Difference between revisions of "Checkpoint"

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'''Quest:''' [[The Broken Blade]]
 
'''Quest:''' [[The Broken Blade]]
  
*As you approach the slope up to [[The Old Mill]] on [[The Broken Blade]] quest.
+
*As you approach the slope up from [[Fields of Misery]] to [[The Old Mill]].
*After activating the Waypoint just before the [[Drowned Temple]] whilst on [[The Broken Blade]] quest.
+
*After activating the Waypoint just before the [[Drowned Temple]] after talking to the [[Scoundrel]].
*Just across the bridge that [[Alaric]] raises for you from the [[Drowned Temple]] to [[The Festering Woods]] on [[The Broken Blade]] quest.
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*Just across the bridge that [[Alaric]] raises for you from the [[Drowned Temple]] to [[The Festering Woods]].
 +
 
 +
 
 
*Just inside the entrance of [[Warrior's Rest]] and [[Crypt of the Ancients]] on [[The Broken Blade]] quest.
 
*Just inside the entrance of [[Warrior's Rest]] and [[Crypt of the Ancients]] on [[The Broken Blade]] quest.
 
*Just back across the bridge from [[The Festering Woods]] to the [[Drowned Temple]] once you have collected the Beacons on [[The Broken Blade] quest.
 
*Just back across the bridge from [[The Festering Woods]] to the [[Drowned Temple]] once you have collected the Beacons on [[The Broken Blade] quest.

Revision as of 22:14, 12 November 2012

Checkpoints in Diablo 3 function similar to respawn points in FPS games. Players who die appear back at the last checkpoint they reached, usually at the stairs that they took to reach the current level, or the closest chokepoint that separates two outdoor levels.


Description

Checkpoints visible on the map from BlizzCon 2009 snippet of Act II.

Checkpoints are not spots on the ground that must be clicked, like waypoints. They aren't visible in the game at all, until your character passes through one, at which point a "checkpoint reached" title pops with flashing graphics.

You will notice it.


Checkpoints are designed to save players time and effort when they die, allowing their character to quickly rejoin the party and continue the battle. Players restart at the last checkpoint they passed through, fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to run from one to the site of their death.


List of Checkpoints

Act I

Quest: Fallen Star


Quest: The Legacy of Cain


Quest: A Shattered Crown

  • In Cellar of the Damned - After killing Haedrig's wife, Mira.
  • Just outside Tristram at the end of the bridge into The Weeping Hollow.
  • Just beyond the gates of the Cemetery of the Forsaken.
  • Inside the entrance to the Chancellor's Tomb - Just after you have killed Manglemaw.
  • After returning the crown to Haedrig in Tristram.


Quest: Reign of the Black King

  • Inside the entrance of the Cathedral, Level 2 from Leoric's Passage.
  • Inside the entrance of the Cathedral, Level 3.
  • Entranceway to Cathedral, Level 4, after accepting the help of the Templar after killing Jondar.
  • Inside the entrance of Cathedral, level 4.
  • Inside the entrance of The Royal Crypts.
  • Just before entering the Ornate Door to the Crypt of the Skeleton King.
  • After killing the Skeleton King.
  • Returning to Tristram with the Stranger.
  • After speaking with Cain about the Stranger.


Quest: Sword of the Stranger

  • End of the bridge from Cemetery of Forsaken into Fields of Misery.
  • Outside entrance to Khazra Den.
  • After handing in the sword shard to Deckard Cain.


Quest: The Broken Blade



References