clvl= 5
|description= A reckless, suicidal zombie deals poison damage to all enemies in its way.
|type= [[Damage]]/Line [[AoE]]
|resource= Costs [[Mana]]
|alabaster= Unknown
|crimson= Unknown
|golden= Unknown
|indigo= Unknown
|obsidian= Unknown
}}
The base version of this [[skill]] essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.
==Skill Effects==
The following is a very quick list. See the [[Zombie Charger rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill header}}
</noinclude>
{{Skill effects|Zombie Charger|IconZombieCharger.png|([[clvl|Level]] 5)|
Call forth a reckless, suicidal zombie that deals {{c_lime|71 - 99}} Poison damage to all enemies in its way.<br>Cost: {{c_lime|229}} Mana.}}
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]| widthSkill Rune Effects=="140px" | [[Zombie Bears]]| A stampede of three Zombie Bears deal {{c_lime|53 - 75skill description header}} damage to enemies in the area.|-| width<skill subcat="40pxPhysical realm spell" | [[image:IconIndigo.jpg|40px|linkclass=Indigo]]"WitchDoctor">Zombie Charger</skill>| [[Wave of Zombies]]| Summon {{c_lime|8}} zombie chargers that deal {{c_lime|99 - 139}} damage each.|-| width<skill class="40pxWitchDoctor" | [[image:IconObsidian.jpg|40px|linkrune=Obsidian]]| [[Leperous "Pile On">Zombie]]Charger</skill>| The charger leaves behind a poisonous cloud that deals {{c_lime|64}} Poison damage per second to enemies caught in it.|-| width<skill class="40pxWitchDoctor" | [[image:IconGolden.jpg|40px|linkrune=Golden]]| [["Undeath]] ">Zombie Charger</skill>| If the charger kills a target, at the end of its path it will reappear as a new charger that deals {{c_lime|50 - 70}} Poison damage. This effect can repeat up to {{c_lime|8}} times.<skill class="WitchDoctor" rune="Lumbering Cold">Zombie Charger</skill>|-| width<skill class="40pxWitchDoctor" | [[image:IconAlabaster.jpg|40px|linkrune=Alabaster]]| [["Explosive Beast]] | Summon an explosive zombie dog that deals {{c_lime|124 - 174}} Fire damage to all enemies within {{c_lime|9}} yards.|-">Zombie Charger<noinclude/skill>|}<p styleskill class="WitchDoctor" rune="text-align:centerZombie Bears">Note: Information is based on a level 60 character and rank 7 runestones.Zombie Charger</pskill>
==Skill Design==
The zombie is humanoid, but it disintegrates so quickly into a green acid smoke that it's hard to get a good look at it.
==Synergies==
* No The following [[synergiesWitch Doctor passives]] with any of provide a benefit to Zombie Charger, runed or not:{{skill description header}}<skill class="WitchDoctor">Bad Medicine</skill><skill class="WitchDoctor">Pierce the [[passive Veil</skill><skill class="WitchDoctor">Fetish Sycophants</skill]]s are yet known.>
==Development==
[[File:ZombieCharger.gif|thumb|200px|right|Zombie Charger in action.]]
'''Zombie Charger''' first appeared at [[BlizzCon 2009]] at Tier II in the [[Zombie Skill Tree]], but wasn't implemented yet. At [[BlizzCon 2010]], it was one of the Witch Doctor's starting skills, but was nearly useless unruned. [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor]
==Skill Rune Effects==Only one [[runestone]] <blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect is known for Zombie Chargerfrom the skill. It’s not like a poison bolt, where as long as it gets to the instantly-legendary "Zombie Bearsenemy the full damage is done." It's The zombie doesn’t actually hit anything; it’s not known which rune creates this bonusa projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.</blockquote>
The effect was created by [[Julian Love]] and revealed at Blizzcon 2010, where it became something of a running joke, and was brought up in interviews and panels with unbearable frequency. [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3]
::'''''Slashdot:''' I was playing a Witch Doctor, and I used the spell that summons a zombie for you, and I got a rune that turned it into a swarm of bears. We got a real kick out of that.
::'''Julian Love:''' Yeah! Zombie Bears! It’s kind of funny===Beta===Skill tiers were removed shortly before the [[beta]] started in September 2011, that’s one of the skills that came up – the way we work is that we sit down and throw Zombie Charger became a lot of crazy ideas level 5 skill. [[Flux]] tried it outagain, and sometimes it’s a little scary, throwing an idea that you think “I’m not sure how the group will react. This is kind of wacky.” And I remember sitting in the group and they were saying, “What are we going to do? We need something else.” And I said, “I’m not even sure why this works, but I’m just going to say found itessentially unchanged: Zombie Bears!” And everybody went, “Yes!” And that was it[http://diablo.incgamers. Look at the way to it feels to play that skill in the game – it just sounds fun, right? com/blog/comments/witch-doctor-beta-skills-mega-report]
<blockquote>''Zombie Charger is mildly useful in the beta, but only when aimed carefully and in certain situations. The skill creates a zombie that walks forward in a straight line, disintegrating into a cloud of green, poisonous smoke as it moves. The damage isn’t huge, but it can pass through multiple enemies if they’re very tightly bunched, and will deal the full damage to all of them.</blockquote>
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Zombie Charger was classified as a Decay skill and moved to level 14, out of the reach of beta players. Despite being [[nerf]]ed in [[Beta Patch 14]], it does the same damage in [[Beta Patch 15]] as it did in Patch 13, albeit at a higher mana cost.
==Development=='''Zombie Charger''' first appeared at [[BlizzCon 2009]] at Tier II in The skill was improved during the [[Zombie Skill Tree]], but wasnbeta test; given better pathfinding so it didn't implemented yet. At [[BlizzCon 2010]], it was one of the Witch Doctor's starting skills, but was nearly useless unruned. [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor] <blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get stuck in place by hitting any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot tiny corner of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.</blockquote> Skill tiers were removed for the [[July 2011 Press Event]], and Zombie Charger became a level 5 skillwall or other object
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==Trivia==
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==Media==
Zombie Charger can be seen in action on video here:
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Image:Diablo_III_LogoZombie-charger-zoom1.jpg|Skill use 1Zoomed-in view from the beta.
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==References==
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3 Julian Love @ Blizzcon 2010 Interview] -- Slashdot 25 Oct 2010
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
* [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3 Julian Love @ Blizzcon 2010 Interview] — Slashdot 25th Oct 2010* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report Witch Doctor Beta Skills Mega- report: Part One] — IncGamers 1st Aug 30th Sep 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site <br><br><br> {{Skill navbox Diablo III|WD|decay}}
{{Skill navbox Diablo III|WD}}[[category:Active skills]][[category:Witch Doctor skills]][[category:Witch Doctor active skills]]
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