Difference between revisions of "Root"

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* ''For the [[Enchantress]] item, see [[Root {item)]].''
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* ''For the [[Enchantress]] item, see [[Root (Item)]].''
  
Root refers to properties found on items, skills, and [[Elite Affixes]] that "root" or stick a player or monster in place. The most obvious types are Elite Affixes such as [[Jailer]] or [[Frozen]], but stunning, blinding, or slowing effects can basically function as rooting effects as well.
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Root refers to properties found on items, skills, and [[Elite Affixes]] that "root" or stick a player or monster in place. The most obvious types are Elite Affixes such as [[Jailer]] or [[Frozen]], but stunning, blinding, or slowing effects can effectively function as rooting effects as well.
  
Being rooted is very dangerous in a game such as Diablo 3, where mobility and escapability are essential for survival.
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Root is a form of [[crowd control]] and being rooted is very dangerous in a game such as Diablo 3, where mobility and escapability are essential for survival.
  
 
* See more [[Reference]] terms.
 
* See more [[Reference]] terms.
  
 
[[category:combat]]
 
[[category:combat]]
[[category:items]]
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[[category:reference]]

Latest revision as of 21:36, 14 June 2013

Root refers to properties found on items, skills, and Elite Affixes that "root" or stick a player or monster in place. The most obvious types are Elite Affixes such as Jailer or Frozen, but stunning, blinding, or slowing effects can effectively function as rooting effects as well.

Root is a form of crowd control and being rooted is very dangerous in a game such as Diablo 3, where mobility and escapability are essential for survival.